Search found 11 matches
- Sat Jan 30, 2010 1:30 am
- Forum: PSP Development
- Topic: Reading the depthbuffer - Problem with format?
- Replies: 6
- Views: 4813
- Tue Jan 19, 2010 12:36 am
- Forum: PSP Development
- Topic: shadows...
- Replies: 12
- Views: 25589
- Sat Jan 16, 2010 1:09 pm
- Forum: PSP Development
- Topic: shadows...
- Replies: 12
- Views: 25589
- Wed Dec 30, 2009 2:09 am
- Forum: PSP Development
- Topic: shadows...
- Replies: 12
- Views: 25589
shadowmap implementantion modifying SDK reflexion sample. ---------------------------------------------------------------------------- #include <pspkernel.h> #include <pspdisplay.h> #include <pspdebug.h> #include <stdlib.h> #include <stdio.h> #include <math.h> #include <string.h> #include <pspgu.h> ...
- Fri Dec 25, 2009 2:30 am
- Forum: PSP Development
- Topic: Depth buffer in VRAM + magic at VRAM+2Mbytes
- Replies: 14
- Views: 8525
- Tue Dec 22, 2009 12:26 am
- Forum: PSP Development
- Topic: shadows...
- Replies: 12
- Views: 25589
shadows...
gta chinatown wars apparently uses stencil shadow volume, but for a scene where there are many shadow cast objects, this technique can be a great performance hit. does anyone know how shadows are achieved in silent hill game? Based in artifacts sometimes visible in the edges of shadows, the techniqu...
- Sun Nov 15, 2009 12:04 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 58435
- Sat Nov 14, 2009 1:01 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 58435
- Thu Sep 03, 2009 2:35 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 568393
Add network support...
Add network support...
maybe using udp tunneling like CIPE, OpenVPN or other protocol that suport tunneling and bridging.
maybe using udp tunneling like CIPE, OpenVPN or other protocol that suport tunneling and bridging.
- Wed Apr 23, 2008 10:10 pm
- Forum: PSP Development
- Topic: libpspgum_vfpu curiosity
- Replies: 3
- Views: 2463
damn.. damn.. newer libpspgum_vfpu are pure vfpu, my lib is outdated. -------------------------------------------------------------------------------------- void sceGumPerspective(float fovy, float aspect, float near, float far) { pspvfpu_use_matrices(gum_vfpucontext, VMAT3, VMAT0 | VMAT1); __asm__ ...
- Wed Apr 23, 2008 11:48 am
- Forum: PSP Development
- Topic: libpspgum_vfpu curiosity
- Replies: 3
- Views: 2463
libpspgum_vfpu curiosity
libpspgum_vfpu still uses sinf and cosf instead of vfpu_sinf and vfpu_cosf. Why?!?