In my opinion, this would work fairly well for a SSH client implimented on the PSP. Additional input options would be able to use the two UARTS as well.
I'll look into it.
Search found 24 matches
- Wed Jul 13, 2005 5:58 am
- Forum: PSP Development
- Topic: Fast keyboard method, version 1.1
- Replies: 34
- Views: 19073
- Sat Jun 18, 2005 4:36 am
- Forum: PSP Development
- Topic: Flash after Auth
- Replies: 47
- Views: 37284
Okay, I've got an idea. Anyone remember that hack to use Memory Stick Pros on a PSP using the gadget for the mobile phone? We know the pinouts for the memory stick. We know there's a chip select system the PSP uses to detect if a card is removed. Take two identical cards (Such as 2 of the 32MB pack ...
- Wed Jun 08, 2005 9:26 pm
- Forum: PSP Development
- Topic: UMD help needed
- Replies: 6
- Views: 4142
Ahha! found it. Thanks, mrbrown -- that tip about activating it paid off. Much appreciated. I'm trying to get a project started here -- one that will make all jobs on the PSP much simpler. A common kernel mode debug system that can monitor nearly anything's execution in real time and feed it back to...
- Wed Jun 08, 2005 9:23 pm
- Forum: PSP Development
- Topic: BIOS Recovery Mode
- Replies: 41
- Views: 31258
- Wed Jun 08, 2005 11:07 am
- Forum: PSP Development
- Topic: UMD help needed
- Replies: 6
- Views: 4142
Ahhhh. Well, that makes sense. And I suppose; is answer enough -- there's another function I'm missing. Anyway, in the kernel dump, I happened acrost this... FAT over USB Mass -unit= Usage: usbfat [<option>...] <option>: -unit=<U> # %d <= <U> -node=<N> # %d <= <N> -buf=<B> # %d <= <B> This driver ma...
- Wed Jun 08, 2005 10:54 am
- Forum: PSP Development
- Topic: UMD help needed
- Replies: 6
- Views: 4142
- Wed Jun 08, 2005 8:10 am
- Forum: PSP Development
- Topic: UMD help needed
- Replies: 6
- Views: 4142
UMD help needed
Howdy guys, I've been messing about trying to create a kernel debugger and memory patcher (think GDB/action replay for PSP) but I'm having some serious problems with sceIoOpen and sceIoRead -- I'm trying to open the executable from the UMD, but I'm getting an error every time. Anyone have some worki...
- Thu May 05, 2005 7:40 am
- Forum: PSP Development
- Topic: PSP Hardware hack and development -- External Battery Pack
- Replies: 12
- Views: 12011
Well, that's a bigger problem. The PSP uses a smartbattery, that either talks about it's tempature, or perhaps is more like my laptop, which has a whole slew of data about it's battery. GiMPAQ BAT0 # ls --color -l -a total 0 dr-xr-xr-x 2 root root 0 May 4 12:49 . dr-xr-xr-x 3 root root 0 May 4 12:49...
- Fri Apr 29, 2005 8:04 am
- Forum: PSP Development
- Topic: PSP Hardware hack and development -- External Battery Pack
- Replies: 12
- Views: 12011
I've done a lot of research on this, and you both raise good points. I tried getting my crappy little multimeter inline as a DC Ammeter, but no matter what I did, I couldn't get the PSP to turn on while it was in-circuit. But chalk that up to $5 equipment from harbor freight. alfaromeo, you forget t...
- Wed Apr 20, 2005 8:03 am
- Forum: PSP Development
- Topic: PSP Hardware hack and development -- External Battery Pack
- Replies: 12
- Views: 12011
PSP Hardware hack and development -- External Battery Pack
Hey folks, I've been doing some poking around, and I found this. http://www.maxim-ic.com/quick_view2.cfm/qv_pk/1831 It's a maxim buck boost regulator that outputs at 5 volts, ~1.3-1.5 amps and can be driven by voltages as low as 0.9 volts (0.7 volts not guaranteed, but it does allow the batteries to...
