Search found 5 matches

by Snigel
Mon May 12, 2008 9:10 am
Forum: PSP Development
Topic: FuSa Project: Play via composite cable with FuSa!
Replies: 97
Views: 64039

Would it be possible to implement color space conversion from YPbPr to RGB through component? This would make the component cable useful on any VGA monitor that supports sync on green.

(http://forums.ps2dev.org/viewtopic.php?t=9724)
by Snigel
Sun Feb 10, 2008 1:41 am
Forum: General Discussion
Topic: a idea 4 you (a tool 2 confugure the network(IP,DNS,KEY)PSP
Replies: 2
Views: 3281

Pro tip: Firefox has built in spell check. Use that and people may actually be able to help you.

For uClinux, as long as there is no wlan-support I don't believe anybody will code a new wardriving tool, nor implementing any GPS-support.
If there will be any drivers, there will be wlan-tools.
by Snigel
Sun Feb 10, 2008 1:34 am
Forum: PSP Development
Topic: Using the TV out in homebrew, whatever cable, full screen
Replies: 80
Views: 77756

Would it be possible to render just the even lines and then just the odd lines at next frame? So instead of interlacing frame 1 into odd lines and even lines and then rendering it, Render frame 1 with odd lines, render frame 2 with even lines. Output the interlaced picture directly. Of course this w...
by Snigel
Thu Jan 31, 2008 8:51 am
Forum: PSP Development
Topic: RGB-output from component on PSP2000?
Replies: 3
Views: 1914

Since s-video cable don't support games it's out of the question. My plan is to connect the PSP to devices such as beamers or LCD-screens that handles sync on green. (which both my monitor and beamer does). I know of devices, but since most of these are bigger than the psp it kinds of ruins it all. ...
by Snigel
Mon Jan 28, 2008 7:29 am
Forum: PSP Development
Topic: RGB-output from component on PSP2000?
Replies: 3
Views: 1914

RGB-output from component on PSP2000?

Currently the PSP2000 component output uses YPbPr color space, is it possible to force RGB instead?
This should depend on the chipset that outputs video, but it has been done on both the PS2 and the Xbox.

Any ideas?