Thanks, I'll try that :)
Where should I place it?
Before the draw?
After?
Before input?
Search found 15 matches
- Mon Aug 04, 2008 5:43 am
- Forum: PSP Development
- Topic: How do I slow down the main game loop?
- Replies: 3
- Views: 1657
- Mon Aug 04, 2008 5:11 am
- Forum: PSP Development
- Topic: How do I slow down the main game loop?
- Replies: 3
- Views: 1657
How do I slow down the main game loop?
I tried sleep(1);, but that sleeps for one second, not one millisecond.
And 0.001 doesn't work at all.
How do you delay each loop?
And 0.001 doesn't work at all.
How do you delay each loop?
- Thu Jul 31, 2008 6:14 am
- Forum: PSP Development
- Topic: Is there a program that lets you play PSX games multiplayer?
- Replies: 1
- Views: 799
Is there a program that lets you play PSX games multiplayer?
Is there a program that let's you play multiplayer in PSX games through WiFi?
If there isn't; how hard would it be to make?
If there isn't; how hard would it be to make?
- Mon Jul 28, 2008 8:23 am
- Forum: PSP Development
- Topic: How do I write the text in printTextScreen(); ?
- Replies: 7
- Views: 3215
- Mon Jul 28, 2008 6:53 am
- Forum: PSP Development
- Topic: How do I write the text in printTextScreen(); ?
- Replies: 7
- Views: 3215
- Mon Jul 28, 2008 6:16 am
- Forum: PSP Development
- Topic: How do I write the text in printTextScreen(); ?
- Replies: 7
- Views: 3215
- Mon Jul 28, 2008 5:40 am
- Forum: PSP Development
- Topic: How do I write the text in printTextScreen(); ?
- Replies: 7
- Views: 3215
How do I write the text in printTextScreen(); ?
Another question how to write something :)
extern void printTextScreen(int x, int y, const char* text, u32 color);
How do I write the text?
I want it to show the value of this variable:
double dist;
But this doesn't work:
printTextScreen(32, 32, dist, 0xFFFFFFFF);
extern void printTextScreen(int x, int y, const char* text, u32 color);
How do I write the text?
I want it to show the value of this variable:
double dist;
But this doesn't work:
printTextScreen(32, 32, dist, 0xFFFFFFFF);
- Fri Jul 25, 2008 5:07 am
- Forum: PSP Development
- Topic: How do you write the color in drawLineScreen()?
- Replies: 3
- Views: 1767
- Thu Jul 24, 2008 4:36 pm
- Forum: PSP Development
- Topic: How do you write the color in drawLineScreen()?
- Replies: 3
- Views: 1767
How do you write the color in drawLineScreen()?
Yeah, I don't know what way to write the color.
drawLineScreen(ax, ay, bx, by, ??? );
So, for example, how do I draw a white line that's not transparent with this?
drawLineScreen(ax, ay, bx, by, ??? );
So, for example, how do I draw a white line that's not transparent with this?
- Sat Jul 19, 2008 10:05 am
- Forum: PSP Development
- Topic: Game background is flashing, character leaving trails
- Replies: 10
- Views: 2935
- Sat Jul 19, 2008 7:08 am
- Forum: PSP Development
- Topic: Game background is flashing, character leaving trails
- Replies: 10
- Views: 2935
- Sat Jul 19, 2008 4:30 am
- Forum: PSP Development
- Topic: Game background is flashing, character leaving trails
- Replies: 10
- Views: 2935
- Sat Jul 19, 2008 4:04 am
- Forum: PSP Development
- Topic: Game background is flashing, character leaving trails
- Replies: 10
- Views: 2935
- Sat Jul 19, 2008 3:42 am
- Forum: PSP Development
- Topic: Game background is flashing, character leaving trails
- Replies: 10
- Views: 2935
- Sat Jul 19, 2008 1:28 am
- Forum: PSP Development
- Topic: Game background is flashing, character leaving trails
- Replies: 10
- Views: 2935
Game background is flashing, character leaving trails
Hello :) I'm really new to PSP programming, but I've done a little C++ before. Anyway, I'm having trouble with my game. I'm trying to display a background and be able to move a character on the screen. So I made the background and the character in photoshop, saved as PNG. The character is transparen...