Search found 5 matches

by Gamester17
Fri Jan 11, 2008 7:36 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 869206

With Ps3Rsx.ko module we may already have standard X11 API acceleration for 2D. Dunno if X11 is too far behind SDL in regard of what you need SDL to do for you in XBMC... Anway I'm not video specialist. Mplayer seems to behave very well with just Ps3Rsx.ko for that matter. It is my understanding th...
by Gamester17
Thu Jan 10, 2008 9:15 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 869206

SDL3D isn't a layer on top of OpenGL, its a wrapper for the various os-specific parts of OpenGL such as Wgl* and similar on other platforms and for the other OS specific parts required to set up a window for OpenGL to render to. Exacly, that is what I meant to express. So libps3rsx should in fact r...
by Gamester17
Wed Jan 09, 2008 12:40 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 869206

XBMC uses OpenGL via SDL 3D so better to compare it with Doom 3 SDL or Quake 4 SDL (instead of old Doom SDL): http://www.libsdl.org/opengl/index.php You can compile XBMC for SDL 2D or SDL 3D today already, if you compile using SDL 2D then it does not use hardware acceleration and you will see the GU...
by Gamester17
Tue Jan 08, 2008 11:19 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 869206

SDL (Simple DirectMedia Layer)

change your code so it can plug into existing low level apis XBMC for Linux for uses the SDL (Simple DirectMedia Layer) framework as that high-level API, so I guess that we all have to wait until somebody ('-the hero-') adds low-level API support to the libSDL framework library and then we can star...
by Gamester17
Tue Jan 08, 2008 7:07 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 869206

Couple of questions from a interested non-programmer (I hope that is OK?): Once you get 2D/3D hardware acceleration working properly in libps3rsx for Linux on the PS3, will you try to get it implemented it into the official Mesa 3D Graphics Library project or? http://www.mesa3d.org Is the code from ...