Search found 30 matches
- Sun Oct 11, 2009 10:08 am
- Forum: PSP Development
- Topic: [HELP] How to test your applications
- Replies: 6
- Views: 2710
- Fri Oct 02, 2009 3:39 am
- Forum: PSP Development
- Topic: [GU] psp funny bug
- Replies: 6
- Views: 3428
- Thu Oct 01, 2009 10:35 am
- Forum: PSP Development
- Topic: how can I get some informations in XMB
- Replies: 14
- Views: 4835
- Thu Sep 24, 2009 2:54 am
- Forum: PSP Development
- Topic: [pspgl + sdl] psp hangs up
- Replies: 12
- Views: 5425
I had to make a lot of changes to compile this, so I don't know if this is the solution for you, but it doesn't worked until I add PSP_HEAP_SIZE_KB(-1024); I think I'm using a newer SDK than yours, in the main.c changes aren't a lot, but the makefile is completely different: #include <stdlib.h> #inc...
- Wed Sep 23, 2009 3:01 am
- Forum: PSP Development
- Topic: how can I get some informations in XMB
- Replies: 14
- Views: 4835
I have been doing some proofs with this and tune it to show only mp3 or wma, hooking sceIoOpen actually shows currently playing song and I didn't see further calls (to music files) while playing, but while accessing (listing the songs) the ms, under the music icon, all (or almost all) music files ar...
- Mon Sep 21, 2009 3:42 pm
- Forum: PSP Development
- Topic: how can I get some informations in XMB
- Replies: 14
- Views: 4835
And I tell you again, you must hook sceIoOpen function to do what you want to do. Why??? because I'm sure that XMB music player use that function to open the music file to play it, then from that function you can get what file the XMB will try to open. And why am I sure??? because in the time I'm wr...
- Mon Sep 21, 2009 3:16 am
- Forum: PSP Development
- Topic: how can I get some informations in XMB
- Replies: 14
- Views: 4835
- Fri Sep 18, 2009 9:07 am
- Forum: PSP Development
- Topic: PSP Programming Newbie
- Replies: 10
- Views: 4449
- Wed Sep 02, 2009 2:52 am
- Forum: PSP Development
- Topic: Physics engine for PSP
- Replies: 7
- Views: 3394
- Sat Aug 29, 2009 4:14 pm
- Forum: PSP Development
- Topic: SDL and opengl
- Replies: 3
- Views: 1794
- Fri Aug 28, 2009 1:39 pm
- Forum: PSP Development
- Topic: SDL and opengl
- Replies: 3
- Views: 1794
- Thu Aug 13, 2009 7:21 am
- Forum: PSP Development
- Topic: How to hook sceGuFinish???
- Replies: 3
- Views: 2883
How to hook sceGuFinish???
After reading a lot about blitting on the XMB, I got that I have to hook sceGuFinish to do Gu things over the XMB, but No matter what I do, I can't get that function hooked. I have two conclusion for my issue: the first one is that I'm using wrong module and library names (the NID for 5.00 was given...
- Sun Aug 09, 2009 11:07 am
- Forum: PSP Development
- Topic: SDL and PSP 3000
- Replies: 6
- Views: 4173
- Thu Aug 06, 2009 3:36 am
- Forum: PSP Development
- Topic: USB prx problem hook?
- Replies: 6
- Views: 2457
- Fri Jul 31, 2009 3:12 am
- Forum: PSP Development
- Topic: Freeze caused by call to sceKernelDelayThread ?
- Replies: 3
- Views: 1539
I think more code will help to solve your problem, cause you are showing the same code (just diferent outputs in pspDebugScreenPrintf) and just saying this works and this doesn't. And how do you know that is in sceKernelDelayThread where the psp freeze??? try using psplink, it will help you with err...
- Tue Jul 28, 2009 12:18 am
- Forum: PSP Development
- Topic: SDL and PSP 3000
- Replies: 6
- Views: 4173
I don't see a PSP_MODULE_INFO call in your code so if there is no error about this when you compile (first time you type make compiler complains about PSP_MODULE_INFO, second time you type make it compile) maybe you are using an old version of SDL that was in kernel mode, for the newest firmwares it...
