Search found 178 matches

by mypspdev
Sun Oct 18, 2009 9:06 pm
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 34403

Have a look at /src/audio/native_audio.h, the right version and let delete /inc/native_audio.h the original version. The right initialization of the Audio Platform is the following: #define AUDIO_OPEN_NATIVE audio_open_psp #define AUDIO_CLOSE_NATIVE audio_close_psp #define AUDIO_SET_SAMPLE_RATE_NATI...
by mypspdev
Sun Oct 18, 2009 4:04 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 34403

whistler wrote:a cursory grep of the source makes me believe all those audio_xxxxx_none should have resolved to audio_xxxx_psp

though i'm probably wrong:)
Of course to compile libflite.a you should use the makefile as it is and
/src/audio/psp/au_psp.c
do not use
/src/audio/au_none.c
ok?
by mypspdev
Sat Oct 17, 2009 11:15 pm
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 34403

It works in my environment.... I've to check, as well as we share sorces by MP may be best way to communicate is via MP....
Did you recompiled libflite?
1st step: let try using the libflite I send into the package
2st step: let try to recompile libflite using makefile and evironment I sent
....
by mypspdev
Thu Oct 15, 2009 3:33 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 34403

....you both interested of Flite should have MP....
(with package and ready to be recompiled solutions ...)
by mypspdev
Wed Oct 14, 2009 8:39 pm
Forum: PSP Development
Topic: PSP-SDL-GL = Nightmare
Replies: 6
Views: 3942

Re: PSP-SDL-GL = Nightmare

Would u please share the package? I have problem running the lesson 1. The system freeze and then shutdown. I'll do it, since next Saturday (17/10) I'll be out of my home for work reasons... far from my PSP development PC, I'll surely do it... GL SDL SDL_gfx (RotoZoom and Primitives) are, among oth...
by mypspdev
Tue Oct 13, 2009 8:29 pm
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 34403

I'm reading just now.... If anybody is interested in Flite (Text to speech) for PSP and PocketSphinx (Speech recognition) for PSP1000 (few commands) PSP2000 and PSP3000 (full dictionary), using all microphones Gocam, Socom, USB Microphone, PSP3000 microphone, let me know, I'll send you full package...
by mypspdev
Tue Oct 13, 2009 7:20 am
Forum: PSP Development
Topic: Text-To-Speech open sources also for Sony PSP?
Replies: 45
Views: 34403

I'm reading just now.... If anybody is interested in Flite (Text to speech) for PSP and PocketSphinx (Speech recognition) for PSP1000 (few commands) PSP2000 and PSP3000 (full dictionary), using all microphones Gocam, Socom, USB Microphone, PSP3000 microphone, let me know, I'll send you full package ...
by mypspdev
Thu Sep 17, 2009 4:06 am
Forum: PSP Development
Topic: How to export functions in an eboot.pbp, to loaded PRX?
Replies: 14
Views: 5022

.sorry ... deleted
... you have a ..PM..
by mypspdev
Thu Sep 17, 2009 3:26 am
Forum: PSP Development
Topic: How to export functions in an eboot.pbp, to loaded PRX?
Replies: 14
Views: 5022

usertestprueba wrote: PD: For the curious: http://psp.scenebeta.com/node/38280
wow!!!
great!!
let me try to do something with MyTouchscreen.....
by mypspdev
Mon Sep 14, 2009 10:46 pm
Forum: PSP Development
Topic: [SOLVED] VLF menu interface within MyApplication
Replies: 2
Views: 1556

Just for better understanding, here is zip as example of my [crazy] purpose. ....... please, some parts of code are not yet complete, first step is to run VLF menu, further step is to manage menu selection, by the way not yet complete.... It's containing the - VLFmenu.prx package with my lateral men...
by mypspdev
Mon Sep 14, 2009 6:53 am
Forum: PSP Development
Topic: [SOLVED] VLF menu interface within MyApplication
Replies: 2
Views: 1556

[SOLVED] VLF menu interface within MyApplication

Hi all, I'm back with some new developments on PSP-2000_to_3000 (embedded microphone!). My purpose is to use wonderful VLF 1.0 library lateral menu into MyApplication, reading back the selected menu option and doing something different according to what selected. Well... working with VLF lib1.0 exam...
by mypspdev
Thu Sep 10, 2009 6:33 am
Forum: PSP Development
Topic: PSP-SDL-GL = Nightmare
Replies: 6
Views: 3942

