Search found 34 matches

by PSPfreak!
Sun Mar 09, 2008 7:17 pm
Forum: PSP Development
Topic: USBhosts on 1.50??
Replies: 0
Views: 948

USBhosts on 1.50??

Im again using the 1.50 Kernel, i dont think you can load a .prx, please tell me if you can, but i've tred and failed miserably. So if anyone has the functions / src of the usbhosts.prx, can i please use it. Or if you know were to find it can you point me in that direction. and yes i've searched goo...
by PSPfreak!
Fri Mar 07, 2008 8:41 pm
Forum: PSP Development
Topic: Pommel, Tachyon, Baryon
Replies: 21
Views: 11533

WOOOOOHHHOOO, got it to work, figured out that i forgot to add the SetupCallbacks(); & since i remade it again, i forgot to do it in Kernel, did another mode, soz all. AND!! Thanks to jas0nuk 4 the libpspident.A & mirzab14 for the help, also Gh0st-UPMS for starting the thread lol thanks all
by PSPfreak!
Fri Mar 07, 2008 3:57 pm
Forum: PSP Development
Topic: Pommel, Tachyon, Baryon
Replies: 21
Views: 11533

Gh0st-UPMS wrote: @PSPfreak!
Do you have the library file jas0nuk posted.
Yea i have,

Code: Select all

LIBS = -lpspgu -lpng -lz -lm -lpspumd -lpspusb -lpspusbstor -lpspctrl libpspident.A
i might try and put it first and see what happens aye??

p.s. i dont really need all of those libs, so ill remove some crap i dont need
by PSPfreak!
Fri Mar 07, 2008 6:44 am
Forum: PSP Development
Topic: Pommel, Tachyon, Baryon
Replies: 21
Views: 11533

Are these kernel-level functions? If so, you either need to compile as kernel-mode 1.50-based homebrew, or move them into an external kernel-level prx for 3.xx user-level homebrew. I can't see these functions as user-level... users don't need to know the version of the hardware. Thanks for the resp...
by PSPfreak!
Thu Mar 06, 2008 6:13 pm
Forum: PSP Development
Topic: Pommel, Tachyon, Baryon
Replies: 21
Views: 11533

mine now is crashing, even after i started again!. but, i think i figured out my problem, It may be because im getting them in the wrong place, i've tried them everywhere, just exept the correct place. This is main() {, (commented the stuff out, it works, got more stuff in it though) /*int tachyon; ...
by PSPfreak!
Wed Mar 05, 2008 5:56 pm
Forum: PSP Development
Topic: Pommel, Tachyon, Baryon
Replies: 21
Views: 11533

Does this work on the 1.50 Kernel, its loads but the pommel etc doesnt work, only the sceKernelDevkitVersion does. int sceKernelDevkitVersion(void); u32 pommel; u32 baryon; u32 tachyon; u32 sceSyscon_driver_7EC5A957(u32 *baryon); // get baryon u32 sceSyscon_driver_E7E...
by PSPfreak!
Wed Feb 13, 2008 5:42 pm
Forum: PSP Development
Topic: run app under PSP/GAME/UPDATE
Replies: 14
Views: 5571

Viper8896 wrote:dont bump just search
pffft, did you not read at the top of this page? or can you not read?
by PSPfreak!
Tue Feb 12, 2008 4:13 pm
Forum: PSP Development
Topic: run app under PSP/GAME/UPDATE
Replies: 14
Views: 5571

*BUMP* soz
by PSPfreak!
Wed Feb 06, 2008 6:07 pm
Forum: PSP Development
Topic: run app under PSP/GAME/UPDATE
Replies: 14
Views: 5571

so do i try & get a working app that launches from UPDATE, make a prx that writes the files to the ms, then launch the game which loads the prx? all by using fw 1.50, will that work? coz i though 1.50 cant load prx's coz there elf's but i do know that elf's can be launched.
by PSPfreak!
Tue Feb 05, 2008 8:37 pm
Forum: PSP Development
Topic: my prx doesn't printf
Replies: 3
Views: 1917

