Search found 33 matches

by Actarus
Sat Sep 20, 2008 3:55 am
Forum: PSP Development
Topic: DS Emulator For Psp!?!?!?!
Replies: 10
Views: 4219

Just anyway the psp is better.
by Actarus
Sat Sep 20, 2008 12:08 am
Forum: PSP Development
Topic: DS Emulator For Psp!?!?!?!
Replies: 10
Views: 4219

it's impossible because the ds is dual core, baby :D
by Actarus
Tue Sep 16, 2008 12:19 am
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

For vcmp.s EZ,S000 with S000 == 2 it returns 0xE I think it's good, but form same values with vcmp.q NZ,R000 it returns 0x3F, why?

EDIT :

OK solved, i didnt initialize the matrix OMG it happens :)
by Actarus
Mon Sep 15, 2008 3:16 pm
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

Another question now on vcmp.* and VFPU_CC, I have this code a = 1; b = 0; __asm volatile ( "mtv %1,S000\n" "vcmp.s NZ,S000\n" "mfvc %0,$131\n" : "=r"(i) : "r"(a), "r"(b&#4...
by Actarus
Mon Sep 15, 2008 3:31 am
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

Thanks again you are very patient :)
by Actarus
Mon Sep 15, 2008 12:18 am
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

I have another question but for vcmp f1,rs which are the conditions?

Code: Select all

VFPU_EZ,	VFPU_EN,	VFPU_EI,	VFPU_ES,	VFPU_NZ,	VFPU_NN,	VFPU_NI,	VFPU_NS
Can you help me, please?
by Actarus
Sun Sep 14, 2008 11:08 pm
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

thanks I found it but your site is very confused ;)

http://wiki.fx-world.org/doku.php?id=general:cycles and http://forums.ps2dev.org/viewtopic.php?t=6929. The search button doesnt work :( google is better.
by Actarus
Sun Sep 14, 2008 3:41 pm
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

Again :) where can I find all VFPU opcodes? And their funcs?
by Actarus
Wed Sep 10, 2008 2:27 am
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

yes now it works with aligned and unaligned memory. OMG now it works also with O2.
by Actarus
Wed Sep 10, 2008 2:08 am
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

may be but form main.s (the asm file from gcc) #APP mtv $3, S000 mtv $4, S001 mtv $3, S002 mtv $4, S003 mtv $3, S010 mtv $4, S011 mtv $3, S012 mtv $4, S013 mtv $3, S020 mtv $4, S021 mtv $3, S022 mtv $4, S023 mtv $3, S030 mtv $4, S031 mtv $3, S032 mtv $4, S033 usv.q C000,0($2) usv.q C...
by Actarus
Wed Sep 10, 2008 1:38 am
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

I dont know but if i write this it doesnt work, float mtx[2000],*pf; pf = mtx; __asm volatile( "usv.q C000,%0\n" "usv.q C010,16+%0\n" "usv.q C020,32+%0\n" "usv.q C030,48+%0\n" : "=m"(pf) : "...
by Actarus
Wed Sep 10, 2008 12:49 am
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

it doesnt work, with aligned and unligned memory.
by Actarus
Tue Sep 09, 2008 10:36 pm
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

I tried qith this examples but it shows only zero, why? Can you help me? float f,*pf,a,b,mtx[132]; unsigned int i,i1; pspDebugScreenSetBackColor(0); pspDebugScreenSetTextColor(0xFFFFFFFF); pspDebugScreenInit(); i = (int)...
by Actarus
Sun Sep 07, 2008 2:32 am
Forum: PSP Development
Topic: Prx decryption kill me...
Replies: 6
Views: 2873

Where is the module pspdecrypt.prx?
by Actarus
Fri Sep 05, 2008 4:03 pm
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

ok thanks again, I have another question with this ASM instruction vadd.p R100, R000, R020 it puts the sum in the matrix 1 from matrix 0 but which are registers used? 100 = 000+020 110 = 010+030 |000|001|002|003| |100|101|102|103| |010|011|012|013| |110|111|112|113| |020|021|022|023| |120|121|122|12...
by Actarus
Thu Sep 04, 2008 2:34 pm
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

