Search found 156 matches
- Sun Oct 26, 2008 12:43 pm
- Forum: PSP Development
- Topic: TVSP 4.xx version...
- Replies: 7
- Views: 3946
At least you have to re-write a part of the wlan communication. (It might not be the only thing that cause your problem.) To init the comm, you have to use ret =sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON); and ret = sceUtilityLoadNetModule(PSP_NET_MODULE_INET); check in the SDK there are some sam...
- Sun Oct 26, 2008 11:43 am
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 10921
Come on Cory, of course defragmenting is less write intensive than format + re-write of all the clusters imagine that a file is complety fragmented then a defragmenter will write, at worst, all the clusters once which is exactly equal to write all the blocks after fomatting and it never happens that...
- Fri Oct 17, 2008 11:31 am
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 10921
continuously is the qualifier that uses SONY itself on its website about defragmenting ms duo. You could ask your manufacturer if doing a bakcup on a Pc, then formatting, then copying the files from the PC is something they recommend to do contnously. They will answer: we do not recommend this, it w...
- Sun Oct 12, 2008 11:04 am
- Forum: PSP Development
- Topic: int (* handler)(int sel) Help Me
- Replies: 8
- Views: 3924
read this wikipedia article : here
when you have understood it, you will see that phobox has answered to your question.
when you have understood it, you will see that phobox has answered to your question.
- Mon Oct 06, 2008 6:09 pm
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 10921
Hi guys, my first test wasn't a very good one. so I created : file => 16 clusters in a row file1 => 16 clusters, fragmented like leaving one cluster between each cluster file2 => 16 clusters, fragmented (partition start) s0 s2 s4 s6 s8 s10 s12 s14 ......................... s15 s13 s11 s9 s7 s5 s3 s1...
- Fri Oct 03, 2008 1:02 pm
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 10921
I will try this WE with a cluster size of 4k, just for being completely sure. But I cannot see any reason why the size of the cluster will have any impact on this test. For me the only impact of the size of the cluster is on the probability of your files to be fragmented and it is a decreasing funct...
- Thu Oct 02, 2008 2:59 pm
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 10921
due to the differents things that where told in this thread I did a test myself. I created a file with 16 clusters in a row, and the same file but in 16 fragments. reading them several times show no real differences (<1%), which was my guess and what moonlight wrote. So writting a defrag doesn't wor...
- Mon Sep 29, 2008 12:05 pm
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 10921
- Sat Sep 27, 2008 2:53 pm
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 10921
memory stick defragmentation
I am currently finishing a dev that deals with partitioning and stuff like that. I could add something to do defragmentation but I was wondering if it worth it. Indeed It is clearly useful on a HD where the sector location is important, but I don't think it is useful on something like a memory stick...
- Fri Sep 19, 2008 12:08 pm
- Forum: PSP Development
- Topic: Error on Zorba's Adhoc example
- Replies: 3
- Views: 1919
- Wed Sep 10, 2008 10:15 am
- Forum: PSP Development
- Topic: 802500B9 while writting in battery eeprom
- Replies: 6
- Views: 2659
- Mon Sep 08, 2008 1:54 pm
- Forum: PSP Development
- Topic: 802500B9 while writting in battery eeprom
- Replies: 6
- Views: 2659
No, actually, I can since I am able to write at all the other adresses from 0x0 to 0x79 but not at 0x14, and I can change it in a Pandora battery or set it in auto boot mode. edit: I've just seen your post SilverSpring, you might be right, it's just that I can't write at this address for any reason ...
- Mon Sep 08, 2008 11:10 am
- Forum: PSP Development
- Topic: 802500B9 while writting in battery eeprom
- Replies: 6
- Views: 2659
802500B9 while writting in battery eeprom
I have a 802500B9 error when writting at 0x14 in the battery eeprom, does someone know what this code means?
- Mon Sep 08, 2008 3:40 am
- Forum: PSP Development
- Topic: PELDET: Who can make me run on 3.90M33 or above?
- Replies: 3
- Views: 1846
- Mon Sep 08, 2008 2:35 am
- Forum: PSP Development
- Topic: PELDET: Who can make me run on 3.90M33 or above?
