Search found 33 matches
- Sat Sep 20, 2008 3:55 am
- Forum: PSP Development
- Topic: DS Emulator For Psp!?!?!?!
- Replies: 10
- Views: 4219
- Sat Sep 20, 2008 12:08 am
- Forum: PSP Development
- Topic: DS Emulator For Psp!?!?!?!
- Replies: 10
- Views: 4219
- Tue Sep 16, 2008 12:19 am
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Mon Sep 15, 2008 3:16 pm
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Mon Sep 15, 2008 3:31 am
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Mon Sep 15, 2008 12:18 am
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
I have another question but for vcmp f1,rs which are the conditions?
Can you help me, please?
Code: Select all
VFPU_EZ, VFPU_EN, VFPU_EI, VFPU_ES, VFPU_NZ, VFPU_NN, VFPU_NI, VFPU_NS
- Sun Sep 14, 2008 11:08 pm
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
thanks I found it but your site is very confused ;)
http://wiki.fx-world.org/doku.php?id=general:cycles and http://forums.ps2dev.org/viewtopic.php?t=6929. The search button doesnt work :( google is better.
http://wiki.fx-world.org/doku.php?id=general:cycles and http://forums.ps2dev.org/viewtopic.php?t=6929. The search button doesnt work :( google is better.
- Sun Sep 14, 2008 3:41 pm
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Wed Sep 10, 2008 2:27 am
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Wed Sep 10, 2008 2:08 am
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Wed Sep 10, 2008 1:38 am
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Wed Sep 10, 2008 12:49 am
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Tue Sep 09, 2008 10:36 pm
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Sun Sep 07, 2008 2:32 am
- Forum: PSP Development
- Topic: Prx decryption kill me...
- Replies: 6
- Views: 2873
- Fri Sep 05, 2008 4:03 pm
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
ok thanks again, I have another question with this ASM instruction vadd.p R100, R000, R020 it puts the sum in the matrix 1 from matrix 0 but which are registers used? 100 = 000+020 110 = 010+030 |000|001|002|003| |100|101|102|103| |010|011|012|013| |110|111|112|113| |020|021|022|023| |120|121|122|12...
- Thu Sep 04, 2008 2:34 pm
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
- Thu Sep 04, 2008 4:53 am
- Forum: PSP Development
- Topic: VFPU opcodes and register
- Replies: 26
- Views: 10713
VFPU opcodes and register
Hi all, Im working on my emu and Im writing the code about the VFPU. On this http://hitmen.c02.at/files/yapspd/psp_doc/ I found these opcodes vone.s rd 0xd0070000 110100 000 0000111 0 0000000 0 ddddddd SetVectorOne.Single vone.p rd 0xd0070080 110100 000 0000111 0 0000000 1 ddddddd SetVectorOne.Pair ...
- Mon Aug 25, 2008 8:53 pm
- Forum: PSP Development
- Topic: newbie quesion: is there a psp simulator for debugging
- Replies: 5
- Views: 2295
you can use my emu http://actarus1000.googlepages.com/actarushomepage
- Wed Jul 30, 2008 10:24 pm
- Forum: PSP Development
- Topic: New psp emulator in Java
- Replies: 28
- Views: 13457
- Tue Jul 01, 2008 2:36 pm
- Forum: PSP Development
- Topic: How does the commercial roms start?
- Replies: 20
- Views: 8429
- Tue Jul 01, 2008 4:30 am
- Forum: PSP Development
- Topic: How does the commercial roms start?
- Replies: 20
- Views: 8429
- Tue Jul 01, 2008 2:52 am
- Forum: PSP Development
- Topic: How does the commercial roms start?
- Replies: 20
- Views: 8429
- Mon Jun 30, 2008 11:04 pm
- Forum: PSP Development
- Topic: How does the commercial roms start?
- Replies: 20
- Views: 8429
- Mon Jun 30, 2008 5:26 pm
- Forum: PSP Development
- Topic: How does the commercial roms start?
- Replies: 20
- Views: 8429
How does the commercial roms start?
Hi all
Im working on my emulator and Im loading a commercial rom. In the file ISO I found 2 binary file BOOT.BIN and EBOOT.BIN. What are they?
Waht my emulator must load?
Thanks all for answers.
Im working on my emulator and Im loading a commercial rom. In the file ISO I found 2 binary file BOOT.BIN and EBOOT.BIN. What are they?
Waht my emulator must load?
Thanks all for answers.
- Sun Jun 01, 2008 12:05 pm
- Forum: PSP Development
- Topic: Sam a new PSP Emulator for PC
- Replies: 9
- Views: 4775
- Sun Jun 01, 2008 12:39 am
- Forum: PSP Development
- Topic: Sam a new PSP Emulator for PC
- Replies: 9
- Views: 4775
- Sat May 31, 2008 3:13 pm
- Forum: PSP Development
- Topic: Sam a new PSP Emulator for PC
- Replies: 9
- Views: 4775
- Fri May 30, 2008 7:43 pm
- Forum: PSP Development
- Topic: Sam a new PSP Emulator for PC
- Replies: 9
- Views: 4775
- Fri May 30, 2008 5:02 am
- Forum: PSP Development
- Topic: Sam a new PSP Emulator for PC
- Replies: 9
- Views: 4775
Sam a new PSP Emulator for PC
Here's a new emulator for PC, Sam. Now it runs some pspsdk examples and I need of infos on hardware I/O ports. I hope in you.
- Mon May 26, 2008 11:53 pm
- Forum: PSP Development
- Topic: Multitextures
- Replies: 0
- Views: 1062
Multitextures
Hi all
Does the psp support the multitextures? Or is it only a mipmap level?
Does the psp support the multitextures? Or is it only a mipmap level?