- Wed Apr 20, 2005 8:01 am
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 43573
- Wed Mar 30, 2005 5:39 am
- Forum: PSP Development
- Topic: PSP Namco museum transfer
- Replies: 28
- Views: 29866
- Wed Mar 30, 2005 5:36 am
- Forum: PSP Development
- Topic: Extracting the Firmware Electronically
- Replies: 42
- Views: 18881
a while ago I was looking at building a prototype Intel BXA-255 board, and I happened acrost these. http://www.tycoelectronics.com/prodnews.asp?id=460 http://www.arieselec.com/products/bgsocket.htm http://www.advintcorp.com/bgastart.html it'd be fairly easy to remove the flash chip with a heat gun o...
- Wed Mar 30, 2005 5:17 am
- Forum: PSP Development
- Topic: Excited about a homebrew scene
- Replies: 16
- Views: 15894
- Wed Mar 30, 2005 4:49 am
- Forum: PSP Development
- Topic: PSP using a USB Thumb Drive
- Replies: 12
- Views: 12296
- Wed Mar 30, 2005 4:46 am
- Forum: PSP Development
- Topic: PSP Web Browser crazyness.
- Replies: 12
- Views: 10946
elsewhere, eh? Maybe here?
http://www.ps2newz.net/forums/showthread.php?t=34730
http://www.ps2newz.net/forums/showthread.php?t=34730
- Tue Mar 29, 2005 1:53 am
- Forum: PSP Development
- Topic: dissecting the .psp file...
- Replies: 22
- Views: 18588
- Sun Mar 27, 2005 6:57 am
- Forum: PSP Development
- Topic: Web Browser in Wipeout Pure
- Replies: 95
- Views: 114856
As am I. I cannot get to the link http://mozy.org/psp/ And I'm REALLY curious about this (and I think I know how he got it to work.) first, you need to rebind ingame.scea.com to your local webserver, then place the page /wipeout/index.html on your local webserver, maybe with a link to specific sites...
- Sat Mar 26, 2005 3:02 pm
- Forum: PSP Development
- Topic: Update v1.50 has been made available!
- Replies: 100
- Views: 75835
- Sat Mar 26, 2005 2:47 pm
- Forum: PSP Development
- Topic: Namco Arcade Collection.. maybe an answer?
- Replies: 9
- Views: 8119
Ethereal. Here's the link. http://www.ethereal.com/ More captures! we need as many as we can to statistically break down the data content. Also -- PLEASE REMEMBER TO TELL US THE SYSTEM NICKNAMES IN USE FOR ALL SYSTEMS INVOLVED, BOTH SENDING AND RECEIVEING, FOR EVERY CAPTURE, AND ANY NICKNAME CHANGE!
- Sat Mar 26, 2005 6:50 am
- Forum: PSP Development
- Topic: Namco Arcade Collection.. maybe an answer?
- Replies: 9
- Views: 8119
Or figure out a way to use a PC to capture and retransmit to the game sharing. Next time someone with a good wireless adapter that can capture packets has some friends with PSPs and a copy of namco museum over, do the following (you need at LEAST 3 PSPs for this) 1: Begin capturing 802.11 packets. 2...
- Fri Mar 25, 2005 4:56 pm
- Forum: PSP Development
- Topic: Psp`s and user security
- Replies: 4
- Views: 5254
Actually, yes, there is security. Go to Security Settings, change password, set a password (Default is 0000) Then set Parental Control Level from it's default level of Off to 1 for maximum security -- nothing can be ran except off memory stick without the four digit PIN (Which takes about 3 hours to...
- Sat Mar 19, 2005 11:13 am
- Forum: PSP Development
- Topic: Internet access on NA PSPs from release?
- Replies: 1
- Views: 3778
Internet access on NA PSPs from release?
I was reading gamespot yesterday, and I noticed something they said... We were able to configure our network settings and immediately log onto our internal wireless network. The network-configuration options are fairly robust. Anyone who has configured a PC with a wireless card will recognize all of...
- Wed Mar 16, 2005 7:07 am
- Forum: PSP Development
- Topic: 1GB DuoStick PRO Duo
- Replies: 22
- Views: 19153
Does anyone know if the psp supports a 2GiG Pro Duo? There was a thread on the PSP forum of ps2-scene.com about someone who has tested a beta 2G memory stick. It was reported to work fine and show the presence of the entire 2GB of space. It was also rumoured that the PSP can theoretically address u...