Search found 10 matches
- Mon Mar 17, 2008 7:04 am
- Forum: PSP Development
- Topic: Detect Cancellation from OSK
- Replies: 1
- Views: 823
Detect Cancellation from OSK
So I have been messing around with the built-in Osk using the sceUtility library in the sdk, and was trying to figure out how to detect a cancellation on text entry, which returns an empty string just like entering an empty string would. Since this part of the sdk isn't documented all that well, I j...
- Fri Mar 14, 2008 2:48 am
- Forum: PSP Development
- Topic: Program Crash w/o PSPLink
- Replies: 0
- Views: 778
Program Crash w/o PSPLink
Hey Everyone, I've been working on a Media Library (just mp3 for now) program that is using hardware mp3 decoding. Everything works well, except when I run outside of PSPLink, just running the EBOOT from the XMB, my program crashes after a little while of MP3 playback. The problem is that it doesn't...
- Sun Sep 23, 2007 4:04 pm
- Forum: PSP Development
- Topic: Help with exception...[SOLVED]
- Replies: 4
- Views: 1710
Ok I figured out what the root of the problem was. Well, I was using the ScePspFVector3, and i'm doing a lot of 2d stuff, so i'm not really worrying about the z-component of the vector a lot of the time. Unfortunately, this lead to me no initializing the z component in some cases, leaving it to be w...
- Sun Sep 23, 2007 2:12 am
- Forum: PSP Development
- Topic: Help with exception...[SOLVED]
- Replies: 4
- Views: 1710
- Sat Sep 22, 2007 12:11 pm
- Forum: PSP Development
- Topic: Help with exception...[SOLVED]
- Replies: 4
- Views: 1710
Help with exception...[SOLVED]
Ok, running a program of mine using psplink sometimes it freezes up, and throws the following exception: ms0:/PSP/GAME150/0test/> ./eboot.pbp Load/Start ms0:/PSP/GAME150/0test/eboot.pbp UID: 0x05045F07 Name: 0test ms0:/PSP/GAME150/0test/> Exception - FPU Excep...
- Tue Sep 18, 2007 11:07 am
- Forum: PSP Development
- Topic: Help with filling stencil buffer
- Replies: 5
- Views: 1925
Makes Sense
Smong, thanks for the insight I think it makes a little more sense to me now. The stencilFunc is not only used for testing against the stencil to mask where objects are drawn, but it is also used to put values into the stencil buffer, using the GU_ALWAYS flag. Also, would it be correct to say that i...
- Tue Sep 18, 2007 12:56 am
- Forum: PSP Development
- Topic: Help with filling stencil buffer
- Replies: 5
- Views: 1925
- Mon Sep 17, 2007 1:50 pm
- Forum: PSP Development
- Topic: Help with filling stencil buffer
- Replies: 5
- Views: 1925
Help with filling stencil buffer
ok, I am trying to draw to only a certain portion of the screen by using stencilling, but I think i am having trouble filling in the stencil data. From snooping around the forums, it seems like the framebuffer alpha channel and the stencil buffer are one in the same. Is this correct? So, for example...
- Thu Sep 06, 2007 10:28 pm
- Forum: PSP Development
- Topic: [FIXED, rev 2310] sceGumScale problem -- **BUG in pspdsk**
- Replies: 6
- Views: 2925
Hmm, well it certainly was not fixed in my version of the sdk which was distributed with the psptoolchain. I think it is 1.0+beta2 version that i am working with. Nor sure what revision that is, though. I also checked out the latest source drop pspsdk-20070626, and the source code in there still had...
- Thu Sep 06, 2007 12:59 pm
- Forum: PSP Development
- Topic: [FIXED, rev 2310] sceGumScale problem -- **BUG in pspdsk**
- Replies: 6
- Views: 2925
[FIXED, rev 2310] sceGumScale problem -- **BUG in pspdsk**
[edit] After recompiling the sdk w/ pspgum.c with my recommended changes to sceGumScale, it worked correctly. I believe that this is a bug in the sdk and needs to be fixed in the next build. Thanks [/edit] Hey guys, I am trying to make a rectangle out of a square polygon by scaling it differently in...