Search found 30 matches

by floorball92
Mon Feb 23, 2009 5:20 am
Forum: PSP Development
Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
Replies: 32
Views: 34737

does it also work on leopard??
by floorball92
Thu Aug 14, 2008 11:55 pm
Forum: PSP Development
Topic: number Keyboard
Replies: 10
Views: 4205

oh yes, please give me the class. But is it possible to use the dot with the "only Number Sony OSK" ??
by floorball92
Thu Aug 14, 2008 1:27 am
Forum: PSP Development
Topic: number Keyboard
Replies: 10
Views: 4205

Thank you.

I thougt it, but its better to ask then do it on my own work and then see, that it wasn' t nessesary.

Bye, Sebastian
by floorball92
Wed Aug 13, 2008 10:50 pm
Forum: PSP Development
Topic: number Keyboard
Replies: 10
Views: 4205

number Keyboard

Hello,

I need an onscreen keyboard. The special thing is, that there only should be the numbers 0-9 and the dot. Is there an finish sript or do I have to create it on my own work??

Bye, Sebastian
by floorball92
Sat Jul 12, 2008 3:43 am
Forum: PSP Development
Topic: PSP IDE (Developement Environment)
Replies: 21
Views: 7426

I use eclipse for this job, maybe you could try it.
by floorball92
Wed May 14, 2008 3:02 am
Forum: PSP Development
Topic: Sony OSK
Replies: 12
Views: 4600

I copyed it, bit my SDK doesn' t find it, can you please paste a uncompilled version??
by floorball92
Tue May 13, 2008 10:12 pm
Forum: PSP Development
Topic: Sony OSK
Replies: 12
Views: 4600

Hi, thanks for this link, first I have to fix my SDK problem ( http://forums.ps2dev.org/viewtopic.php?t=10311 ), but if this is fine, I will test your source and maybe it will help, bye. ps: On your Website, there is an mistake. Your Header with navigation is not in the middeln and there are two of ...
by floorball92
Tue May 13, 2008 10:06 pm
Forum: PSP Development
Topic: New SDK
Replies: 0
Views: 1091

New SDK

Oh, somathing really bad happens. Yesterday, as I tryed to compill a new version of a Homebrew, my SDK said Good Bye, all was full of Errors. First I was wondering, so I tryed to compille the native hello World App, but it wasn' t better. In answer of this, I reinstalled my Toolchain and my CYGWIN (...
by floorball92
Thu May 08, 2008 2:54 am
Forum: PSP Development
Topic: Sony OSK
Replies: 12
Views: 4600

what do you think, when is it ready??
by floorball92
Thu May 08, 2008 1:21 am
Forum: PSP Development
Topic: Sony OSK
Replies: 12
Views: 4600

that' s perfect, but why do I get:

Administrator@home-pc ~/testOSK
$ make
e:/pspsdk/psp/sdk/lib/build.mak:176: *** multiple target patterns. Stop.

I know, I' m to uninteligent for it, but I need it.
by floorball92
Thu May 08, 2008 12:22 am
Forum: PSP Development
Topic: Sony OSK
Replies: 12
Views: 4600

there wasn' t a folder called OSK or something like this, means, I don' t found something which helps me.
by floorball92
Wed May 07, 2008 11:52 pm
Forum: PSP Development
Topic: Sony OSK
Replies: 12
Views: 4600

Sony OSK

Hey, Sorry for getting on your nerves but my know-how with the utilys of sony aren' t really good. I want to use the OSK by Sony but all I found was a 3.70 M33 Sample without Makefile, so it doesn' t work in my SDK. Can you give me an more actuall Link to a sample with Makefile?? Thanks a lot! Floor...
by floorball92
Fri May 02, 2008 5:24 pm
Forum: PSP Development
Topic: Savedata?
Replies: 8
Views: 2566

OK, now it works.

In the sample there is the file data.h with the pictures in hex, should I make my Pictures with bin2c in Hex Code??
by floorball92
Fri May 02, 2008 4:46 am
Forum: PSP Development
Topic: Savedata?
Replies: 8
Views: 2566

and like vever a sample that doesn' t work in my sdk. I think he has forgotten to initialize his savadata. Don' t know, I will try a bit with it and then answer.
by floorball92
Fri May 02, 2008 3:04 am
Forum: PSP Development
Topic: Savedata?
Replies: 8
Views: 2566

yes, but where lies this sample folder, because it isn' t in the root.
by floorball92
Fri May 02, 2008 2:48 am
Forum: PSP Development
Topic: Savedata?
Replies: 8
Views: 2566

Yes, i found it, but there are only the prototypes: int sceUtilitySavedataInitStart(SceUtilitySavedataParam * params); int sceUtilitySavedataGetStatus(void); int sceUtilitySavedataShutdownStart(void); void sceUtilitySavedataUpdate(int unknown); I don' t found the sample, can you please give me the p...
by floorball92
Fri May 02, 2008 12:53 am
Forum: PSP Development
Topic: Savedata?
Replies: 8
Views: 2566

Savedata?

