Search found 25 matches
- Thu Nov 06, 2008 4:42 am
- Forum: PSP Development
- Topic: 'Ejection' of Memory Stick
- Replies: 3
- Views: 1723
'Ejection' of Memory Stick
EDIT: Problem solved. Hey, I've been trying to get the game menu to recache for a while, and I've got it to work at random intervals. Below is the code I use to simulate an ejection and insertion of the memory stick. SceUID cbid = -1; // Hook function (it's called from vshmain so syscall wi...
- Fri Mar 14, 2008 12:29 am
- Forum: PSP Development
- Topic: Problem with sceLflashFatfmtStartFatfmt
- Replies: 13
- Views: 3275
Try to unassign before loading the modules. Not working :( Do I need a little trick because I'm trying to format from the DDC memstick? Like disabling flashemu? @JumpR, create a kernel prx where you can load the function from (mode 0x1006) and then use usermode in your main application. Why... As I...
- Thu Mar 13, 2008 4:13 pm
- Forum: PSP Development
- Topic: Problem with sceLflashFatfmtStartFatfmt
- Replies: 13
- Views: 3275
- Thu Mar 13, 2008 9:17 am
- Forum: PSP Development
- Topic: Problem with sceLflashFatfmtStartFatfmt
- Replies: 13
- Views: 3275
I'm sorry, it was caused by the fact that this is only a snippet of the whole code, fixed ;) In the original code it was correct, so that wasn't the reason.jimparis wrote:Huh? That code can't even compile.
You reference buf1 before you declare it; you're missing a semicolon when you do declare it; etc.
- Thu Mar 13, 2008 9:03 am
- Forum: PSP Development
- Topic: Problem with sceLflashFatfmtStartFatfmt
- Replies: 13
- Views: 3275
- Thu Mar 13, 2008 8:35 am
- Forum: PSP Development
- Topic: Load Prx?
- Replies: 4
- Views: 1558
Just use this:
Code: Select all
pspSdkLoadStartModule("ms0:/whatever.prx", PSP_MEMORY_PARTITION_KERNEL);
- Thu Mar 13, 2008 8:33 am
- Forum: PSP Development
- Topic: Problem with sceLflashFatfmtStartFatfmt
- Replies: 13
- Views: 3275
Nope.Pirata Nervo wrote:Are you running on usermode?
Code: Select all
PSP_MODULE_INFO("Test", 0x1000, 1, 0);
- Thu Mar 13, 2008 8:01 am
- Forum: PSP Development
- Topic: Load Prx?
- Replies: 4
- Views: 1558
- Thu Mar 13, 2008 7:58 am
- Forum: PSP Development
- Topic: Get sceKernelExitGame memory addres
- Replies: 2
- Views: 1173
- Thu Mar 13, 2008 7:47 am
- Forum: PSP Development
- Topic: Problem with sceLflashFatfmtStartFatfmt
- Replies: 13
- Views: 3275
- Thu Mar 13, 2008 7:37 am
- Forum: PSP Development
- Topic: Problem with sceLflashFatfmtStartFatfmt
- Replies: 13
- Views: 3275
Problem with sceLflashFatfmtStartFatfmt
Hey, First of all, note that I'm trying to run this application from a DDCv4 stick using the ELF menu. Also, I already tried to search, and I can't seem to make up from that why it isn't working. I need to format flash0, flash1 and flash2. I did my best to write it as clean as possible with loops an...
- Mon Mar 10, 2008 3:36 am
- Forum: PSP Development
- Topic: Decryption using PSARdump
- Replies: 1
- Views: 1170
- Wed Mar 05, 2008 5:41 am
- Forum: PSP Development
- Topic: How to load an homebrew app from another?
- Replies: 6
- Views: 2511
- Tue Mar 04, 2008 5:49 pm
- Forum: PSP Development
- Topic: How to load an homebrew app from another?
- Replies: 6
- Views: 2511
- Mon Feb 11, 2008 4:12 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
- Sun Feb 10, 2008 10:51 pm
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
Well if you need to get the syscall numbers allocated (and it doesn't do it for you at load time) you could always make a small user mode prx which you load the unload ;) Thanks, but I currently can't even get the M33 SDK working, it keeps showing me errors like these: In file included from dump.c&...
- Sun Feb 10, 2008 6:39 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
Well, this just isn't going to work, I downloaded the M33 SDK and copied it to the pspdev directory (it's found by the compiler if I include it), and coded this in my attempt to dump the sysconf: #include <pspkernel.h> #include <pspctrl.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #...
- Sun Feb 10, 2008 4:29 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
- Sun Feb 10, 2008 3:55 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
- Sun Feb 10, 2008 3:45 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
If you are in a kernel mode prx, you cannot hook a user function like that, not without endind with a crash. I didn't notice your previous post till now, I downloaded the M33 SDK and found the sctrlHENSetStartModuleHandler, interesting function which I'll sure experiment with. However, if I can't h...
- Sun Feb 10, 2008 3:20 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
It's a vsh plugin so it only loads when it's used like all other vsh plugin modules (for picture, music, movie, etc.). Ie. when you click the icon. I know, but I need to figure out when it's loaded, so that I can start locating and patching it once that happens, that's why I'm writing all the voodo...
- Sun Feb 10, 2008 2:59 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
It's a vsh plugin so it only loads when it's used like all other vsh plugin modules (for picture, music, movie, etc.). Ie. when you click the icon. I know, but I need to figure out when it's loaded, so that I can start locating and patching it once that happens, that's why I'm writing all the voodo...
- Sun Feb 10, 2008 2:27 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
- Sun Feb 10, 2008 2:23 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
- Sun Feb 10, 2008 1:18 am
- Forum: PSP Development
- Topic: Locating Sysconf
- Replies: 30
- Views: 9465
Locating Sysconf
Hey, I've been trying this for awhile, searched all over the web, and I think the best place to ask it is here. I'm trying to locate the sysconf_plugin_module, my first attempt was the following (Pseudo-C): sceKernelDelayThread(2000000); sceKernelDcacheWritebackAll();...