Thanks for help, but where? SVN? It doenst work.
But for VFPU opcodes that uses the matrices is it the first value?
by Actarus
Thu Sep 04, 2008 4:53 am
Forum: PSP Development
Topic: VFPU opcodes and register
Replies: 26
Views: 10713

VFPU opcodes and register

Hi all, Im working on my emu and Im writing the code about the VFPU. On this http://hitmen.c02.at/files/yapspd/psp_doc/ I found these opcodes vone.s rd 0xd0070000 110100 000 0000111 0 0000000 0 ddddddd SetVectorOne.Single vone.p rd 0xd0070080 110100 000 0000111 0 0000000 1 ddddddd SetVectorOne.Pair ...
by Actarus
Wed Jul 30, 2008 10:24 pm
Forum: PSP Development
Topic: New psp emulator in Java
Replies: 28
Views: 13457

I think you must work hard. Good Luck
by Actarus
Tue Jul 01, 2008 2:36 pm
Forum: PSP Development
Topic: How does the commercial roms start?
Replies: 20
Views: 8429

yes umd emulation is very hard. I must have 2 pc for debug, now i must purchase.
by Actarus
Tue Jul 01, 2008 4:30 am
Forum: PSP Development
Topic: How does the commercial roms start?
Replies: 20
Views: 8429

cool :( i must
by Actarus
Tue Jul 01, 2008 2:52 am
Forum: PSP Development
Topic: How does the commercial roms start?
Replies: 20
Views: 8429

OMG what it happens? How can i decrypt the eboot.bin in my emulator?
Where is the source code. OMG again I cant understand.

* * * EDIT * _ * i can release the source code of my emulator if you want.
by Actarus
Mon Jun 30, 2008 11:04 pm
Forum: PSP Development
Topic: How does the commercial roms start?
Replies: 20
Views: 8429

decrypt? how?
by Actarus
Mon Jun 30, 2008 5:26 pm
Forum: PSP Development
Topic: How does the commercial roms start?
Replies: 20
Views: 8429

How does the commercial roms start?

Hi all

Im working on my emulator and Im loading a commercial rom. In the file ISO I found 2 binary file BOOT.BIN and EBOOT.BIN. What are they?
Waht my emulator must load?

Thanks all for answers.
by Actarus
Sun Jun 01, 2008 12:05 pm
Forum: PSP Development
Topic: Sam a new PSP Emulator for PC
Replies: 9
Views: 4775

Sorry now im busy with emulator and I cant work on Linux in the next future...
by Actarus
Sun Jun 01, 2008 12:39 am
Forum: PSP Development
Topic: Sam a new PSP Emulator for PC
Replies: 9
Views: 4775

1) Im using an interpreter, it's incomplete now :)

2) static set of emulated SCE and they are ... :)
by Actarus
Sat May 31, 2008 3:13 pm
Forum: PSP Development
Topic: Sam a new PSP Emulator for PC
Replies: 9
Views: 4775

Today there is a link, all suggestion are important, thanks
by Actarus
Fri May 30, 2008 7:43 pm
Forum: PSP Development
Topic: Sam a new PSP Emulator for PC
Replies: 9
Views: 4775

:) yes Im very corious and I want know the I/O port for better emualtions. But now Im using the HLE, there arent info on hardware.
by Actarus
Fri May 30, 2008 5:02 am
Forum: PSP Development
Topic: Sam a new PSP Emulator for PC
Replies: 9
Views: 4775

Sam a new PSP Emulator for PC

Here's a new emulator for PC, Sam. Now it runs some pspsdk examples and I need of infos on hardware I/O ports. I hope in you.
by Actarus
Mon May 26, 2008 11:53 pm
Forum: PSP Development
Topic: Multitextures
Replies: 0
Views: 1062

Multitextures

Hi all

Does the psp support the multitextures? Or is it only a mipmap level?