Re: my prx doesn't printf

I currently don't know how the standard C "printf" is defined on the PSP, but you need to call pspDebugScreenPrintf() to output anything. Don't forget to init the debug screen first! isnt it #define printf pspDebugScreenPrintf printf("blah blah blah"); /*prints b...
by PSPfreak!
Tue Feb 05, 2008 4:45 pm
Forum: PSP Development
Topic: run app under PSP/GAME/UPDATE
Replies: 14
Views: 5571

You are missing also sceKernelSleepThread(); . Write it above of return 0 of the main function and try again. i just tried that, still ended with 800200D9, then i used the one were it prints just text, i get a error 80020001 (i believe its a kernel error i think though but im not sure) Remember tha...
by PSPfreak!
Mon Feb 04, 2008 5:56 pm
Forum: PSP Development
Topic: run app under PSP/GAME/UPDATE
Replies: 14
Views: 5571

i found out 800200D9 = failed to allocate the memory block
by PSPfreak!
Mon Feb 04, 2008 5:21 pm
Forum: PSP Development
Topic: run app under PSP/GAME/UPDATE
Replies: 14
Views: 5571

now i get a error saying the game could not be started. (800200D9)

lol starting to get somewere

edit: this is using the full app were it uses the ms, and reads from flash0
by PSPfreak!
Mon Feb 04, 2008 5:01 pm
Forum: PSP Development
Topic: run app under PSP/GAME/UPDATE
Replies: 14
Views: 5571

moonlight wrote:you are missing pspDebugScreenInit...
thanks man ill give a try now
by PSPfreak!
Mon Feb 04, 2008 4:50 pm
Forum: PSP Development
Topic: run app under PSP/GAME/UPDATE
Replies: 14
Views: 5571

ok, that makes it show. but when i try and launch it, it doesn't load it gets to a black screen then shuts down in a few seconds. i tried it using user & vsh, then i reduced the code to see if it would work, it still doesnt load #include <pspsdk.h> #include <pspctrl.h> PSP_MODULE_INFO&#40;&q...
by PSPfreak!
Sun Feb 03, 2008 8:38 pm
Forum: PSP Development
Topic: run app under PSP/GAME/UPDATE
Replies: 14
Views: 5571

run app under PSP/GAME/UPDATE

hey all, me again lol everytime i use a kernel or user eboot under UPDATE it doesnt work (shows currupt), i know im going wrong somewere, just dunno (im using 1.50 kernel btw) all im doing is reading from flash0, not flashing or anything. the other things im doing is like putting a eboot on the ms &...
by PSPfreak!
Thu Jan 10, 2008 1:12 pm
Forum: PSP Development
Topic: Copy PNG / image to flash0 [SOLVED]
Replies: 4
Views: 1747

This is odd... doing a quick search for copying files to the flash, YOU started this thread quite some time back: http://forums.ps2dev.org/viewtopic.php?t=9337 So why are you now acting like you have no idea how to write files to the flash? Or are you simply trying to start a new thread because you...
by PSPfreak!
Thu Jan 10, 2008 8:48 am
Forum: PSP Development
Topic: Copy PNG / image to flash0 [SOLVED]
Replies: 4
Views: 1747

thanks bro
by PSPfreak!
Thu Jan 10, 2008 12:18 am
Forum: PSP Development
Topic: Copy PNG / image to flash0 [SOLVED]
Replies: 4
Views: 1747

Copy PNG / image to flash0 [SOLVED]

hey once again, i would like some help on flashing a .png image to flash0 from the memory stick, i've tried sceGuCopyImage (not sure if i got the code correct) & i've tried write_file. im using the 1.50 kernel & i've searched the forum & google tonnes of times looking for and answer to h...
by PSPfreak!
Thu Dec 20, 2007 9:55 am
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 7480

anybody know how to copy .dat & .txt to flash0 ????
by PSPfreak!
Mon Dec 17, 2007 9:28 pm
Forum: PSP Development
Topic: -lz Missing???
Replies: 6
Views: 4257

thanks soo much bro it worked, i had to restart so it could let me write the files soo thanks man
by PSPfreak!
Mon Dec 17, 2007 9:16 pm
Forum: PSP Development
Topic: -lz Missing???
Replies: 6
Views: 4257

