Search found 10 matches

by jmdetiege
Wed Sep 24, 2008 5:47 am
Forum: PS3 Development
Topic: sixaxis or userinput with BD-J
Replies: 6
Views: 5312

Yes it's work fine, i'm just have to repaint my Screen object.

Another question, do you know how to ask and save a user input ?

Tks again mc !!

Jm
by jmdetiege
Tue Sep 23, 2008 2:57 am
Forum: PS3 Development
Topic: sixaxis or userinput with BD-J
Replies: 6
Views: 5312

Tks again,

yes i don't give the Screen classe code because this is the default Screen class gived with th bd-j samples.
There's a "Paint" function in this class.

I'm tried to use it and say you it's ok.

I'm thinking that's fired up when a message was put in the list.

A+

jm
by jmdetiege
Fri Sep 19, 2008 7:09 am
Forum: PS3 Development
Topic: sixaxis or userinput with BD-J
Replies: 6
Views: 5312

Hello I implement the function but i'm not able to display a message on the screen. I have this in my Xlet: public class MyXlet implements Xlet, UserEventListener{ private HScene scene; private Container gui; private XletContext context; private final ArrayList messages = new ArrayList(); private Us...
by jmdetiege
Fri Sep 19, 2008 5:23 am
Forum: PS3 Development
Topic: sixaxis or userinput with BD-J
Replies: 6
Views: 5312

Thank you so much, i'm try it and you the result asap.
by jmdetiege
Tue Sep 16, 2008 9:10 pm
Forum: PS3 Development
Topic: sixaxis or userinput with BD-J
Replies: 6
Views: 5312

sixaxis or userinput with BD-J

Hello, After file access,internet access, it's now time to user input, sixaxis/dualshock use with BD-J. After a lot of search, i'm trying some samples (there are few sample) with ControllerListener, UserEvent, UserEventListener but nothing work. Somebody have some working samples, some support where...
by jmdetiege
Tue Sep 16, 2008 12:26 am
Forum: PS3 Development
Topic: BD-J and access to file
Replies: 2
Views: 3600

Tks, I'm trying that quickly
by jmdetiege
Fri Sep 12, 2008 11:59 pm
Forum: PS3 Development
Topic: BD-J and access to file
Replies: 2
Views: 3600

BD-J and access to file

hello, First excuse for my poor english, i'm french belgian. i'm newbie in PS3 dev and i'm try to begin with BD-J dev on PS3 Everywhere, i'm read that is not possible to access file with BD-J but i'm read that BD could have access to local 'optionnal'storage ans system 'mandatory' storage. Anyone ha...
by jmdetiege
Fri Jul 18, 2008 12:19 am
Forum: PSP Development
Topic: difference performance BTW usermode and kernelmode
Replies: 5
Views: 2766

it's my first develop and i'm use the oslibmod 1_0_1 and i don't see that it don't need kernel mode to playing MP3 (1_0_0 request kernel mode)

i think
by jmdetiege
Thu Jul 17, 2008 8:50 pm
Forum: PSP Development
Topic: difference performance BTW usermode and kernelmode
Replies: 5
Views: 2766

Hello, Tks for your reply. But my guess is that 8 MP3 decodings at the same time might be a little too much for the PSP memory- and power- wise. I think that'you right but do you know if streaming 8 WAV in // might be better than 8 MP3 in // (no decodings isn't it ?) I would use MP3 for the little s...
by jmdetiege
Thu Jul 17, 2008 1:36 am
Forum: PSP Development
Topic: difference performance BTW usermode and kernelmode
Replies: 5
Views: 2766

difference performance BTW usermode and kernelmode

Hello everybody, I'm new in forum and this is my first post => hi all. Sorry for my poor english, i'm belgian french. Do you know if it's a difference in performance between the 2 mode ? I've 2 HB with same code but first is in kernel mode (Kmode) and second in User mode (Umode). I'm streaming 8 MP3...