Search found 38 matches

by andrewwan1980
Sat Aug 16, 2008 2:29 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

Yes, there is in deed a 1.9 version of DosBox ... to be Now I have changed it to imgmount c ms0:/c.img -size 512,63,16,111 -t hdd -fs fat imgmount d ms0:/d.img -size 512,63,16,304 -t hdd -fs fat 1.9c still the latest Murdock PDF file? And to make img files read/write we just add those size/t/fs par...
by andrewwan1980
Sat Aug 16, 2008 2:22 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

Re: INPUTMAP questions

Hey everyone, I am trying to get HDM 5.04 - Hard Disk INPUTMAP EXEC HDM4DOS %1 %2 %3 %4 %5 %6 %7 %8 %9 i Bulldog, did you get this to work? So you would call this prince_psp.bat like batch file which contains the above line... but passing arguments to prince_psp.bat.. eg. prince_psp.bat 4312 4321 a...
by andrewwan1980
Tue Jul 29, 2008 9:21 pm
Forum: PSP Development
Topic: PSP Final Fantasy VII 7 problems
Replies: 4
Views: 2777

PSP Final Fantasy VII 7 problems

I made a single-EBOOT Final Fantasy 7 CD1 with popstation 3.03c. I am running it under 3.90M33-3 with popsloader 3.40. I also run with disc-speed normal. Everything works fine, until I get to Mt. Corel area. If I get a particular battle then the screen goes all garbled with multi-color pixels. One t...
by andrewwan1980
Fri Jun 27, 2008 3:48 am
Forum: PSP Development
Topic: Improve Mental Arithmetic PSP
Replies: 2
Views: 1217

Yeah, I heard of that. But it's payware. Am looking for something really simple for improving 1 digit addition, etc.

Plus, it would be really cool to have an open-source brain training, where the community can contribute with their many logic games ideas.
by andrewwan1980
Fri Jun 27, 2008 1:35 am
Forum: PSP Development
Topic: Improve Mental Arithmetic PSP
Replies: 2
Views: 1217

Improve Mental Arithmetic PSP

How easy would it be to write a homebrew PSP "brain training" game? Maybe something to practice & improve mental arithmetic?

The X, O, [], ^ buttons can be 1, 2, 3, 4. L1, L2 can be 5, 6. LEFT, UP, DOWN, RIGHT can be 7, 8, 9, 0.
by andrewwan1980
Tue Jun 10, 2008 5:32 am
Forum: PSP Development
Topic: A new port of uClinux on PSP (with accessibility to ms0)
Replies: 284
Views: 238759

Okay, will we be able to use gcc/g++ and compile our own source codes under uClinux-PSP? I guess we need to port gcc/g++ to uClinux-PSP right? Same with X Windows, and KDevelop, etc. Matan at http://www.hacker.co.il/psp/bochs/ says he boots up Windows 95 under bochs quite fast, and Solitaire was pla...
by andrewwan1980
Mon Jun 09, 2008 8:18 pm
Forum: PSP Development
Topic: A new port of uClinux on PSP (with accessibility to ms0)
Replies: 284
Views: 238759

Will I be able to run Wine on uClinuxPSP to run Windows 95 (not XP) apps... like Visual C++ 6.0? I guess it's a question whether X Windows runs on uClinuxPSP first...
by andrewwan1980
Sat Jun 07, 2008 4:25 am
Forum: PSP Development
Topic: QUERY: post-pandora files... what are they?
Replies: 6
Views: 2177

I think I confused a lot of people including myself. When I said that am finished with pandora I mean I finished creating the pandora battery and magic stick... but still awaiting for the day my PSP bricks and I have to use my magic stick. Since I found out that the pandora I made is the old classic...
by andrewwan1980
Fri Jun 06, 2008 9:32 pm
Forum: PSP Development
Topic: QUERY: post-pandora files... what are they?
Replies: 6
Views: 2177

Yes, what I should really do is perform a "proof of concept" type/like to see whether my pandora battery jig & magic stick really works. I will play about to see what happens with & without folders \kd\, \registry\, \eeprom.bin & \msipl.bin. So I guess these four files are the ...
by andrewwan1980
Thu Jun 05, 2008 7:03 pm
Forum: PSP Development
Topic: QUERY: post-pandora files... what are they?
Replies: 6
Views: 2177

