Search found 127 matches
- Sat Jan 23, 2010 11:02 pm
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 9913
- Thu Jan 21, 2010 12:44 am
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 9913
- Wed Jan 20, 2010 11:15 pm
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 9913
- Wed Jan 20, 2010 4:51 am
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 9913
- Mon Jan 18, 2010 5:35 am
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 9913
- Sun Jan 17, 2010 7:51 pm
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 9913
- Sun Jan 17, 2010 7:29 pm
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 9913
- Sun Jan 17, 2010 3:08 am
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 9913
oh thanks, except for typedef struct { float x, y, z; } vType; has this to be called in the main loop? EDIT: i cannot make it work.. the problem is with sceGuEnable(GU_BLEND); sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); that is called in the init gu function. if i comment the...
- Sat Jan 16, 2010 8:51 pm
- Forum: PSP Development
- Topic: simple gu question
- Replies: 14
- Views: 9913
simple gu question
this is the first time i'm trying to use psp internal gu library. the question is: how can i draw a line from let's say (10,20) to (400, 220), specifing the cordinates in pixels and working in 2D (for now)? i think that i should use sceGuDrawArray with as first argument GU_LINES, but i don't know mu...
- Fri Jan 01, 2010 11:07 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 46850
- Tue Dec 22, 2009 2:17 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14485
from pspctrl.h:
@ne0h: try changing k1...
Code: Select all
/**
* Enumeration for the digital controller buttons.
*
* @note PSP_CTRL_HOME, PSP_CTRL_NOTE, PSP_CTRL_SCREEN, PSP_CTRL_VOLUP, PSP_CTRL_VOLDOWN, PSP_CTRL_DISC, PSP_CTRL_WLAN_UP, PSP_CTRL_REMOTE, PSP_CTRL_MS can only be read in kernel mode
*/
- Fri Dec 18, 2009 3:39 am
- Forum: PSP Development
- Topic: ctc0 and cfc0
- Replies: 9
- Views: 6974
thanks for the info, but ctc0 $v0 $4 means copy data FROM $v0 to $4 right?, but this is the first instruction executed by the psp (the first instruction of the preipl).. how is it possible to copy v0 to $4? what is it stored in v0? is the $4 the register that in standard MIPS R4000 processor is used...
- Thu Dec 17, 2009 1:59 am
- Forum: PSP Development
- Topic: ctc0 and cfc0
- Replies: 9
- Views: 6974
- Wed Dec 16, 2009 6:34 am
- Forum: PSP Development
- Topic: ctc0 and cfc0
- Replies: 9
- Views: 6974
ctc0 and cfc0
what do those opcodes do?
the very first instruction executed by the psp when turned on is
0xBFC00000: 0x40C22000 '. .@' - ctc0 $v0, $4
what does it mean?
any help is appreciated
the very first instruction executed by the psp when turned on is
0xBFC00000: 0x40C22000 '. .@' - ctc0 $v0, $4
what does it mean?
any help is appreciated
- Wed Dec 16, 2009 6:31 am
- Forum: PSP Development
- Topic: Batterie Eeprom
- Replies: 4
- Views: 3443
- Mon Nov 23, 2009 8:15 pm
- Forum: PSP Development
- Topic: open files in UPDATE mode
- Replies: 0
- Views: 1540
open files in UPDATE mode
hello!, i wanted to dump the arguments passed to module_start of the updater. so i created a fake updater (UPDATE folder, 0x0800) and i started it, it worked because i was able to see the debug messages on the screen but if i tried to open the file ms0:/param.bin in this way fd = sceIoOpen("ms0...
- Thu Sep 17, 2009 1:03 am
- Forum: PSP Development
- Topic: Adding features to firmware applications ?
- Replies: 7
- Views: 3764
- Tue Sep 08, 2009 7:44 am
- Forum: PSP Development
- Topic: dynamic libraries
- Replies: 11
- Views: 5142
- Sun Jul 12, 2009 7:54 am
- Forum: PSP Development
- Topic: vshBridge questions
- Replies: 1
- Views: 1471
vshBridge questions
vshBridge is a wrapper for functions.. most of the exported functions (maybe all of them :)) do 3 particular things 1) check if the value returned by sceKernelGetUserLevel is < 4. 2) backup k1 and set k1 = k1 >> 16 3) call the original function and restore the k1 I have two questions: what does it m...
- Tue Jul 07, 2009 1:23 am
- Forum: PSP Development
- Topic: gpio question
- Replies: 9
- Views: 4529
ok in this one are wiriiten strange things... eg sceGpioPortSet(0x00000003); is _sw(0xBE240008, _lw(0xBE240008) | 0x00000003); and another one sceGpioPortClear(0x00000003); is _sw(0xBE240008, _lw(0xBE240008) | 0x00000003); now there are two things to consider: i did't understand that that code is ri...
- Mon Jul 06, 2009 10:54 pm
- Forum: PSP Development
- Topic: gpio question
- Replies: 9
- Views: 4529
- Sun Jul 05, 2009 12:34 am
- Forum: PSP Development
- Topic: gpio question
- Replies: 9
- Views: 4529
- Sat Jul 04, 2009 11:09 pm
- Forum: PSP Development
- Topic: gpio question
- Replies: 9
- Views: 4529
gpio question
looking at lowio.prx I discovered how sceGpioPortRead, sceGpioPortSet and sceGpioPortClear are defined: int sceGpioPortRead () { return = *((int *) 0xBE240004); } void sceGpioPortSet (int arg1) { *(&am...
- Tue Jun 30, 2009 6:12 am
- Forum: PSP Development
- Topic: Some troubles with sceLed lib and nidresolver
- Replies: 23
- Views: 16207
- Tue Jun 30, 2009 4:10 am
- Forum: PSP Development
- Topic: sysevents list
- Replies: 0
- Views: 1289
sysevents list
is there somewhere a documented list of psp sysevents?
all what i found is http://forums.ps2dev.org/viewtopic.php?t=10570
but i don't understand very well from that list what each ev_id means...
all what i found is http://forums.ps2dev.org/viewtopic.php?t=10570
but i don't understand very well from that list what each ev_id means...
- Tue Jun 30, 2009 12:59 am
- Forum: PSP Development
- Topic: Some troubles with sceLed lib and nidresolver
- Replies: 23
- Views: 16207
- Wed Jun 24, 2009 10:20 pm
- Forum: PSP Development
- Topic: reboot psp and load a custom ipl
- Replies: 8
- Views: 6295
- Wed Jun 24, 2009 7:27 pm
- Forum: PSP Development
- Topic: reboot psp and load a custom ipl
- Replies: 8
- Views: 6295
- Wed Jun 24, 2009 1:17 am
- Forum: PSP Development
- Topic: reboot psp and load a custom ipl
- Replies: 8
- Views: 6295
reboot psp and load a custom ipl
is it possible? let me explain you.. I want to be able to lauch the 1.50 fw installed on ms (with time machine) by lauching an user application from the "game" menu, because afaik i need to manually remove and reinsert the battery... if not 1.50 also ddc with "test m33" feature a...
- Tue Jun 16, 2009 4:59 am
- Forum: PSP Development
- Topic: pspLed library
- Replies: 2
- Views: 3143
pspLed library
I decided to reverse the simple led.prx module. Since the current sdk doesn't have prototypes for that library, i prepared the header file. I would have made a patch but i don't know how to insert a new library... i think that the whole makefile has to be changes, so... i don't know. here is the hea...