Search found 30 matches

by iceman755
Sun Oct 11, 2009 10:08 am
Forum: PSP Development
Topic: [HELP] How to test your applications
Replies: 6
Views: 2710

PSPLink is what you need, if I remember right it comes (or the source) in the sdk files.
by iceman755
Fri Oct 02, 2009 3:39 am
Forum: PSP Development
Topic: [GU] psp funny bug
Replies: 6
Views: 3428

I don't know a lot about GU (just very basic knowledge) but, You have to show some code, because, without code, it's hard to know that what you say is what you have coded, maybe there is no bug and just, You think you are doing one thing and coding another.
by iceman755
Thu Oct 01, 2009 10:35 am
Forum: PSP Development
Topic: how can I get some informations in XMB
Replies: 14
Views: 4835

Excuse me that I ask but, hooking the IMPORTS takes the same aproach as hooking the original function??? I'm doing it like this, this is the line where I hook the original function: orgaddr = sctrlHENFindFunction("sceIOFileManager", "IoFileMgrForUser", 0x109F50BC)...
by iceman755
Thu Sep 24, 2009 2:54 am
Forum: PSP Development
Topic: [pspgl + sdl] psp hangs up
Replies: 12
Views: 5425

I had to make a lot of changes to compile this, so I don't know if this is the solution for you, but it doesn't worked until I add PSP_HEAP_SIZE_KB(-1024); I think I'm using a newer SDK than yours, in the main.c changes aren't a lot, but the makefile is completely different: #include <stdlib.h> #inc...
by iceman755
Wed Sep 23, 2009 3:01 am
Forum: PSP Development
Topic: how can I get some informations in XMB
Replies: 14
Views: 4835

I have been doing some proofs with this and tune it to show only mp3 or wma, hooking sceIoOpen actually shows currently playing song and I didn't see further calls (to music files) while playing, but while accessing (listing the songs) the ms, under the music icon, all (or almost all) music files ar...
by iceman755
Mon Sep 21, 2009 3:42 pm
Forum: PSP Development
Topic: how can I get some informations in XMB
Replies: 14
Views: 4835

And I tell you again, you must hook sceIoOpen function to do what you want to do. Why??? because I'm sure that XMB music player use that function to open the music file to play it, then from that function you can get what file the XMB will try to open. And why am I sure??? because in the time I'm wr...
by iceman755
Mon Sep 21, 2009 3:16 am
Forum: PSP Development
Topic: how can I get some informations in XMB
Replies: 14
Views: 4835

I think you have to hook the sceIoOpen function and catch what file that function is trying to open, if it is an mp3 then you show the proper lyrics.
by iceman755
Fri Sep 18, 2009 9:07 am
Forum: PSP Development
Topic: PSP Programming Newbie
Replies: 10
Views: 4449

The most easy to install and use pspsdk for windows (and up to date) is the one made by Heimdall, it's name is MinPSPW and the webpage is http://minpspw.sourceforge.net/ The installation is very easy, just "next" to everything and you're done, the download is no more than 30 MB ;) Happy co...
by iceman755
Wed Sep 02, 2009 2:52 am
Forum: PSP Development
Topic: Physics engine for PSP
Replies: 7
Views: 3394

...and the same guy who ported Box2D, also ported Bullet Physics.
by iceman755
Sat Aug 29, 2009 4:14 pm
Forum: PSP Development
Topic: SDL and opengl
Replies: 3
Views: 1794

Just paste your code here, I'm sure solutions will come.
by iceman755
Fri Aug 28, 2009 1:39 pm
Forum: PSP Development
Topic: SDL and opengl
Replies: 3
Views: 1794

Yes it supports OpenGL.
by iceman755
Thu Aug 13, 2009 7:21 am
Forum: PSP Development
Topic: How to hook sceGuFinish???
Replies: 3
Views: 2883

How to hook sceGuFinish???

After reading a lot about blitting on the XMB, I got that I have to hook sceGuFinish to do Gu things over the XMB, but No matter what I do, I can't get that function hooked. I have two conclusion for my issue: the first one is that I'm using wrong module and library names (the NID for 5.00 was given...
by iceman755
Sun Aug 09, 2009 11:07 am
Forum: PSP Development
Topic: SDL and PSP 3000
Replies: 6
Views: 4173

I'll say it once again, maybe you are using and old version of SDL. Try your code with this changes (little, but they are): main.c #include <pspkernel.h> #include <stdio.h> #include <stdlib.h> #include <SDL/SDL.h> #define SCREEN_WIDTH 480 #define SCREEN_HEIGHT 272 PSP_MODULE_INFO&#40;"SDLTE...
by iceman755
Thu Aug 06, 2009 3:36 am
Forum: PSP Development
Topic: USB prx problem hook?
Replies: 6
Views: 2457

zydeoN wrote:Anyway, is there anyway to prevent psp from going into standby ?
If you mean that the psp is going to standby when no button is pressed in some amount of time, then maybe scePowerTick() is the function you want to use.
by iceman755
Fri Jul 31, 2009 3:12 am
Forum: PSP Development
Topic: Freeze caused by call to sceKernelDelayThread ?
Replies: 3
Views: 1539

I think more code will help to solve your problem, cause you are showing the same code (just diferent outputs in pspDebugScreenPrintf) and just saying this works and this doesn't. And how do you know that is in sceKernelDelayThread where the psp freeze??? try using psplink, it will help you with err...
by iceman755
Tue Jul 28, 2009 12:18 am
Forum: PSP Development
Topic: SDL and PSP 3000
Replies: 6
Views: 4173

I don't see a PSP_MODULE_INFO call in your code so if there is no error about this when you compile (first time you type make compiler complains about PSP_MODULE_INFO, second time you type make it compile) maybe you are using an old version of SDL that was in kernel mode, for the newest firmwares it...
by iceman755
Mon Jul 13, 2009 10:10 pm
Forum: PSP Development
Topic: Running a 3D Animation on LTE Game Engine
Replies: 2
Views: 1218

LTE is almost the same as Irrlicht just with some functions name changed, so, look for Irrlicht in the web, there are too many tutorials on that one.
by iceman755
Sat Jul 11, 2009 1:08 pm
Forum: PSP Development
Topic: Models-Animations
Replies: 13
Views: 5702

Well, I think I'm going to take a shot on this engine.

