Thx!! I noticed those but didn't look in to them so much..
Think I'm going to go the PSPGL OpenGL ES implementation route like the people from LTE Studios did when porting irrlicht to the PSP.
Search found 2 matches
- Wed Nov 28, 2007 6:41 am
- Forum: PSP Development
- Topic: sceGu Documentation
- Replies: 3
- Views: 2230
- Tue Nov 27, 2007 9:17 pm
- Forum: PSP Development
- Topic: sceGu Documentation
- Replies: 3
- Views: 2230
sceGu Documentation
Hey guys, First of all i'd like to say keep up the good work! I've played around with the NeHe examples on the psp a while ago, and I've now set my sights at hacking the Ogre3d engine (www.ogre3d.org) so that it works with the pspsdk. It should be possible because there already is a linux port of Og...