Search found 17 matches

by Agntneo
Sat Jun 18, 2005 8:32 am
Forum: PSP Development
Topic: Hover hovercraft game Win95 for psp?
Replies: 5
Views: 2162

Hover hovercraft game Win95 for psp?

I was thinking, we have Doom 1 for PSP now.. somewhat. So would it be possible to get Hover running at good speed? I love that game and would love to see it on PSP. I don't know if the source code is released, that's why I'm posting here to find out. Does anyone know if the source code is released f...
by Agntneo
Wed Jun 15, 2005 11:39 pm
Forum: PSP Development
Topic: Time to start looking in to PSP Linux?
Replies: 2
Views: 2431

Time to start looking in to PSP Linux?

Guys over at PSP-Linux.org haven't done shit.. Seems like it's a 17 year old trying to be famous. Anyways, I've been snooping around and I found something called PSXLinux. I know that the PSX and PSP have similarities when it comes to how the CPU works and so on, since their both MIPS. I'm wondering...
by Agntneo
Wed Jun 15, 2005 9:19 pm
Forum: General Discussion
Topic: Eliminating the need for swapping the MS (PSP-DEV 1.5)
Replies: 4
Views: 3108

Eliminating the need for swapping the MS (PSP-DEV 1.5)

I've found a way to eliminate the need for the second memory card and the stupid swap solution. It's pretty simple, someone needs to write a little and basic flash tool for the psp that flashes to (flash0:). Then we could flash the 1.5's to 1.0 and run homebrew the old fashioned way without the sill...
by Agntneo
Mon Jun 13, 2005 6:00 pm
Forum: PSP Development
Topic: Program to check CPU speed, is it really capped at 222Mhz?
Replies: 14
Views: 6679

Seems like there are new emulator releases with this CPU adjustment option.
Just look over at www.psphacker.com.
I'm not gonna try this yet though.. :)
by Agntneo
Sat Jun 11, 2005 10:28 pm
Forum: The Incredible Hall Of Shame
Topic: PSP Linux for 1.0 in the works?
Replies: 1
Views: 3450

PSP Linux for 1.0 in the works?

When are PSP Linux going to start their development and testing?
We can already run code on 1.0, why would they wait for 1.5?
I want some resaults and testing code to try out.
by Agntneo
Wed Jun 08, 2005 3:33 am
Forum: PSP Development
Topic: Psp kernel memory dump [decrypted]
Replies: 5
Views: 5226

Psp kernel memory dump [decrypted]

Seems like a friend of pIXEL8's has done a memory dump of the PSP kernel. profile.c sceUtilsProfilePrint ****< Profile >*********************** enable : %10u 1) system ck : %10u [cycles] 2) cpu ck(geared): %10u [cycles(geared)] 3) stall : %10u [cycles(geared)] +(internal) : (%10u) [cycles(geared)] +...
by Agntneo
Sun Mar 27, 2005 9:23 am
Forum: PSP Development
Topic: Web Browser in Wipeout Pure
Replies: 95
Views: 93293

/me claps his hands. Bravo roto, really interesting that Wipeout has a browser included. I wonder if you could have a chance to upload/ download files with it, perhaps access the memory card or even see the UMD contents? If so are they encrypted? I think I will buy Wipeout pure, but the PSP isn't re...
by Agntneo
Sat Mar 26, 2005 7:14 pm
Forum: PSP Development
Topic: Very odd PBP quirk
Replies: 18
Views: 14305

This is very interesting, why the hell would it suddenly start grabbing JPEG images from PSP/Photos?

Very interesting ,yes this is probably the biggest flaw we've found yet.
I think I will fool a bit around with this myself and see what outcome I get.









Thanks :)
by Agntneo
Fri Mar 25, 2005 10:34 pm
Forum: PSP Development
Topic: Namco Arcade Collection.. maybe an answer?
Replies: 9
Views: 7488

So you could probably dump that image on your mem card and run it then.
W00t the first game running from mem card?
by Agntneo
Fri Mar 25, 2005 7:11 pm
Forum: PSP Development
Topic: Namco Arcade Collection.. maybe an answer?
Replies: 9
Views: 7488

Lets hope we can sniff the packets up uncrypted, if so we can reverse engineer them and somehow work out a way to run code off the mem stick. Unfortunatly I can't do anything since I don't have the Namco Museum game. What if you sniff Ridge Racer while playing a network game, for example online with...
by Agntneo
Fri Mar 25, 2005 9:27 am
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 61563

Well, we surely need to dump the existing JAP 1.0 firmware.
When that is done we can check if we can flash back to old flash files.
The 1.5 firmware update can have a protection against flashing older files, or it may just be for the "beta leak" firmware?
by Agntneo
Fri Mar 25, 2005 3:49 am
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 61563

Yes the UMD part there is very interesting.
Could one see demo UMD's that contain the update?
Demo UMD's which maybe will follow in a magazine?
by Agntneo
Thu Mar 24, 2005 11:22 pm
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 61563

What chip is it stored on btw?
I wish I knew someone who would do that =). I simply can't afford equipment to do it and I can't sacrifice my psp :P since it's expensive enough as it is.
by Agntneo
Thu Mar 24, 2005 8:32 pm
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 61563

Heh, as soon as we can exploit the buffer overflow that happends with the images there will be homebrew, I belive. Unfortunatly homebrew at that point would only be for people with JAP PSP's. But if someone somehow could dump the existing JAP PSP Firmware it would be great because then everyone coul...
by Agntneo
Thu Mar 24, 2005 8:20 pm
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 61563

Well the big question is, how can we dump the existing firmware from the PSP? I bet Sony have patches for security holes that exist in the JAP PSP firmware. As much as I want to update my PSP I'd rather be a bit skeptical and wait to see if we can dump the existing firmware first so we don't loose a...
by Agntneo
Thu Mar 17, 2005 6:10 pm
Forum: PSP Development
Topic: Why are Duo cards so expensive?
Replies: 9
Views: 7873

Why are Duo cards so expensive?

Why the hell are mem cards like duo so expensive?
by Agntneo
Fri Mar 11, 2005 12:58 am
Forum: PSP Development
Topic: playing a bit of catch-up...
Replies: 23
Views: 13283

Yes I do remember Project Unreality. I remember my dad saying that N64 emulation wouldn't be possible etc. Look at it now:D And yes, your 3 theories are somewhat possible. There could be several exploitable areas on the psp within the memory card feature. 1. Some sort of buffer overflow using the MP...