Wally4000 wrote:Try installing zlib, this should fix your problem
so

Code: Select all

svn co svn&#58;//svn.ps2dev.org/psp/trunk/zlib

cd zlib
make
make install
cd ..
i've tried that and when i get to make install it cant copy, and i cant overwrite the files. im going to restart my commy and do it again to see if that works
by PSPfreak!
Mon Dec 17, 2007 8:51 pm
Forum: PSP Development
Topic: -lz Missing???
Replies: 6
Views: 4257

-lz Missing???

whenever i try to compile a EBOOT.PBP from a makefile which has the lib -lz included in it, it comes up with, /usr/local/pspdev/lib/gcc/psp/4.1.0/../../../psp/bin/ld&#58; cannot find -lz collect2&#58; ld returned 1 exit status Makefile has this in it: LIBS = -lz -lpsppower CFLAGS = -O2 -G0 -...
by PSPfreak!
Sun Dec 16, 2007 3:49 pm
Forum: PSP Development
Topic: Switching on/off the LEDs? How?
Replies: 11
Views: 6643

Just link in the led.prx exports and off you go :) (Forget about modes 2 and 3, as 0 and 1 are enough) as im a N00B do you mean like LoadStartModule&#40;"flash0&#58;/kd/led.prx"&#41;; or SceUID mod; mod = LoadStartModule&#40;"flash0&#58;/kd/led.prx"&#41;;...
by PSPfreak!
Fri Dec 14, 2007 12:13 pm
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 7480

i had a look in Dark_AleX's / moonlight's 1.50 poc src and he had 0777 useing it to write stuff, and it works?? That's for 1.50 kernel. 3.7X kernel the sceMode's different.[/quote] im using the 1.50 kernel & the codes from the src, but they write only prx's & .bmp's...........i think the pr...
by PSPfreak!
Thu Dec 13, 2007 7:00 pm
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 7480

Mashphealh wrote:
becus25 wrote: -=Double post=-
On 3.7x you can perfectly do dumps of files using the SceMode 0777 but with this mode won't work write files on the flash {folders (kd, module, etc..)}.
i had a look in Dark_AleX's / moonlight's 1.50 poc src and he had 0777 useing it to write stuff, and it works??
by PSPfreak!
Wed Dec 05, 2007 5:15 pm
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 7480

becus25 wrote:On 3.7x the SceMode isn't 0777.
It is 511 or 0511 . I have reversed a small part of kernel addon but now I don't remember the value of SceMode.
Try with 511 or 0511.
im actually using the 1.50 kernel btw if that changes anything lolz
by PSPfreak!
Thu Nov 22, 2007 5:29 pm
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 7480

You want to change your version number I'm guessing... That should be in... flash0:\vsh\etc\version.txt For 1.50 atleast... Later on they started to encrypt there Version number in: flash0:\kn\vshctrl.prx ok it works.........but GRRRR when i try to flash the files they dont write/copy, i tried the ...
by PSPfreak!
Wed Nov 21, 2007 4:01 pm
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 7480

Pyridoxine wrote:You want to change your version number I'm guessing... That should be in...

flash0:\vsh\etc\version.txt

For 1.50 atleast... Later on they started to encrypt there Version number in:

flash0:\kn\vshctrl.prx
thx mate i'll give it a try now
by PSPfreak!
Mon Nov 19, 2007 5:12 pm
Forum: PSP Development
Topic: copy file to Flash0
Replies: 20
Views: 7480

anybody!!!!! sorry for posting under this though. if i dont get any replies until tomorrow i'll put under a different thread, so sorry anywayz