Basically the pandora tutorial for fat psp isn't clear as to what files are generated, what files are temp and can be deleted and what files are important and must NOT be deleted. 1. I assume the \eeprom.bin & \msipl.bin files in root folder are some binary dumps and probably can be deleted. 2. ...
by andrewwan1980
Wed Jun 04, 2008 9:07 pm
Forum: PSP Development
Topic: QUERY: post-pandora files... what are they?
Replies: 6
Views: 2177

QUERY: post-pandora files... what are they?

Initially when I formated my memory stick I had these files/folders: \ISO\ \MP_ROOT\ \MUSIC\ \PICTURE\ \PSP\ \VIDEO\ \MEMSTICK.IND (readonly & hidden) \MSTK_PRO.IND (readonly & hidden) After installing & setting up Pandora I notice these additional files/folders: \kd\ (massive folder wit...
by andrewwan1980
Tue Jun 03, 2008 8:52 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

andrewwan1980 you right. theme hospital is amazing on PSX :) Is it possible to use PSP GPU for DosBox? And could it improve a speed? crazyc could atleast put a note at the top (1st posting) about the running expectations/performance from current DOSBox-PSP, just to prevent people going on about how...
by andrewwan1980
Wed May 28, 2008 1:58 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

Hey, I'm trying to get Carmageddon to work on the PSP. <snip><snip> I noticed some people have requested for oldskool 3D DOS games to be more playable under DOSBoxPSP (eg. Carmageddon). I even youtube.com & found many videos demonstrating games running under DOSBoxPSP but commented how slow it ...
by andrewwan1980
Thu May 15, 2008 11:31 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

I try to run Fallout on PSP Dosbox It`s working but really slow :( http://www.youtube.com/watch?v=Vor-XcRC-Hg I hope CrazyC can make some improvements to make Fallout runs normal. :) omfg that looks like an amazing game! yep, I think we should ALL learn assembly and rewrite DOSBox4PSP... next phase...
by andrewwan1980
Tue Apr 29, 2008 2:39 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

JoblessPunk wrote:Hey,

Next time I try and start the game up I get this error:
"FATAL ERROR: Can't open "C:\GAMES\CARMAGED\DATA\PATHS.ENC"

and have to reinstall Carmageddon all over again.
Hmm, strange path issues. This is similar to my Turbo C++ 3.0 include/source/exe path issues too!
by andrewwan1980
Tue Apr 29, 2008 2:37 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

-REALLY SLOW LOAD There probably won't be much hope here, recall 150Mhz and up Pentiums were common when carmagedden was released (1997). This is outside a reasonable performance envelope for psp-dosbox. Yes, I remember when Carmageddon beta was released and I only had 486 DX2 66MHz, and my friend ...
by andrewwan1980
Thu Mar 13, 2008 7:58 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

PROB1: Some of the Turbo C++ 3.0 example projects compile.. but they have PATHing problems (and no it's nothing to do with the Directories PATH because the default settings work in native PC DOSBox). PSP DosBox has problem finding LIB files... and compiled EXEs... and I double-checked the Directori...
by andrewwan1980
Thu Mar 13, 2008 2:54 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

The only way we can get hi-speed DOS is if the OS (eg.freedos) was rewritten for PSP architecture or even a linux distro compiled for PSP... rather than running off emulators/VMs (bochs, etc). I assume DOSBox is emulating MS-DOS, running ontop of some layer which causes it to be slow. It would be go...
by andrewwan1980
Tue Mar 11, 2008 3:10 am
Forum: PSP Development
Topic: Am I mad? - linux on PSP...
Replies: 36
Views: 17321

Bochs, an x86 emulator, was ported to the PSP a long time ago. Yeah, terribly slow. It was actually ported with keyboard support, using my p_sprint library. A bit hard to use, but all the keys are there, including all the ctrl,alt,shift combos you can think of. Arwin, have you actually tried Bochs ...
by andrewwan1980
Tue Mar 11, 2008 2:23 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