Re: PSP-SDL-GL = Nightmare

I try to compile in PSP the lesson09.c of the great NeHe withouth any luck. It works flawlessly in Windows using DevCPP as compiler. All 10 NeHe lessons with GL are working and compiling well on PSP !!! no problem at all!! Let me know if you need the package with source code to be compiled... ciao
by mypspdev
Wed Aug 26, 2009 5:40 am
Forum: PSP Development
Topic: int kuKernelGetModel(void);
Replies: 4
Views: 2192

Most software doesn't need to care about the motherboard revisions unless you're doing something really low-level. Just detect Phat/Slim/3k with sceKernelGetModel(). I need it for example for testing RAM availability: Pocketsphinx (Speech recognition) is requiring 64Mb Microphone: on PSP3000 I'd li...
by mypspdev
Mon Aug 24, 2009 7:44 pm
Forum: PSP Development
Topic: PSP 3000 In-Microphone as 3rd way of Audio Input
Replies: 7
Views: 3574

Would love to, but I don't actually have a solution for the internal mic, or a PSP 3000. I was having a dig at Darius for making another fairly useless post. Let me prepare an archive with Pocketsphinx / Sphinxbase usable for you with PSP SDK. I started using SOCOM code as it is for PSP3000 microph...
by mypspdev
Mon Aug 24, 2009 6:44 pm
Forum: PSP Development
Topic: PSP 3000 In-Microphone as 3rd way of Audio Input
Replies: 7
Views: 3574

Which one of the three microphones is the normal PSP microphone? Talkman, Go Cam, and Socom Mic all have different code to read them. I might assume you mean the Socom since it isn't a USB device, but have you even tried this or are you posting just for fun again? Yes dear Art, clear and right ques...
by mypspdev
Mon Aug 24, 2009 6:39 pm
Forum: PSP Development
Topic: int kuKernelGetModel(void);
Replies: 4
Views: 2192

int kuKernelGetModel(void);

Actually or my current version of library is detecting correctly only PSP_SLIM_AND_LITE yes/no. Is there any updated version that is detecting correctly: PSP1000 PSP2000 PSP3000 ? The only way I know o detect correctly Model / Mother Board for all existing (?) models is: PSP-100x ======== 1 TA-079v1...
by mypspdev
Sun Aug 09, 2009 3:50 am
Forum: PSP Development
Topic: PSP 3000 In-Microphone as 3rd way of Audio Input
Replies: 7
Views: 3574

PSP 3000 In-Microphone as 3rd way of Audio Input

Hi all! Any possibility or experience using PSP3000 built-in Microphone for Audio Input, same way as Socom or GoCam inputs?
Thanks and best regards to all.
by mypspdev
Mon Nov 17, 2008 8:38 pm
Forum: PSP Development
Topic: svn checkout svn://svn.ps2dev.org/psp/trunk/pspirkeyb
Replies: 8
Views: 4247

I have one question, please, may be unreasonable. I'm expericing the error above when running checkout for last updates on psplibraries and sdk. The process is stopped when pspirkeyb error is raised. Is it possible to remove this conflict? just in order to complete the full checkout over /psp/trunk/...
by mypspdev
Sat Nov 15, 2008 7:12 am
Forum: PSP Development
Topic: svn checkout svn://svn.ps2dev.org/psp/trunk/pspirkeyb
Replies: 8
Views: 4247

Thanks Angelo.
I did not yet try to get the new full qwerty OSK.
I'll check soon, as soon as any more free PSP-time come over me....
by mypspdev
Sat Nov 15, 2008 6:35 am
Forum: PSP Development
Topic: svn checkout svn://svn.ps2dev.org/psp/trunk/pspirkeyb
Replies: 8
Views: 4247

svn checkout svn://svn.ps2dev.org/psp/trunk/pspirkeyb

Please, rebuilding the library sources, I'm experiencing the following stopping error: svn: In directory 'pspirkeyb/libpspirkeyb/config' svn: Can't copy 'pspirkeyb/libpspirkeyb/config/.svn/tmp/pspirkeyb.ini.tmp.tmp': No such file or directory By fact I've into ..../tmp: prop-base props text-base fol...
by mypspdev
Sun Nov 09, 2008 4:04 am
Forum: PSP Development
Topic: New OSK from (c)fw 5.00
Replies: 4
Views: 3394