Hey,

I remember, that I haved read something in an Lib, that you can use it to work with savedatas, but firstly I' ve forgotton, which the name of it was and secondly, I'm interessted, if it' s confortable to work with it or is it more work the usefull??
by floorball92
Tue Apr 22, 2008 9:58 pm
Forum: PSP Development
Topic: Files in eboot for single file programs
Replies: 25
Views: 10593

Oh, that' s nothing for me cause I' m using the OSL to make my Programms. Then I will have to load them from Memory, if it' s only for normal graphics.c.
by floorball92
Tue Apr 22, 2008 1:00 am
Forum: PSP Development
Topic: Files in eboot for single file programs
Replies: 25
Views: 10593

OK, but how to use the picture than in the file, I mean, bin2c makes my .png to a c file, and in this c file, there is my image in hey, but there is only the hex code, so I don' t know, how to blit it. Could you please explain this??
by floorball92
Tue Apr 22, 2008 12:55 am
Forum: PSP Development
Topic: using ADHOC
Replies: 23
Views: 5656

I changed the path and get this:

Code: Select all

**** Build of configuration Default for project adhoc ****

make all 
make: *** No rule to make target `all'.  Stop.
by floorball92
Sun Apr 20, 2008 9:14 pm
Forum: PSP Development
Topic: using ADHOC
Replies: 23
Views: 5656

http://rafb.net/p/94oL8w72.html

This works not so really good
by floorball92
Sun Apr 20, 2008 6:15 am
Forum: PSP Development
Topic: Save Images and Sound in .PBP
Replies: 6
Views: 2811

I only could find, how to put a preview pic and something like this in the homebrew, but not, how to storage the images used in the Homebrew in the EBOOT.

If they explain how to do this, but I have overreden it, please tell me.
by floorball92
Sun Apr 20, 2008 5:50 am
Forum: PSP Development
Topic: Save Images and Sound in .PBP
Replies: 6
Views: 2811

Save Images and Sound in .PBP

Hey Guys,

can someone tell me, how to save the sounds and Images and maybe .txt Files ( not so important ) in an EBOOT?? There are so much EBOOT' s using Images, where no Images are in the flder, so Iit can' t be so difficult, I think
by floorball92
Sun Apr 20, 2008 4:53 am
Forum: PSP Development
Topic: using ADHOC
Replies: 23
Views: 5656

using ADHOC

Hi guys, I need your help. I' m planing a new projetc needing ADHOC, the problem is, that I don' t know, how to use ADHOC. Kann someone post me a link to a Tut?? I want to know, how to build the connection, how to use it, mainly all. I now something about the C Programming but I' m not a pro, so giv...
by floorball92
Wed Apr 09, 2008 11:16 pm
Forum: PSP Development
Topic: psplibraries problem
Replies: 10
Views: 3338

But where must i insert this?ß In the project?? In the build.mak and where in the file must I insert it??
by floorball92
Wed Apr 09, 2008 1:34 am
Forum: PSP Development
Topic: psplibraries problem
Replies: 10
Views: 3338

damn, I' ve installed freetype single, it work correctly but when i compilled my source code, i get the same error like at the beginn of the page. I don' t know, why, it must be correctly installed.
by floorball92
Tue Apr 08, 2008 2:40 am
Forum: PSP Development
Topic: psplibraries problem
Replies: 10
Views: 3338

I don' t get it work. Can someone give me an easy way to install freetype alone. I just searched in google, but there are only sides about the php freetype, and that sucks, because i would have to search in hundreds of sides for this tut for psp or something like this. Thanks a lot.
by floorball92
Sat Apr 05, 2008 10:18 pm
Forum: PSP Development
Topic: psplibraries problem
Replies: 10
Views: 3338

this time this: http://rafb.net/p/sffPcn35.txt but other question, what kann I do, that this error doesen' t come in gcc?? $ make psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION= 390 -c -o main.o main.c In file included from graphics.h:4, from main.c:14: /usr/local/ps...
by floorball92
Sat Apr 05, 2008 7:10 am
Forum: PSP Development
Topic: Cygwin\Toolchain problem
Replies: 6
Views: 3133

Otherwise, you can use my precompilled toolchain:

http://rapidshare.com/files/102575771/pspdev.rar.html

There must be an Manual in The Archiv but i will describe the installation here a second time:

copy pspdev from the archiv to cygwin/usr/local

thats all!

Have fun with it!
by floorball92
Sat Apr 05, 2008 5:58 am
Forum: PSP Development
Topic: psplibraries problem
Replies: 10
Views: 3338

psplibraries problem

Hi, i' ve got a Problem. I tryed top install the library package psplibraries and get an error at end of my installation. I' dont know, why and how to fix it. I posted the message of gcc http://rafb.net/p/GM3e9f44.txt but there wasn' t the whole message of gcc anymore, but maybe someone here helps t...