Search found 15 matches
- Sat Feb 02, 2008 10:54 am
- Forum: PSP Development
- Topic: Texture splatting - 2 Textures (Alpha / Color)
- Replies: 1
- Views: 1879
Texture splatting - 2 Textures (Alpha / Color)
I would like to use a grayscale image (r=g=b, GU_PSM_5650) as alpha for another image (GU_PSM_5650). So basicly I m trying this: - I render my scene to a rendertarget, works - Blur that rendertarget, works - Get zbuffer to rendertarget, works and now I would like to render the sharp scene, and then ...
- Fri Feb 01, 2008 9:35 pm
- Forum: PSP Development
- Topic: Last parameter for sceGuClutMode - T16?
- Replies: 0
- Views: 1062
Last parameter for sceGuClutMode - T16?
sceGuClutMode(GU_PSM_8888,0,0xFF,0xFF); sceGuClutLoad(0xFFFF/8,rawPalette); This makes T16 mode work as far as I can see it. I tried placing green colors in the upper range, red colors in the lower, both colors were present when rendering the zbuffer. This makes sens...
- Fri Feb 01, 2008 11:02 am
- Forum: PSP Development
- Topic: Reading the depthbuffer - Problem with format?
- Replies: 6
- Views: 5142
- Thu Jan 31, 2008 9:04 pm
- Forum: PSP Development
- Topic: Reading the depthbuffer - Problem with format?
- Replies: 6
- Views: 5142
- Thu Jan 31, 2008 10:23 am
- Forum: PSP Development
- Topic: Reading the depthbuffer - Problem with format?
- Replies: 6
- Views: 5142
Reading the depthbuffer - Problem with format?
Hey, #define BUF_WIDTH (512) #define SCR_WIDTH (480) #define SCR_HEIGHT (272) ... sceGuDepthBuffer(zbp,BUF_WIDTH); sceGuDepthRange(0xFFFF,0x0); ... sceGuTexMode(GU_PSM_4444,0,0,0); sceGuCopyImage(...
- Wed Oct 03, 2007 7:13 pm
- Forum: PSP Development
- Topic: PSP for non-game use
- Replies: 12
- Views: 4454
4. I hate moving the files onto the psp over and over again Who honestly moves any files to the PSP for developing purposes these days :) I think not everybody uses your software tyranid xD. Also I use it :P By the way there is an excel clone did by some spanish guy. You can test te last neocontest...
- Wed Oct 03, 2007 6:04 am
- Forum: PSP Development
- Topic: PSP for non-game use
- Replies: 12
- Views: 4454
1. Ofcourse, there are media players, ebook readers, office applications, ... 2. Look around, i recommend psp-homebrew.eu and qj.net 3. Yes, i like psp-programming.com 4. I hate moving the files onto the psp over and over again 5. Seeing that sony always changes stuff to make the firmware more secur...
- Wed Oct 03, 2007 5:52 am
- Forum: PSP Development
- Topic: Problem accessing ms0: from flash0:
- Replies: 5
- Views: 2840
- Sun Sep 30, 2007 11:14 am
- Forum: PSP Development
- Topic: Problem with sceIoDread
- Replies: 4
- Views: 2077
- Sun Sep 30, 2007 7:08 am
- Forum: PSP Development
- Topic: Problem with sceIoDread
- Replies: 4
- Views: 2077
Problem with sceIoDread
I just noticed that there seems to be some problem with "sceIoDread" on 3.71M33 . Somehow it skips some files or uses an outdated filesystem. It appears to do this randomly. On 1.50 this seems to work like icecream but on 3.71M33 its pretty buggy for some odd reason. in 7/10 cases it didnt...
- Sun Sep 30, 2007 4:33 am
- Forum: PSP Development
- Topic: Full hardware pilot under 3.xx for both flat and S&L
- Replies: 6
- Views: 4194
the whole thing looks pretty cool. There are some bugs though, for example, my mac address is shown wrong. part 4,5 and 6 are starting with FFFFFF and then the real part follows. For the unknown part which is 0 on JAP PSP: could it be the input mode (O to accept (Japanese version) / X to accept (Oth...
- Thu Sep 27, 2007 10:16 pm
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 23628
- Thu Sep 27, 2007 9:28 pm
- Forum: PSP Development
- Topic: 3.71 syscalls ?
- Replies: 44
- Views: 23628
- Wed Sep 26, 2007 6:00 pm
- Forum: PSP Development
- Topic: sceDisplayGetFrameBuf() fails, Bufferwidth / Pixelformat = 0
- Replies: 4
- Views: 2518
- Wed Sep 26, 2007 12:45 am
- Forum: PSP Development
- Topic: sceDisplayGetFrameBuf() fails, Bufferwidth / Pixelformat = 0
- Replies: 4
- Views: 2518
sceDisplayGetFrameBuf() fails, Bufferwidth / Pixelformat = 0
Hey, I m currently having a problem getting my code to work: #include <pspkernel.h> #include <pspdisplay.h> #include <stdio.h> #include <string.h> PSP_MODULE_INFO("MSUpdate", 0x1000, 1, 1); PSP_MAIN_THREAD_ATTR(0); static int bufferwidth, pixelformat, unk, f...