Search found 23 matches
- Thu Jun 07, 2007 3:13 pm
- Forum: PSP Development
- Topic: Problem reinstalling toolchain: error in pex-unix
- Replies: 0
- Views: 1244
Problem reinstalling toolchain: error in pex-unix
dear all, i have a big problem, that s my second try at reinstalling the toolchain in two days after a system clean install, and i always encounter the same error: ../../../libiberty/pex-unix.c: In function 'pex_unix_open_read': ../../../libiberty/pex-unix.c:310: warning: implicit declaration of fun...
- Sat Jul 16, 2005 4:55 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148908
- Sun Jul 10, 2005 6:17 pm
- Forum: PSP Development
- Topic: Problem building w/latest svn SDK, undef. ref. in libcglue
- Replies: 1
- Views: 1500
Problem building w/latest svn SDK, undef. ref. in libcglue
I grabbed the sdk from subversion yesterday and now i get when compiling: libpsplibc.a(glue__sbrk.o): In function `_sbrk': /tmp/pspdev/pspsdk/sdk/libc/libcglue.c:292: undefined reference to `sceKernelMaxFreeMemSize' make: *** [out] Error 1 To be sure, i reupdated this morningbut still the same any i...
- Wed Jun 01, 2005 8:52 pm
- Forum: PSP Development
- Topic: Sony in Licence Violation????
- Replies: 19
- Views: 6076
In all cases, we do NOT want to use sony's gcc.... We just don't care a single bit about it. And that is exactly the great thing behind the ps2dev toolchain adapted for psp :) plenty of opportunities. As for whether i was legal or not, i don t really know... GPL thing is heavy to understand sony ma...
- Wed Jun 01, 2005 5:00 pm
- Forum: PSP Development
- Topic: Sony in Licence Violation????
- Replies: 19
- Views: 6076
- Sun May 15, 2005 7:27 am
- Forum: PSP Development
- Topic: PC PSPE emu (Elf Interpreter)
- Replies: 17
- Views: 12800
uterly pointless, why bother, the whole point is to have it work on the psp in the first place. all apps that you could use on the psp are already on the pc and are complete. e.g incomplete emulators for the psp emu OR completed 100% speed on the pc text editors on psp emu OR Microsoft Word Homebre...
- Sun May 15, 2005 7:13 am
- Forum: PSP Development
- Topic: PC PSPE emu (Elf Interpreter)
- Replies: 17
- Views: 12800
- Sun May 15, 2005 6:26 am
- Forum: PSP Development
- Topic: Sound output
- Replies: 11
- Views: 16475
- Thu May 12, 2005 4:41 pm
- Forum: PSP Development
- Topic: Japanese font library
- Replies: 1
- Views: 2273
- Thu May 12, 2005 4:07 am
- Forum: PSP Development
- Topic: PMF Exploit
- Replies: 13
- Views: 8982
- Wed May 11, 2005 4:29 pm
- Forum: PSP Development
- Topic: PSP DIC Files
- Replies: 10
- Views: 6936
- Wed May 11, 2005 3:40 am
- Forum: General Discussion
- Topic: GB EMU FOR PSP
- Replies: 6
- Views: 5326
- Tue May 10, 2005 8:04 pm
- Forum: General Discussion
- Topic: The first GB emulator for PSP was released!
- Replies: 16
- Views: 137410
- Tue May 10, 2005 7:57 am
- Forum: PSP Development
- Topic: PSP [firmware] Dump [program]
- Replies: 69
- Views: 66650
- Fri Apr 29, 2005 9:40 am
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78046
- Fri Apr 29, 2005 9:09 am
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78046
If you just replace elf then maybe someone with 1.0 can try the one i just built (URL DELETED) It loads up completely into memory but it indeed doesn t work on my 1.5 PSP (error 80020001, execution failure). Which heap and stack sizes ? Any particular boot code or kernel attributes ? You are pretty ...
- Sat Mar 26, 2005 2:04 am
- Forum: PSP Development
- Topic: Update v1.50 has been made available!
- Replies: 100
- Views: 63506
it is verry possible to be a pronunciation problem, ATOK, the JustSystems IME (from which microsoft purchased their IME technology) works based on pronunciation it happens that shashin has only 4 writings (well 5 if you count the half width katakana): here is screenshot of ATOK for PC (my v17) http:...
- Sat Mar 26, 2005 1:47 am
- Forum: PSP Development
- Topic: Update v1.50 has been made available!
- Replies: 100
- Views: 63506
- Sat Mar 26, 2005 1:35 am
- Forum: PSP Development
- Topic: Update v1.50 has been made available!
- Replies: 100
- Views: 63506
- Fri Mar 25, 2005 10:36 pm
- Forum: PSP Development
- Topic: dissecting the .psp file...
- Replies: 22
- Views: 16790
In case you need it, here is another namco saves: Tales Of Eternia. You will find 4 sets of bin+sfo files. each time i just loaded and resaved directly without moving, so only time has changed. sfo key has changed as well as nearly every bytes of the corresponding bin. Dunno if you can make anything...
- Thu Mar 03, 2005 5:57 pm
- Forum: PSP Development
- Topic: Discussion On The PBP File Format
- Replies: 25
- Views: 27801
- Thu Mar 03, 2005 5:44 pm
- Forum: PSP Development
- Topic: PSP LCD Screen [?]
- Replies: 55
- Views: 33307
Yep, looking back at it (i have finished it long time ago) the blurring is part of the effect in RR but, well i don t really care, it s minor compared to the game quality :) . Popolocrois is plagued with ghosting but the game itself is not fantastic so that s not important :P I really wonder how Nam...
- Wed Mar 02, 2005 10:45 pm
- Forum: PSP Development
- Topic: PSP LCD Screen [?]
- Replies: 55
- Views: 33307
Well, LCD response time is not uniform. PSP has indeed problems with darks (they stay longer than others). In fact usualy darks take twice the time of lights to disapear, that explains why you can see the blur (black cars looking like they can be visible through walls in RR, verry blurry night trave...