Thanks for the reply J.F.
by iceman755
Sat Jul 11, 2009 7:37 am
Forum: PSP Development
Topic: Models-Animations
Replies: 13
Views: 5702

Excuse me DarkShadow44 that I'm using some off-topic in you post XDDD Jas Game Engine: http://code.google.com/p/jge/ J.F. do you know if I can get similar or better performance than opengl for psp??? and where I can get a serious forum or web on jge topics??? cause most of the topics on the forum th...
by iceman755
Wed Jun 17, 2009 6:15 am
Forum: PSP Development
Topic: How to disable buttons in game???
Replies: 3
Views: 2082

Thanks for taking your valuable time to help XD I think I've done what you told me that I need to fix, but I skip the loop through pad_data, becasue it was acting very eery, it never reenable the buttons unless I keep press the Ltrigger (wich is the disable/enable button). It keep crashing until I a...
by iceman755
Tue Jun 16, 2009 2:56 am
Forum: PSP Development
Topic: How to disable buttons in game???
Replies: 3
Views: 2082

How to disable buttons in game???

Since a few days I'm "flirting" with hooking the controls function, I have disable the buttons in the vsh, but no matter how I try, I cannot do it when inside a game. I was looking the remapsp source and I figured out that I have to patch differents functions than the vshCtrlReadBufferPosi...
by iceman755
Sun Aug 10, 2008 5:09 pm
Forum: PSP Development
Topic: MP3 Playback is way too fast. What's next?
Replies: 4
Views: 3657

what I can see is:

-the variable timer is always equal to zero, so it has no efect in your code.

-the loop is lasting forever.

-you need to use a lastbutton check.

I hope this help you to figure out what is wrong.
by iceman755
Sun Aug 10, 2008 4:51 pm
Forum: PSP Development
Topic: USB Related Questions
Replies: 11
Views: 6943

No my friend, I didn't explain it very well ('cause my poor english), actually I don't need to decode the signal or send it and check if it is interrupted/reflected, why?? Of course i did understand despite of your english/lack of technicalness. But you think i didn't because your lack of basics. B...
by iceman755
Sun Aug 10, 2008 2:30 am
Forum: PSP Development
Topic: USB Related Questions
Replies: 11
Views: 6943

AFAIK, you have no simple low-level access to IR port....you can only feed and read IRDA or SIRCS....so you cannot simply output a square wave and detect it back when reflected/interrupted by a wheel. Play a little with pspsdk examples and you'll see. then, May I have a suggestion??? IRDA is hard w...
by iceman755
Sat Aug 09, 2008 3:44 pm
Forum: PSP Development
Topic: USB Related Questions
Replies: 11
Views: 6943

If you're on 3.80 or newer, you need to start the IRDA before you can use it in an app. /* Load irda PRX for CFW >= 3.80 - Thanks, ZX81! */ u32 mod_id = sceKernelLoadModule&#40;"flash0&#58;/kd/irda.prx", 0, NULL&#41;; sceKernelStartModule&#40;mod_id, 0, NULL, NULL, NULL&am...
by iceman755
Sat Aug 09, 2008 9:15 am
Forum: PSP Development
Topic: USB Related Questions
Replies: 11
Views: 6943

The PSP USB is a slave USB device. You need to attach a HOST USB controller to it to do anything. If you don't understand what I just wrote, go study USB until you do understand, then you'll realize what is needed to do anything with the USB on the PSP. I understand what you said, and I see that a ...
by iceman755
Sat Aug 09, 2008 2:18 am
Forum: PSP Development
Topic: USB Related Questions
Replies: 11
Views: 6943

Seems that you're missing a lot of basics....don't do anything of what you've written or your PSP will blow up in a million sparkles... lol, crazy things inside my head, trying to solved it the easy way... then, May I have a suggestion??? I want to make something like a speedometer from it (to use ...
by iceman755
Fri Aug 08, 2008 3:21 am
Forum: PSP Development
Topic: USB Related Questions
Replies: 11
Views: 6943

USB Related Questions

Hi, I want to develop an app that interacts with something extern from the PSP (it will act like a button), I know I can do it modding my PSP and extracting cables from the analog stick, but I don't want to do it that way. Then, here come my questions, 1-Can I take an usb cable (attached to the PSP)...
by iceman755
Tue Jul 22, 2008 4:43 am
Forum: PSP Development
Topic: Crashing when going to standby mode (SDL, Mp3)
Replies: 2
Views: 2161

Torch wrote:Add a sceKernelDelayThread(10); at the end of the loop and see what happens.
Thanks bro!!!

It seems that I have to read some manuals and tutorials about threads managment.
by iceman755
Mon Jul 21, 2008 6:55 am
Forum: PSP Development
Topic: Crashing when going to standby mode (SDL, Mp3)
Replies: 2
Views: 2161

Crashing when going to standby mode (SDL, Mp3)

Hi, I'm making a mp3 player (based in early versions of lightMp3 to play the files) and I'm making the interface with SDL. While it was only text based interface the app works fine, but after I implemented SDL the app is crashing when going to standby mode. As I searched in the forum the problem may...