- Replies: 3
- Views: 1846
8002013c is "library not found" => you probably didn't load your prx which contains your kernel functions.
you may have look here
you may have look here
- Tue Sep 02, 2008 1:26 pm
- Forum: PSP Development
- Topic: help: lua & psp?
- Replies: 1
- Views: 1019
You are in the wrong forum ask your question here
- Sat Aug 16, 2008 11:59 am
- Forum: PSP Development
- Topic: number Keyboard
- Replies: 10
- Views: 4199
Here is the class http://rapidshare.com/files/137646502/pspZorba040-osk2.rar.html You will find a main.cpp in which you have a sample. In this sample you will have to capture two fields: - a URL (ip or url) you have two keyboards you can cycle. - a port, there is only a keyboard with number. If you ...
- Fri Aug 15, 2008 9:24 am
- Forum: PSP Development
- Topic: number Keyboard
- Replies: 10
- Views: 4199
- Thu Aug 14, 2008 12:45 pm
- Forum: PSP Development
- Topic: [LUA]skipping a title screen
- Replies: 5
- Views: 2132
zeroxorxdiexskater if you are looking for help in LUA, I think there is another forum on ps2dev more appropriate than this one :
http://forums.ps2dev.org/viewforum.php?f=21
http://forums.ps2dev.org/viewforum.php?f=21
- Thu Aug 14, 2008 4:14 am
- Forum: PSP Development
- Topic: number Keyboard
- Replies: 10
- Views: 4199
- Tue Aug 12, 2008 1:23 pm
- Forum: PSP Development
- Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
- Replies: 32
- Views: 13180
- Tue Aug 12, 2008 11:25 am
- Forum: PSP Development
- Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
- Replies: 32
- Views: 13180
There's definitely something weird going on with sockets and I feel like we may be forgetting some little detail somewhere. It'd be funny if this is all due to a random bug caused by implementing BSD sockets incorrectly Well I don't think it is a bug, but it's more a problem coming from the coopera...
- Tue Aug 12, 2008 8:11 am
- Forum: PSP Development
- Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
- Replies: 32
- Views: 13180
- Tue Aug 12, 2008 3:37 am
- Forum: PSP Development
- Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
- Replies: 32
- Views: 13180
Hi KickinAezz, I had the same kind of issue, the only way I found to solve this isn't satisfactory, but... add just before your recv : sceKernelDelayThread(40* 1000); you may try a different delay. It seems like the select tells you that the data are arrived, but when you try to recv them, there are...
- Sun Aug 10, 2008 10:30 pm
- Forum: PSP Development
- Topic: SDK Updated with sceMp3 stubs+headers
- Replies: 30
- Views: 22892
- Sat Aug 09, 2008 6:31 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 6900
- Sat Aug 09, 2008 3:39 am
- Forum: PSP Development
- Topic: Preview of pdf reader for psp
- Replies: 15
- Views: 6900
- Sat Aug 09, 2008 12:49 am
- Forum: PSP Development
- Topic: remotejoy improvement idea
- Replies: 11
- Views: 5199
my two cents: PSP's wifi is not 802.11g but 802.11b with a bandwidth of only 11Mbps. I have the same measurements as Cpasjuste. (But these measurements are hard to rely on, since it depends of losts of external things as the router and PC). Anyway I feel that the kernel software part is not as good ...
- Thu Aug 07, 2008 6:15 am
- Forum: PSP Development
- Topic: SDL/C project -> PSP
- Replies: 1
- Views: 1683
if you used SDL and standard C, you shouldn't have too many issues.
Start by installing the toolchain and some librairies (such as SDL ;-).
You can find almost everything here : http://ps2dev.org/psp
Start by installing the toolchain and some librairies (such as SDL ;-).
You can find almost everything here : http://ps2dev.org/psp
- Thu Jul 31, 2008 2:12 am
- Forum: PSP Development
- Topic: Write access to flash2: (NOT via USB! ;))
- Replies: 14
- Views: 6874
I am not sure that's the problem, but I had a a kind of same issue, and moonlight gave me the solution. But as he didn't suggested it you I might be wrong, and I can't test it before tonight (EST). try to put sctrlKernelSetUserLevel before and after your file access. like : ... u32 k1; int oldlevel ...