Search found 21 matches
- Wed Jul 09, 2008 5:38 pm
- Forum: PSP Development
- Topic: netdialog trouble
- Replies: 5
- Views: 1922
after the answer of Insert_witty_name, that's most for know how to do than something else and for testing, my code works perfectly on CF3xx but i can't test it myself on 1.50,cause i havn't pure 1.50 it's a bit irritating all this stuff cause i know people who don't want to take a cf and still have ...
- Wed Jul 09, 2008 7:30 am
- Forum: PSP Development
- Topic: netdialog trouble
- Replies: 5
- Views: 1922
thanks for the answer, that explain some behavior ... so is it possible to make a connection with dhcp ? because as i've readed in some topics, on 1.5 fw with sceNetApctlConnect only static ip connection could be made ... i know it's a bit useless now with 3xx CF but i try to assure the maximum comp...
- Wed Jul 09, 2008 5:50 am
- Forum: PSP Development
- Topic: netdialog trouble
- Replies: 5
- Views: 1922
netdialog trouble
hello all i've a trouble with the netdialog: in the sdk sample i've seen that the code is done for FW >200 and under but when i compile it for FW=150 only the cube is displayed, not the dialog box so my question is : is it a way to have the net dialog in 150 FW or not ? and if not, is it a way to ha...
- Thu Jun 19, 2008 10:17 pm
- Forum: PSP Development
- Topic: Calculate total time with min and sec.
- Replies: 10
- Views: 4349
- Thu Jun 19, 2008 9:49 pm
- Forum: PSP Development
- Topic: Calculate total time with min and sec.
- Replies: 10
- Views: 4349
- Thu May 15, 2008 8:33 am
- Forum: PSP Development
- Topic: Load and used some texture ? (3D gu)
- Replies: 3
- Views: 1787
- Tue Apr 29, 2008 12:27 am
- Forum: PSP Development
- Topic: porting from sceGu openGL: help drawing Vertex arrays.
- Replies: 9
- Views: 5082
- Mon Apr 28, 2008 1:32 am
- Forum: PSP Development
- Topic: GU(ru's needed) related
- Replies: 3
- Views: 1709
- Sun Jan 27, 2008 9:03 am
- Forum: PSP Development
- Topic: 2D image failing to display
- Replies: 1
- Views: 1591
- Thu Nov 08, 2007 4:47 pm
- Forum: PSP Development
- Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
- Replies: 45
- Views: 32982
yes i've read them, and thanks to them! i have an atrac player on 1.50 which works well but i hope to have a compatibility with 3.xx kernel ... maybe could i have an answer to load a module from flash without linkink issues : i don't use snprintf direcly : it's a call in the fonction startModukeswit...
- Thu Nov 08, 2007 10:57 am
- Forum: PSP Development
- Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
- Replies: 45
- Views: 32982
- Thu Nov 08, 2007 10:19 am
- Forum: PSP Development
- Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
- Replies: 45
- Views: 32982
- Thu Nov 08, 2007 8:43 am
- Forum: PSP Development
- Topic: pspdev/sdk "sio" sample from 1.50 kernel to 3.xx k
- Replies: 45
- Views: 32982
- Thu Oct 04, 2007 2:48 am
- Forum: PSP Development
- Topic: PSPGL errors?
- Replies: 8
- Views: 3373
- Thu Oct 04, 2007 1:52 am
- Forum: PSP Development
- Topic: PSPGL errors?
- Replies: 8
- Views: 3373
- Tue Sep 18, 2007 8:38 am
- Forum: PSP Development
- Topic: can i get the ammount of memory?
- Replies: 12
- Views: 5856
- Tue Sep 18, 2007 2:18 am
- Forum: PSP Development
- Topic: font displaying suggestions?
- Replies: 6
- Views: 2525
if you take a look to the function blitAlphaImageToScreen you'll see that it do a textured rectangle with ths gu engine... if you want that works with opengl you can do the same: make a textured rectangle with an ortho projection. you can search the nehe tutorials ported to psp with the pspgl modifi...
- Tue Sep 18, 2007 2:02 am
- Forum: PSP Development
- Topic: can i get the ammount of memory?
- Replies: 12
- Views: 5856
- Wed Aug 29, 2007 12:45 am
- Forum: PSP Development
- Topic: trouble to launch code
- Replies: 3
- Views: 2795
- Mon Aug 27, 2007 2:32 am
- Forum: PSP Development
- Topic: trouble to launch code
- Replies: 3
- Views: 2795
- Thu Aug 23, 2007 10:38 pm
- Forum: PSP Development
- Topic: trouble to launch code
- Replies: 3
- Views: 2795
trouble to launch code
Hi i have a big trouble ... i code in C/C++, compil on cygwin and test and debug via usbhost and psplink (thanks tyranid ;)very usefull staff ) and all is ok (the game woks no bus error or exception) but when i make a package ( make EBOOT.PBP) and i install them in PSP/GAME150/ and try to launch it ...