Search found 17 matches

by brin_vg
Sat Feb 09, 2008 6:31 am
Forum: PSP Development
Topic: psp file list
Replies: 7
Views: 2749

sakya wrote:Hi! :)

http://silverspring.lan.st/

Ciaooo
Sakya
Kenolak: Had you done any searching at all, you would have come across the PRXDocs, which has about everything you need.

Do a thorough search before asking people to go out of their way for you.
by brin_vg
Fri Feb 08, 2008 4:37 am
Forum: PSP Development
Topic: psp file list
Replies: 7
Views: 2749

Re: psp file list

kenolak wrote:wanted: psp file list and known function it has, preferred firmware 3.90/3.90m33, any list for a 3.7x++ firmware should be good., even a link/listing of an older firmware file listings would be appreciated. thanks.
Someone's a bit clever.

Use the search.
by brin_vg
Thu Feb 07, 2008 4:47 am
Forum: PSP Development
Topic: NT-kernel on PSP
Replies: 11
Views: 6114

Windows CE was distributed for MIPS, the screen (at least on my old cassiopeia) was roughly the same as the PSPs even :D
by brin_vg
Mon Dec 24, 2007 6:08 am
Forum: PSP Development
Topic: Slim speaker damage?
Replies: 9
Views: 3131

swordsman wrote:if it's only a little damage my heart will break.
Then I'm not sure what you're doing anywhere near a devlopment community ;)
by brin_vg
Sat Dec 22, 2007 7:39 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 98009

Personally, I'm amazed if he's accomplished such a thing in slightly less than one year.

I'm really looking forward to the release, whenever it may be :)
by brin_vg
Sat Dec 22, 2007 7:38 pm
Forum: PSP Development
Topic: sceUsbStart on custom firmware 3.71
Replies: 2
Views: 2305

Re: sceUsbStart on custom firmware 3.71

I'm working on custom firmware HAL for Nanodesktop. So, when I try to use sceUsbStart, the homebrew is terminated by the VSH with an error code 8002013C The firmware is version 3.77 M33-4 on PSP-SLIM. Why ? The NIDs for USB functions have been changed ? I trust you're not simply calling sceUsbStart...
by brin_vg
Tue Dec 18, 2007 10:39 am
Forum: PSP Development
Topic: Lock-free algorithms and atomic primitives
Replies: 21
Views: 7578

Re: Lock-free algorithms and atomic primitives

StrmnNrmn wrote:
hlide wrote:SC => SystemControl
ME => MediaEngine
Aww, you've ruined the mystery now! :)
A little part of me was hoping it'd be something incredibly stupid :D

ME => Media Engine
Yep, yep, we know that...

SC => Smelly Cheese
Wh-... What? Bad Sony!
by brin_vg
Sun Dec 16, 2007 2:47 pm
Forum: PSP Development
Topic: prx modification project for usb storage device
Replies: 11
Views: 6568

PvP wrote:the device that i have is a usb host which i can manipulate to make it import a usb device from it.
Sounds interesting, used with usbhostfs could be very, very useful.

You're probably better looking at computer USB interface code than PSP client code, if I understand correctly.
by brin_vg
Sat Dec 15, 2007 1:03 pm
Forum: PSP Development
Topic: prx modification project for usb storage device
Replies: 11
Views: 6568

Re: prx modification project for usb storage device

summing it all up im pvp from acidmods and im working on a usb storage device. ive already got the device made but need to make a driver for it. ive taken usbcam.prx from the flash0 and i want to modify that driver to accept my new device. if ne one has the expertise in the area of the modifying pr...
by brin_vg
Fri Dec 14, 2007 8:34 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 98009

true. it'd be good if one booted from ms but then that would mean a brick if the ms is removed. :/ unless he puts some sort of security in the flash0 so it boots from flash when there's no ms Now that we can create custom IPLs that's easy, run a simple check for a boot configuration file or somethi...
by brin_vg
Fri Dec 14, 2007 8:08 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 98009

That'd be awesome if you could add a support for avi play back with multiple codecs support and with support for 640x480 resolution at least since a lot of videos are encoded that resolution. it would be awesome to not have to convert videos anymore and keep the original quality of our videos. Also...
by brin_vg
Fri Dec 14, 2007 6:06 am
Forum: PSP Development
Topic: A new port of uClinux on PSP (with accessibility to ms0)
Replies: 284
Views: 252324

Fun idea... PSP toolchain....

... on PSP :D Lol
by brin_vg
Fri Dec 14, 2007 6:03 am
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 7940

-=Double post=- On 3.7x you can perfectly do dumps of files using the SceMode 0777 but with this mode won't work write files on the flash {folders (kd, module, etc..)}. i had a look in Dark_AleX's / moonlight's 1.50 poc src and he had 0777 useing it to write stuff, and it works?? That's for 1.50 ke...
by brin_vg
Thu Dec 13, 2007 1:12 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 98009

I had the 12th in my head as well :D

This looks brilliant... can't wait 'til the release! Very nice dot_blank! :)
by brin_vg
Wed Dec 12, 2007 7:56 pm
Forum: PSP Development
Topic: dosbox
Replies: 698
Views: 654596

LOOOOOOL sorry ... but try and grow up? hmm ... a sentence you often hear from teens who want to sound like adults ... you and all of them fail ... I think I'll better stop this crappy discussion with u now ... so PLEASE, take my advice and just leave. I suppose no1 here needs leeching kids like u ...
by brin_vg
Wed Dec 12, 2007 7:51 pm
Forum: PSP Development
Topic: A new port of uClinux on PSP (with accessibility to ms0)
Replies: 284
Views: 252324

M.Jackson wrote:So analog stick will be in the next revision of OSK.
I'm very grateful that the OSK uses the dpad instead of analog, on account of my analog stick wandering upwards, and not moving down in the slightest bit (even with JoySens).

Perhaps an option in the boot config file?
by brin_vg
Mon Dec 10, 2007 3:06 pm
Forum: PSP Development
Topic: Problems with SDL installation
Replies: 13
Views: 4974

Team-3GO wrote:no never updated cygwin files. how would i update just automake /autoconf?

im a bit scared of killing the running cygwin system.
Just run the CYGWIN setup, and reinstall the automake package.