Search found 36 matches
- Mon Sep 29, 2008 2:51 am
- Forum: PSP Development
- Topic: Emulating the GPS290 GPS Receiver for GO!EXPLORE
- Replies: 5
- Views: 3173
- Mon Jun 30, 2008 1:30 am
- Forum: PSP Development
- Topic: Emulating the GPS290 GPS Receiver for GO!EXPLORE
- Replies: 5
- Views: 3173
- Tue Jun 10, 2008 2:58 am
- Forum: PSP Development
- Topic: Emulating the GPS290 GPS Receiver for GO!EXPLORE
- Replies: 5
- Views: 3173
- Mon Jun 09, 2008 6:28 am
- Forum: PSP Development
- Topic: Emulating the GPS290 GPS Receiver for GO!EXPLORE
- Replies: 5
- Views: 3173
Emulating the GPS290 GPS Receiver for GO!EXPLORE
Unfortunately, GO!EXPLORE does not support any other GPS devices than the Sony GPS290. Would it be possible to emulate a GPS290 receiver by redirecting the serial data received from an external GPS device? If so, how could this be done in theory? I guess there are no functions for doing so in the ps...
- Mon May 19, 2008 5:10 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 296014
- Sun May 18, 2008 11:33 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 296014
OK, I managed to connect to PSPLINK 2.0 via SIO cable - finally. However, as I want to debug a CFW3.7 application which uses the USB chotto cam I will need to use PSPLINK 3.0 which runs under 3.7X CFW. I guess the CFW1.5 PSPLINK 2.0 version would not allow me to run this app properly. So I tried the...
- Sat May 17, 2008 3:13 pm
- Forum: PSP Development
- Topic: Serial cable for dummies :-)
- Replies: 35
- Views: 47931
Below are the schematics of the sparkfun rs232 shifter board. http://www.sparkfun.com/datasheets/Prototyping/RS232-Shifter-SMD.pdf I have no clue how it works but I guess 2.5V are not enough to drive the LEDs. As I said, I can receive packages (although not what I expected e.g. 350 for 'A') but ther...
- Fri May 16, 2008 6:53 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 296014
I am trying to link to PSPLINK via SIO cable but I have no success. I use PSPLINK 3.0 (OE) with the following ini and then connect with a terminal programm (docklight) at 4800 baud 8n1 but whatever i type in, nothing happens. Do I need a special program to access PSPLINK? # Example psplink configura...
- Fri May 16, 2008 6:49 am
- Forum: PSP Development
- Topic: Serial cable for dummies :-)
- Replies: 35
- Views: 47931
I checked the serial sample which comes with the Luaplayer distribution. Basically I see the same results. The displayed characters do not match the entered character code. E.g. a 305 is displayed when I press the A key. The returned values however are consistent throughout the tests and they are ev...
- Thu May 15, 2008 5:20 am
- Forum: PSP Development
- Topic: Serial cable for dummies :-)
- Replies: 35
- Views: 47931
- Sat May 10, 2008 6:55 pm
- Forum: PSP Development
- Topic: Serial cable for dummies :-)
- Replies: 35
- Views: 47931
Thanks for the schematics, but I want to get my sparkfun converter up and running since I paid for it already. I got the cable running - sort of. I compiled the sio sample given in the pspsdk and the module connects with my terminal program. However, I always only receive the value 1280 when I press...
- Fri May 09, 2008 6:02 am
- Forum: PSP Development
- Topic: Serial cable for dummies :-)
- Replies: 35
- Views: 47931
Hi, I was trying to build myself a serial cable with the suggested rs232 to ttl converter under http://www.sparkfun.com/commerce/product_info.php?products_id=449 I made sure the wiring is correct. When I connect the serial cable to my psp and the usb cable is also connected then the psp crashes. If ...
- Thu Apr 24, 2008 5:06 am
- Forum: PSP Development
- Topic: PSPLink & WLAN (TKIP) & CFW3.XX
- Replies: 2
- Views: 1622
- Tue Apr 22, 2008 4:12 am
- Forum: PSP Development
- Topic: PSPLink & WLAN (TKIP) & CFW3.XX
- Replies: 2
- Views: 1622
PSPLink & WLAN (TKIP) & CFW3.XX
Hello, I am in need for a handy solution for the following problem: I want to develop a homebrew on M33 3.90 with the USBChotto Cam. For debuggung I need a PSPLink version that supports 3.XX CFW and Wifi (as the cam connects to the USB already and requires > 3.7 FW). Also, my wifi access only suppor...
- Sun Apr 20, 2008 1:32 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 296014
- Wed Mar 19, 2008 6:45 am
- Forum: PSP Development
- Topic: Timer and Interrupts
- Replies: 6
- Views: 3157
Ok. I had a look the the timebaby source code and I copied the modified psprtc.h header into my sdk directory (by the way,when is this new header file going to be part of the standard sdk distribution?) When compiling my code I get [Linker error] undefined reference to `sceRtcRegisterCallback' [Link...
- Fri Mar 14, 2008 1:47 pm
- Forum: PSP Development
- Topic: Wake up from StandBy
- Replies: 9
- Views: 3215
Wake up from StandBy
How do i wake the PSP up from StandBy mode, e.g. from a callback. I know how to switch to standby mode and how to detect the current power mode. But what function to use for waking up?