Thanks <<Angelo>> !! I'll try.
by mypspdev
Sat Nov 08, 2008 12:43 am
Forum: PSP Development
Topic: MyPSP Robotics wit Touchscreen
Replies: 2
Views: 1859

Re: MyPSP Robotics wit Touchscreen

For your information : "to pick" comes from the Old French "piquer", which can informally mean "to steal" nowadays. no no sorry! please do not misunderstand my words,: I meant "glad to see that .... it was published on pspgen, too" even not directly requested...
by mypspdev
Fri Nov 07, 2008 8:48 pm
Forum: PSP Development
Topic: Further PSP-SIO devices to be integrated
Replies: 0
Views: 1203

Further PSP-SIO devices to be integrated

Hi! I'd like to share with my next attempts to integrate the following devices via PSP-SIO: Accelerometer 3Axis: http://www.sparkfun.com/commerce/product_info.php?products_id=410 that should be powerd with PSP low voltage Cellular Quad Band Module: http://www.sparkfun.com/commerce/product_info.php?p...
by mypspdev
Fri Nov 07, 2008 8:42 pm
Forum: PSP Development
Topic: MyPSP Robotics wit Touchscreen
Replies: 2
Views: 1859

MyPSP Robotics wit Touchscreen

I've intregated the Touchscreen interfaced with PSP SIO, using an externally powerd RS232 Touchscreen controller. Pictures are shown on our PSP-working site : http://www.psp-ita.com/?module=news&id=22379 and pspgen has kindly published it, too: http://www.pspgen.com/modules.php?name=News&fil...
by mypspdev
Fri Nov 07, 2008 8:32 pm
Forum: PSP Development
Topic: New OSK from (c)fw 5.00
Replies: 4
Views: 3394

New OSK from (c)fw 5.00

Please, a new OSK with full keyboard on screen is now available since last fw. Using what already known and present in our SDK this new OSK is not accessible via SELECT. I've seen a new .prx is added to 5.00 and 5.01 original fw, may be last one with the new OSK. has anybody instruction on how to ac...
by mypspdev
Tue Oct 14, 2008 4:11 pm
Forum: PSP Development
Topic: MyPSP Touchscreen: a TS.prx plugin as interface over XMB
Replies: 4
Views: 2881

Re: MyPSP Touchscreen: a TS.prx plugin as interface over XMB

Cool thing you done. Will you by any chance release your source on placing a touch screen on the psp? I would be pretty nice if you did. Keep up the good work I'm out of my pc this week, but I can tell you i advance that the RS232 Touchscreen controller I'm using is sending a 4-bytes set: for examp...
by mypspdev
Sun Oct 12, 2008 6:26 pm
Forum: PSP Development
Topic: MyPSP Touchscreen: a TS.prx plugin as interface over XMB
Replies: 4
Views: 2881

MyPSP Touchscreen: a TS.prx plugin as interface over XMB

Hi all, finally MyPSP, the suite I hope you remember with hardware (microcontroller) and software applications for robotics and human interfaces, now has a fully working Touchscreen both on slim (2000) and fat (1000), hope soon with 3000..., too. It means that MyPSP application could fully use on sc...
by mypspdev
Thu Oct 02, 2008 5:26 pm
Forum: PSP Development
Topic: for PSP Slim: MyVu Personal Media Viewer Video Glasses
Replies: 11
Views: 8078

J.F. wrote: The only motion sensor I've seen for the PSP is for the Phat, not the Slim. ....
A good reason to hacking the motion sensor for PSP and adapt it to the pinout of the Slim as well as audio-video output pins are different from SIO pins..... isn't it challenging?
by mypspdev
Thu Oct 02, 2008 5:20 am
Forum: PSP Development
Topic: for PSP Slim: MyVu Personal Media Viewer Video Glasses
Replies: 11
Views: 8078

J.F. wrote:What I want to get some time is one with head tracking. That way you can have the game change the view as you turn your head.
Motion Sensor? ... already available as you know for PSP .....
Good idea!
by mypspdev
Wed Oct 01, 2008 2:44 am
Forum: PSP Development
Topic: for PSP Slim: MyVu Personal Media Viewer Video Glasses
Replies: 11
Views: 8078

Thanks Joseph for confirmation, hope usefull for everybody interested, too. One more piece of hardware attached to our pocket device.... riding around with GPS maps, Heart rate in front of one eye and Speech synthesys/recognition for messaging on screen views.....