Search found 13 matches

by Fakeuser
Tue Sep 08, 2009 11:21 am
Forum: PS2 Development
Topic: How to deal with DIV/DIVU needs in ".set noat" cod
Replies: 10
Views: 6255

I always backup $at manually:)

Code: Select all

sw $at,0xfff0(sp)
.....
.....
lw $at,0xfff0(sp)
by Fakeuser
Sun Sep 06, 2009 11:31 am
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 7709

I notice there is a struct in libgs eats too many .bss section memory,much more than gskit. Can I set GS_PACKET_DATA_QWORD_MAX a smaller value? #define GS_PACKET_DATA_QWORD_MAX 32000 typedef struct { GS_GIF_DMACHAIN_TAG tag; QWORD data[GS_PACKET_DATA_QWORD_MAX]; }GS...
by Fakeuser
Sun Aug 16, 2009 1:46 pm
Forum: PS2 Development
Topic: 2D Rotation (libgs or gsKit, etc)?
Replies: 9
Views: 6382

Hi,ps2devman,Wonderful example!Thank you!
Where can i get following examples mentioned in readme.txt?
url seems broken.

http://home.tele2.fr/~fr-51785/ps2_qbert.zip (2D sprites)
http://home.tele2.fr/~fr-51785/ps2_pong.zip (wiimote)
http://home.tele2.fr/~fr-51785/ps2_afl_pktdrv.zip (packet driver)
by Fakeuser
Sun Aug 02, 2009 12:53 pm
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 7709

How to implement FadeIn/FadeOut effect using Libgs?
I tried set gs_setR_RGBAQ function in drawing and vsync callback,but it has no effect.
Please give some hints,thanks!
by Fakeuser
Thu Jun 18, 2009 12:58 am
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 7709

It seems the arg("mode") of GsEnableAlphaBlending1(unsigned short enable, unsigned short mode) is not used in libgs?
by Fakeuser
Sat Jun 13, 2009 12:44 am
Forum: PS2 Development
Topic: New Demo/Sample code (GuileSmash)
Replies: 10
Views: 7709

Great work.
Libgs suits me,Thanks for releasing it!
by Fakeuser
Wed Feb 11, 2009 1:21 pm
Forum: PS2 Development
Topic: memory speed question
Replies: 3
Views: 3165

Thank you!
by Fakeuser
Thu Feb 05, 2009 5:12 pm
Forum: PS2 Development
Topic: memory speed question
Replies: 3
Views: 3165

memory speed question

which is faster between d-cache and scratchpad in EE and IOP?
by Fakeuser
Tue Jan 06, 2009 6:10 pm
Forum: PSP Development
Topic: What's usage of the mem at 0xa0000000-0xa0010000?
Replies: 4
Views: 1759

Thanks.
Seems it's ME's region.
by Fakeuser
Tue Jan 06, 2009 11:31 am
Forum: PSP Development
Topic: What's usage of the mem at 0xa0000000-0xa0010000?
Replies: 4
Views: 1759

What's usage of the mem at 0xa0000000-0xa0010000?

I disasmed pops prx,found they are using it.
by Fakeuser
Thu Dec 11, 2008 3:59 pm
Forum: PSP Development
Topic: Why "pspSdkDisableInterrupts" use so many "no
Replies: 0
Views: 914

Why "pspSdkDisableInterrupts" use so many "no

sceKernelCpuSuspendIntr use only 7 nop.
Does it make sense?
by Fakeuser
Sat Mar 01, 2008 5:51 pm
Forum: PS2 Development
Topic: Question about ps2link's HOOK_THREADS
Replies: 2
Views: 2283

Thanks.

Seems ps2link will get exception if HOOK_THREADS and BUILTIN_IRXS are all enabled during booting(maybe ps2smap loading issue).
by Fakeuser
Mon Feb 25, 2008 2:21 pm
Forum: PS2 Development
Topic: Question about ps2link's HOOK_THREADS
Replies: 2
Views: 2283

Question about ps2link's HOOK_THREADS

Hi,I'm newbie here,just start using ps2link. I notice ps2link's HOOK_THREADS option will hook kernel CreateThread/DeleteThread calls to count current active threads.I wonder why not also hook iCreateThread,iDeleteThread,ExitDeleteThread..etc calls? Is there any other way to count new active threads ...