- Thu Mar 13, 2008 6:11 am
- Forum: PSP Development
- Topic: Timer and Interrupts
- Replies: 6
- Views: 3157
Adrahil, this is exactly what I am looking for. I am using the VTimers successfully but when the PSP goes to sleep, the timers go to sleep as well and there is no chance to wake the PSP up from a VTimer callback. I checked the psprtc.h header file but could not find any rtc timer handler functionali...
- Tue Mar 11, 2008 12:02 am
- Forum: PSP Development
- Topic: Interrupts and Timers
- Replies: 6
- Views: 4015
Thanks a lot for all your help. I got it running and my timer works perfectly now. Now I want my timer to continue working also in sleep mode and - once the callback is triggered - I want the PSP to wake from sleep mode to do something. From another thread I learned that the PSP's RTC functionality ...
- Thu Mar 06, 2008 5:43 am
- Forum: PSP Development
- Topic: Interrupts and Timers
- Replies: 6
- Views: 4015
- Wed Mar 05, 2008 7:33 am
- Forum: PSP Development
- Topic: Interrupts and Timers
- Replies: 6
- Views: 4015
Hi, I tried out the code outline given above and the timer interrupts work just fine. However as you said already ... Note that the handler is called from an interrupt, so thread related functions and others such as printf may not be used. ... some fancier stuff like putting up a psp message dialog ...
- Sat Mar 01, 2008 5:45 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 166255
Your are my star Heimdall. That's great!!! One question, I installed the freetype devpack and get the following error when trying to compile a sample project: cannot find -llibfreetype I guess the libraries must be registered somehow but I don'tknow how. I already added the lib path to the makefile ...
- Thu Feb 28, 2008 6:47 am
- Forum: PSP Development
- Topic: Fonts: Please Help... (UPDATED) The Easy Solution - Read On
- Replies: 25
- Views: 11882
Ok, I managed to compile the FLIB example, although I had to adjust the makefiletoget it work with my setup. The problem is, however, that noting is displayed on my PSP. I am using CFW3.90-2 and this is my modified makefile - anything else remained the same. Can anyone help? TARGET = flibtest OBJS =...
- Thu Feb 28, 2008 5:31 am
- Forum: PSP Development
- Topic: Timer and Interrupts
- Replies: 6
- Views: 3157
- Tue Feb 26, 2008 7:02 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 166255
- Mon Feb 25, 2008 5:38 am
- Forum: PSP Development
- Topic: Fonts: Please Help... (UPDATED) The Easy Solution - Read On
- Replies: 25
- Views: 11882
Hi,
I was trying to use the simple example given at
http://www.cheatsync.net/flib.rar
but I realized I haven't got the freetype library. Now, I am not using Cygwin to compile the toolchain files myself. Can anyone send the compiled freetype libraries please?
Thanks a lot,
Kai
I was trying to use the simple example given at
http://www.cheatsync.net/flib.rar
but I realized I haven't got the freetype library. Now, I am not using Cygwin to compile the toolchain files myself. Can anyone send the compiled freetype libraries please?
Thanks a lot,
Kai
- Mon Feb 25, 2008 12:29 am
- Forum: PSP Development
- Topic: Timer and Interrupts
- Replies: 6
- Views: 3157
Timer and Interrupts
Hi, I wat to setup a simple timer interrupt which displays a text message e.g. everyday at 9am. I am really at the beginning of my code but I am not sure what route to choose now. I guess what is needed is some kind of an interrupt to not loop until time=9am. Is there any tutorial out there which ex...
- Sun Feb 24, 2008 10:59 pm
- Forum: PSP Development
- Topic: How to compile for Slim&Lite and Fat
- Replies: 1
- Views: 1557
How to compile for Slim&Lite and Fat
Hi,
I am currently working on a homebrew project and I was wondering what to do to compile my project for both the fat and the slim PSP. I was already searching but could not find a real hint. I myself only have a fat unfortunately, so I cannot test. Can someone help?
Regards,
Kai
I am currently working on a homebrew project and I was wondering what to do to compile my project for both the fat and the slim PSP. I was already searching but could not find a real hint. I myself only have a fat unfortunately, so I cannot test. Can someone help?
Regards,
Kai
- Wed Feb 13, 2008 10:35 pm
- Forum: PSP Development
- Topic: Sony OSK with transparent background
- Replies: 3
- Views: 3937
Thanks for the quick answer! However, I do not quite understand it. The pspDebugScreenSetBackColor in the requestString function is invoked after the OSK is displayed, meaning after its main while loop is completed. Thus commenting pspDebugScreenSetBackColor out should not have any impact at all on ...
- Tue Feb 12, 2008 7:07 am
- Forum: PSP Development
- Topic: Sony OSK with transparent background
- Replies: 3
- Views: 3937
Sony OSK with transparent background
Hi,
I am currently exploring options to display the Sony OSK. I managed to display it with a black background. Does anyone know how to set it to transparent background? Is it an OSK parameter somewhere or is it GU setup. If so, how would I need to do it?
Regards,
Kai
I am currently exploring options to display the Sony OSK. I managed to display it with a black background. Does anyone know how to set it to transparent background? Is it an OSK parameter somewhere or is it GU setup. If so, how would I need to do it?
Regards,
Kai