Search found 13 matches
- Wed Sep 02, 2009 4:55 pm
- Forum: PSP Development
- Topic: Physics engine for PSP
- Replies: 7
- Views: 3394
- Tue Mar 17, 2009 3:41 am
- Forum: PSP Development
- Topic: OpenAL
- Replies: 12
- Views: 7078
- Sat Feb 28, 2009 6:31 am
- Forum: PSP Development
- Topic: Creating display list after sceGumPerspective ??
- Replies: 0
- Views: 1155
Creating display list after sceGumPerspective ??
Hi I'm researching how to get better performance in my new game and I have problems with display list.... -_-' Big question is - Do I need to create display list before setting sceGumPerspective or sceGumOrtho ? Here I'm explaining - I'm initializing GU, next creating display list for small cube and...
- Wed Jan 07, 2009 6:53 pm
- Forum: PSP Development
- Topic: Bullet Physics for PSP
- Replies: 1
- Views: 1702
Bullet Physics for PSP
Hi. I was able to build Bullet engine vr. 2.70 for psp and I want share some code - maybe it will be useful for someone. Library and 2 small demos are here - http://drakon.xxl-web.pl/wp-content/bullet-2.70_psp.rar . In both demos press L and R trigger to rotate camera.In first one press X to add new...
- Thu Jul 17, 2008 5:26 pm
- Forum: PSP Development
- Topic: Soft bodies physic
- Replies: 12
- Views: 5299
- Sat Jul 05, 2008 9:25 am
- Forum: PSP Development
- Topic: Soft bodies physic
- Replies: 12
- Views: 5299
Sorry for this spamming... I changed rendering from pspGL to GU, changed the way that physic is updated and the jump of the performance was quite Big!!! :) Here it is : http://drakon.xxl-web.pl/psp/PSP_JellyPhysic2.rar Controls didn't changed. This is only test - after cleaning some bugs (crush at e...
- Fri Jul 04, 2008 6:51 pm
- Forum: PSP Development
- Topic: Soft bodies physic
- Replies: 12
- Views: 5299
- Fri Jul 04, 2008 7:17 am
- Forum: PSP Development
- Topic: Soft bodies physic
- Replies: 12
- Views: 5299
I've played with your code and got it to work with any fw, this was the change... Thanks for tip, strangely it crushed on my slim -_- Could you send me your modified code? I cleaned some duplicated code and put psp version in svn repository here: http://jphysicmod.googlecode.com/svn/trunk/ (with no...
- Thu Jul 03, 2008 5:41 pm
- Forum: PSP Development
- Topic: Soft bodies physic
- Replies: 12
- Views: 5299
- Wed Jul 02, 2008 7:01 pm
- Forum: PSP Development
- Topic: Soft bodies physic
- Replies: 12
- Views: 5299
Hi once again. If someone is interested I made quick test for PSP : http://drakon.xxl-web.pl/psp/PSP_JellyPhysic.rar On square and circle bodies are added, on triangle you can drag bodies. Exit is on the start button. There is still much more to do... optimize more, clean code, remove bugs (memory i...
- Wed Jun 25, 2008 8:57 pm
- Forum: PSP Development
- Topic: Soft bodies physic
- Replies: 12
- Views: 5299
Soft bodies physic
Hi everyone. It's not a homebrew for PSP - yet, but maybe someone could find this useful. I converted walaber JellyPysic engine from C# to C++ and it's working quite nice :> Here is last code - http://drakon.xxl-web.pl/projects/JellyPhysic_cpp_0_1.rar with some small test that use OpenGl to render s...
- Mon Jun 23, 2008 11:06 pm
- Forum: Help Wanted Requests
- Topic: [PSP] Help request with Soft Body Physic
- Replies: 0
- Views: 7369
[PSP] Help request with Soft Body Physic
Hi everyone I think that this is right place to write this post - I hope so. Some time ago I found some very interesting paper about soft body physic in here : http://panoramix.ift.uni.wroc.pl/~maq/eng/index.php and the paper is here - http://panoramix.ift.uni.wroc.pl/~maq/soft2d/howtosoftbody.pdf t...
- Tue Apr 15, 2008 8:17 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159970