you can try
SceCtrlData pad;
sceCtrlReadBufferPositive(&pad, 1);
if (pad.Buttons & PSP_CTRL_HOME) ...
this way you know if the home button was pushed
but where did you find that function ? (sceImposeGetHomePopup) what sdk are you using ?!
Search found 2 matches
- Thu Oct 25, 2007 1:42 am
- Forum: PSP Development
- Topic: sceImposeGetHomePopup?
- Replies: 9
- Views: 5843
- Sun Oct 21, 2007 6:25 pm
- Forum: PSP Development
- Topic: VFPU math lib
- Replies: 29
- Views: 20107
libpspmath
very nice library, but there are a few functions missing, like: rotate_matrixX(M44, angle) rotate_matrixY(M44, angle) rotate_matrixZ(M44, angle) rotate_matrixXYZ(M44, anglex, angley, anglez) multiply_matrix(M44, M44, M44) vector_cross_multiply (for FVector3 and FVector4) could you help me with this ...