Search found 17 matches

by jo3_sum
Tue Jun 16, 2009 5:03 am
Forum: PSP Development
Topic: SDL and SceGu examples?
Replies: 6
Views: 2090

I actually looked at it before. I would use it, but it doesn't support GL_QUADS or GL_POLYGONS.
by jo3_sum
Tue Jun 16, 2009 1:08 am
Forum: PSP Development
Topic: SDL and SceGu examples?
Replies: 6
Views: 2090

Thanks, but this does not use -lpspgu or -lpspgum. I'm interested in using them for 3D programs.
by jo3_sum
Mon Jun 15, 2009 10:29 am
Forum: PSP Development
Topic: SDL and SceGu examples?
Replies: 6
Views: 2090

SDL and SceGu examples?

After searching for some sort of an example of using structures and functions specifically initializing and drawing related functions for both SDL and the psp's GU which should work with each other seamlessly, I failed to any. If you know of any examples or certain certain functions to use that will...
by jo3_sum
Sat Jan 03, 2009 1:33 pm
Forum: PSP Development
Topic: windows SDL to PSP, SDL_main undefined reference
Replies: 7
Views: 2056

Oh, I was thinking it was used the other way for some reason. I'm testing now. I'll update this post to tell you my results.
EDIT:
It compiled. I used HardHat's pspflashcards src as a model. So a thanks to him.
by jo3_sum
Sat Jan 03, 2009 12:57 pm
Forum: PSP Development
Topic: windows SDL to PSP, SDL_main undefined reference
Replies: 7
Views: 2056

I'm using c++
by jo3_sum
Sat Jan 03, 2009 11:23 am
Forum: PSP Development
Topic: windows SDL to PSP, SDL_main undefined reference
Replies: 7
Views: 2056

I change it to this:

Code: Select all

PSPBIN = $(PSPSDK)/../../bin
the top three errors went away, but I still have the undefined reference error
by jo3_sum
Sat Jan 03, 2009 10:18 am
Forum: PSP Development
Topic: windows SDL to PSP, SDL_main undefined reference
Replies: 7
Views: 2056

windows SDL to PSP, SDL_main undefined reference

Hi, I have an error when trying to port my SDL windows game to the psp. I searched on google, but I can't seem to get it working. Error: C:\SDLdev\projects\game>make -f makefile.psp process_begin: CreateProcess((null), C:/pspdev/psp/sdk/../bin/sdl-conf...
by jo3_sum
Mon Nov 10, 2008 8:49 am
Forum: PSP Development
Topic: "ld.exe: .: No such file: Permission denied"
Replies: 5
Views: 2727

Same result.
by jo3_sum
Mon Nov 10, 2008 3:55 am
Forum: PSP Development
Topic: "ld.exe: .: No such file: Permission denied"
Replies: 5
Views: 2727

Because I am not on linux and I don't have cygwin, I assumed I am not able to use chmod , so i tried CACLS and ICACLS, supposely the windows equivalent, and it still did not work. C:\pspdev\psp\bin>cacls ld.exe /E /G "Joe":F processed file: C:\pspdev\psp\bin...
by jo3_sum
Sun Nov 09, 2008 7:44 pm
Forum: PSP Development
Topic: "ld.exe: .: No such file: Permission denied"
Replies: 5
Views: 2727

"ld.exe: .: No such file: Permission denied"

Hi, I seem to be having something incorrect inside the Makefile. Can someone point it out to me? Thanks in advance. Makefile TARGET = Test PSP_EBOOT_ICON = ICON0.png PSP_EBOOT_ICON1 = NULL PSP_EBOOT_PIC1 = NULL PSP_EBOOT_SND0 = NULL OBJS = main.o c/Source/adhoc.o LIBS =C:/pspdev/psp/sdk/lib/...
by jo3_sum
Fri Sep 19, 2008 11:00 am
Forum: PSP Development
Topic: Error on Zorba's Adhoc example
Replies: 3
Views: 1818

Luckily, roe-ur-boat on MSN told me what was the problem. All I had to do was to change: void matchingCB(int unk1, int event, unsigned char *macSource, int size, char *data) { ... } to void matchingCB(int unk1, int event, unsigned char *macSource, int size, ...
by jo3_sum
Fri Sep 19, 2008 10:38 am
Forum: PSP Development
Topic: Error on Zorba's Adhoc example
Replies: 3
Views: 1818

Error on Zorba's Adhoc example

I edited all the errors I originally got, but I can't slove this one. According to the psp docs this, should work, but my compiler says otherwise. Maybe my lib for this function is out of date; however, I updated my sdk using the 4.01 m33-2 sdk update. 1>ZBadhoc.cpp (699) : error: invalid conversion...
by jo3_sum
Thu Apr 03, 2008 8:18 am
Forum: PSP Development
Topic: Slide image from x, y -> x2, y2
Replies: 17
Views: 4771

Question_dev wrote:Just give me a tip so i can figure it out by myself.
heres a tip:
know exactly what you want and you try figuring out how that will work.
by jo3_sum
Sun Mar 30, 2008 11:06 am
Forum: PSP Development
Topic: Help with Adhoc on 3.xx?
Replies: 7
Views: 3174

Thx a lot pn. I can't believe my Makefile was really wrong, but my source was right :) . So after all, i guess my terminal wasn't lazy for not including the libs earlier then, lol.
by jo3_sum
Sun Mar 30, 2008 3:40 am
Forum: PSP Development
Topic: Load Iso's/Cso's
Replies: 24
Views: 12968

PIRATA NERVo == COPY/PASTER He ask every code for his app on forums/sites/tutorials/source code This code comes from : http://www.pspcrazy.com/index.php?page=Story&id=736 Load pbp => this site Filbrowser => slasher etc.... Please don't make nasty comments about people you don't even know it's n...
by jo3_sum
Sun Mar 30, 2008 2:29 am
Forum: PSP Development
Topic: Help with Adhoc on 3.xx?
Replies: 7
Views: 3174

Re: Help with Adhoc on 3.xx?

I guess u missed the following line in ur makefile ;) LDFLAGS = -mno-crt0 -nostartfiles add this in, and try again,good luck Yes, that was in my makefile. i am about to try what insert_witty_name said too and i heard that pirata got it workin while i was sleepin. i'll ask him more about it. thx, in...
by jo3_sum
Sat Mar 29, 2008 9:23 am
Forum: PSP Development
Topic: Help with Adhoc on 3.xx?
Replies: 7
Views: 3174

Help with Adhoc on 3.xx?

Hey, i got this problem. I want to be able to put adhoc on 3.xx a homebrew. I did BlackPhoenix's example and it was made for 1.5 kernel. i tried to mod for 3.xx and i was told to make a prx loader in usermode, make a prx in kernel, and put the adhoc functions inside the prx. then run the prx from th...