This line only works if doom2 is an exe and not another batch file. (haven't tried using CALL command) I don't know if this works now or not. Was that with 0.60? However, Turbo C++ 3.0 IDE crashes unpredictably in PSP DOSBox. I get messages like: Exit to error: CacheBlock overrun 2 written 4204 siz...
by andrewwan1980
Thu Feb 28, 2008 10:26 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

crazyc (or whoever wrote the Targus keyboard lib): I just seen AirTouch keyboards: http://www.blueunplugged.com/p.aspx?p=115413 http://www.productclash.com/clashes/cameras/airtouch-mini-keyboard-vs-virtual-laser-keyboard.html (loads being sold in Trocadero, London, UK) and was wondering whether you ...
by andrewwan1980
Tue Feb 19, 2008 10:27 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

DOS Essential Apps List

DOS Essential Apps List EdIt! 1.2 (SRT Enterprises) http://www.srtware.com/ JPEGDos 2.04a (CompuShow) http://www.cshowplace.com/ CWSDPMI 5.0 (Charles W Sandmann) http://clio.rice.edu/cwsdpmi/ Norton Commander 5.51 (Peter Norton Computing) http://en.wikipedia.org/wiki/Norton_Commander Universal VESA...
by andrewwan1980
Wed Feb 13, 2008 8:59 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

Has anyone got http://browser.arachne.cz/ DOS web browser working? I just tried it in native DOSBox and it's FANTASTIC! I can browse an offline website files and also see the graphics/pictures too! Just managed to install Arachne successfully on PSP DOSBox. When you get to the screen setup and you s...
by andrewwan1980
Sat Jan 12, 2008 6:33 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

crazyc wrote:
This line only works if doom2 is an exe and not another batch file. (haven't tried using CALL command)
I don't know if this works now or not. Was that with 0.60?
it never worked. unless you have fixed it now..
by andrewwan1980
Thu Jan 10, 2008 8:12 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

2nd bug: I use Turbo C++ 3.0 IDE on PC DOSBos and it runs fine. It can load up the EXAMPLE projects and build them and run them (within the IDE for debugging purposes). However, Turbo C++ 3.0 IDE crashes unpredictably in PSP DOSBox . I get messages like: Exit to error: CacheBlock overrun 2 written 4...
by andrewwan1980
Thu Jan 10, 2008 8:04 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

Just wondering if CrazyC (or anyone) fixed the limitation of the INPUTMAP exec.... here's a recap of my bug posting: First bug: INPUTMAP exec doom2 This line only works if doom2 is an exe and not another batch file. (haven't tried using CALL command). If the exe expects parameters then this line wil...
by andrewwan1980
Thu Jan 10, 2008 7:56 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

I heavily propose us to start a PSPDOSBox on sourceforge.net if not already done so. We need the bug tracking, wishlist & SVN support. 1. Am sure there's going to be numerious bugs and we can't all expect CrazyC to keep track of them all, especially not in 25 page long threads (http://forums.ps2...
by andrewwan1980
Thu Jan 10, 2008 1:40 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

Re: DOSBox, Bochs vs PSP keyboard

The Targus keyboard doesn't work quite right. The next build will include JF's updated libpspirkeyb that will hopefully work better. So in the next build you will use JF's updated libpspirkeyb which will be compatible with Targus Wireless keyboard? the one in those 2 YouTube videos? So it's safe fo...
by andrewwan1980
Wed Jan 09, 2008 9:46 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

DOSBox 0.72 is out. Is the latest CrazyC & DosBox_-_Murdock_s_Edition.rar downloads based on DOSBox 0.72? Just curious, as am worried about the exact duplication of DOSBox from native sf.net to PSP. Ideally PSP DOSBox should run exactly the same as PC DOSBox, with exception of RAM. Is this corre...
by andrewwan1980
Tue Jan 08, 2008 3:13 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 631926

DOSBox, Bochs vs PSP keyboard

crazyc, thanks for letting us know that you now have a separate DOSBox thread... would be cool to edit your other http://forums.ps2dev.org/viewtopic.php?t=3179 top post linking to here... anyway, Am needing advice. I googled PSP keyboard and found some YouTube videos of the Targus Universal Wireless...