- Mon Jul 13, 2009 10:10 pm
- Forum: PSP Development
- Topic: Running a 3D Animation on LTE Game Engine
- Replies: 2
- Views: 1218
- Sat Jul 11, 2009 1:08 pm
- Forum: PSP Development
- Topic: Models-Animations
- Replies: 13
- Views: 5702
- Sat Jul 11, 2009 7:37 am
- Forum: PSP Development
- Topic: Models-Animations
- Replies: 13
- Views: 5702
Excuse me DarkShadow44 that I'm using some off-topic in you post XDDD Jas Game Engine: http://code.google.com/p/jge/ J.F. do you know if I can get similar or better performance than opengl for psp??? and where I can get a serious forum or web on jge topics??? cause most of the topics on the forum th...
- Wed Jun 17, 2009 6:15 am
- Forum: PSP Development
- Topic: How to disable buttons in game???
- Replies: 3
- Views: 2082
Thanks for taking your valuable time to help XD I think I've done what you told me that I need to fix, but I skip the loop through pad_data, becasue it was acting very eery, it never reenable the buttons unless I keep press the Ltrigger (wich is the disable/enable button). It keep crashing until I a...
- Tue Jun 16, 2009 2:56 am
- Forum: PSP Development
- Topic: How to disable buttons in game???
- Replies: 3
- Views: 2082
How to disable buttons in game???
Since a few days I'm "flirting" with hooking the controls function, I have disable the buttons in the vsh, but no matter how I try, I cannot do it when inside a game. I was looking the remapsp source and I figured out that I have to patch differents functions than the vshCtrlReadBufferPosi...
- Sun Aug 10, 2008 5:09 pm
- Forum: PSP Development
- Topic: MP3 Playback is way too fast. What's next?
- Replies: 4
- Views: 3657
- Sun Aug 10, 2008 4:51 pm
- Forum: PSP Development
- Topic: USB Related Questions
- Replies: 11
- Views: 6943
No my friend, I didn't explain it very well ('cause my poor english), actually I don't need to decode the signal or send it and check if it is interrupted/reflected, why?? Of course i did understand despite of your english/lack of technicalness. But you think i didn't because your lack of basics. B...
- Sun Aug 10, 2008 2:30 am
- Forum: PSP Development
- Topic: USB Related Questions
- Replies: 11
- Views: 6943
AFAIK, you have no simple low-level access to IR port....you can only feed and read IRDA or SIRCS....so you cannot simply output a square wave and detect it back when reflected/interrupted by a wheel. Play a little with pspsdk examples and you'll see. then, May I have a suggestion??? IRDA is hard w...
- Sat Aug 09, 2008 3:44 pm
- Forum: PSP Development
- Topic: USB Related Questions
- Replies: 11
- Views: 6943
- Sat Aug 09, 2008 9:15 am
- Forum: PSP Development
- Topic: USB Related Questions
- Replies: 11
- Views: 6943
The PSP USB is a slave USB device. You need to attach a HOST USB controller to it to do anything. If you don't understand what I just wrote, go study USB until you do understand, then you'll realize what is needed to do anything with the USB on the PSP. I understand what you said, and I see that a ...
- Sat Aug 09, 2008 2:18 am
- Forum: PSP Development
- Topic: USB Related Questions
- Replies: 11
- Views: 6943
Seems that you're missing a lot of basics....don't do anything of what you've written or your PSP will blow up in a million sparkles... lol, crazy things inside my head, trying to solved it the easy way... then, May I have a suggestion??? I want to make something like a speedometer from it (to use ...
- Fri Aug 08, 2008 3:21 am
- Forum: PSP Development
- Topic: USB Related Questions
- Replies: 11
- Views: 6943
USB Related Questions
Hi, I want to develop an app that interacts with something extern from the PSP (it will act like a button), I know I can do it modding my PSP and extracting cables from the analog stick, but I don't want to do it that way. Then, here come my questions, 1-Can I take an usb cable (attached to the PSP)...
- Tue Jul 22, 2008 4:43 am
- Forum: PSP Development
- Topic: Crashing when going to standby mode (SDL, Mp3)
- Replies: 2
- Views: 2161
- Mon Jul 21, 2008 6:55 am
- Forum: PSP Development
- Topic: Crashing when going to standby mode (SDL, Mp3)
- Replies: 2
- Views: 2161
Crashing when going to standby mode (SDL, Mp3)
Hi, I'm making a mp3 player (based in early versions of lightMp3 to play the files) and I'm making the interface with SDL. While it was only text based interface the app works fine, but after I implemented SDL the app is crashing when going to standby mode. As I searched in the forum the problem may...