Search found 18 matches
- Sat Aug 09, 2008 7:13 am
- Forum: PSP Development
- Topic: "PSP Home" A good idea?
- Replies: 4
- Views: 3640
Home for psp is a good idea, but waiting for sony is endless. We have to make a 'home-like game' by ourselves. This is how I see it: - make a 3d map reader (already exists, cspsp etc) - draw a person - use wifi to send/receive data to/from a server - draw other users It's like a online game. If I'm ...
- Tue Aug 05, 2008 7:22 am
- Forum: PSP Development
- Topic: [TUTORIAL]How to program in D on the PSP!!!
- Replies: 15
- Views: 11822
- Tue Aug 05, 2008 7:15 am
- Forum: PSP Development
- Topic: Camera port hacking
- Replies: 3
- Views: 2203
- A bridge cable is impossible. You will have to make a bridge for the power connection. . . - high quality video streaming will be slow for the psp. maybe it should work, but with a low framerate - no prx to kill the redlight. - i don't think there are TECHNICAL details of the cam. non-technical de...
- Mon Aug 04, 2008 7:18 am
- Forum: PSP Development
- Topic: [TUTORIAL]How to program in D on the PSP!!!
- Replies: 15
- Views: 11822
- Mon Aug 04, 2008 7:14 am
- Forum: PSP Development
- Topic: How do I slow down the main game loop?
- Replies: 3
- Views: 1658
- Fri Aug 01, 2008 8:48 am
- Forum: PSP Development
- Topic: Browsing and Moving Files on Memstick C++, Playlist Selector
- Replies: 17
- Views: 6587
- Fri Aug 01, 2008 7:40 am
- Forum: PSP Development
- Topic: Browsing and Moving Files on Memstick C++, Playlist Selector
- Replies: 17
- Views: 6587
- Fri Aug 01, 2008 7:34 am
- Forum: PSP Development
- Topic: Browsing and Moving Files on Memstick C++, Playlist Selector
- Replies: 17
- Views: 6587
- Tue Jul 29, 2008 7:59 pm
- Forum: PSP Development
- Topic: Little help with augmented reality
- Replies: 13
- Views: 6212
- Tue Jul 29, 2008 6:10 pm
- Forum: PSP Development
- Topic: Find pixel coordinates by color
- Replies: 6
- Views: 2341
Euhmm, who is here the baby? YOU not me. I was just asking if there was any function. I KNOW that i can do it with the graphics library and a FOR loop. So again: I'm trying to find a function that gets the x and y coordinates of a RED pixel on screen. Is there any function ? PS:this is not a forum f...
- Tue Jul 29, 2008 7:27 am
- Forum: PSP Development
- Topic: Find pixel coordinates by color
- Replies: 6
- Views: 2341
Find pixel coordinates by color
Hello.
I searched here, and i found nothing.
I'm trying to find a function that gets the x and y coordinates of a RED pixel on screen. Is there any function ?
Tnx.
(If no: do you know another way to do it?)
I searched here, and i found nothing.
I'm trying to find a function that gets the x and y coordinates of a RED pixel on screen. Is there any function ?
Tnx.
(If no: do you know another way to do it?)
- Mon Jul 14, 2008 6:19 am
- Forum: PSP Development
- Topic: Load Go!Cam Modules from an EBOOT?
- Replies: 10
- Views: 6132
- Tue Jul 08, 2008 7:29 am
- Forum: PSP Development
- Topic: sceKernelDevkitVersion: all possible returns...
- Replies: 15
- Views: 6972
Well, my point was to instead of reinstalling each fw just to grab the updater and psardump it and read the version.txt from there instead of flashing the firmware onto the psp. Possible but a big work. . . There's no need of doing that work. Just convert the returned int of scekernegetdev. . in de...
- Tue Jul 08, 2008 7:26 am
- Forum: PSP Development
- Topic: sceKernelDevkitVersion: all possible returns...
- Replies: 15
- Views: 6972
no you don't need buffers or what else. Just connect the usb to your computer and open the file with notepad xD OMG you are stupid. . . Do you know why he's searching all these 'hex codes' ? He did it to print out the fw in a HB, not on the PC. Who isn't reading the whole post? Not me. . , but you....
- Sat Jul 05, 2008 8:22 pm
- Forum: PSP Development
- Topic: sceKernelDevkitVersion: all possible returns...
- Replies: 15
- Views: 6972
- Sat Jul 05, 2008 8:01 am
- Forum: PSP Development
- Topic: sceKernelDevkitVersion: all possible returns...
- Replies: 15
- Views: 6972
This is so easy. . .
Think a bit more next time. :
http://maxypsp.gethost.be/Wiki/index.ph ... re_Version
(Tnx to team Chilt)
Cyaa
Think a bit more next time. :
http://maxypsp.gethost.be/Wiki/index.ph ... re_Version
(Tnx to team Chilt)
Cyaa
- Fri Jun 20, 2008 3:12 am
- Forum: PSP Development
- Topic: Every single PRX fails to run in 3.40 Time Machine. 8002013C
- Replies: 3
- Views: 2017
- Fri Jun 20, 2008 2:02 am
- Forum: PSP Development
- Topic: Calculate total time with min and sec.
- Replies: 10
- Views: 4349
Question dev, your code works, but what if there's only a difference of seconds ?
You have to add something like :
Cy
You have to add something like :
Code: Select all
if(startmin == endmin){
//calculate your seconds
}