Search found 21 matches

by krosk
Fri Jan 09, 2009 2:55 am
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

I hope we'll see the 1.0 version soon
by krosk
Sun Dec 28, 2008 7:01 am
Forum: PSP Development
Topic: Help, how to launch a UMD
Replies: 10
Views: 3570

Hello good, forgiveness for my English esque español.Estoy'm doing a program. A shell and not as a launching UMD I tried anyway, but nothing. Please give me a code to be able to launch the UMD This is a english forum, anyway you can ask in spanish HERE Esto es un foro inglés, de todas formas puedes...
by krosk
Sun Dec 21, 2008 7:23 pm
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

I'm currently implementing lateral menu (that menu that appears when pressing triangle on same place in vsh). After this, and implementing inputbox+osk, png, and fixing the background issue, I will release. I'll leave text position bugs for another release. I'm also thinking of making a C++ and D O...
by krosk
Sat Dec 20, 2008 2:00 am
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

I'm currently implementing lateral menu (that menu that appears when pressing triangle on same place in vsh). After this, and implementing inputbox+osk, png, and fixing the background issue, I will release. I'll leave text position bugs for another release. I'm also thinking of making a C++ and D O...
by krosk
Fri Dec 19, 2008 8:46 am
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

I'm currently implementing lateral menu (that menu that appears when pressing triangle on same place in vsh). After this, and implementing inputbox+osk, png, and fixing the background issue, I will release. I'll leave text position bugs for another release. I'm also thinking of making a C++ and D O...
by krosk
Sat Dec 13, 2008 10:34 pm
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

Hey moonlight, how's the vlf going?
I'm sure you will surprise us with a lot of new things in the next release ;)

[spanish]
Tomatelo con calma, que debes estar de exámenes hasta arriba ;)
(Si los rumores son verídicos, tu eres estudiante universitario)
[/spanish]
by krosk
Thu Oct 30, 2008 5:55 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

Didn't know about that function. I will try it later.
by krosk
Wed Oct 29, 2008 5:17 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

The lastest M33 SDK comes with a bootload example... just replace the main.c of the example with my main.c and you are done ;)
by krosk
Sun Oct 26, 2008 5:45 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

Cruiserx wrote:Thanks for this krosk but when i try to compile, with a makefile, i get errors. Could you help?
can you post your errors?
by krosk
Thu Oct 23, 2008 1:15 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

Pirata Nervo wrote:Alright thanks
hope that this code will help you in nervOS
by krosk
Tue Oct 21, 2008 6:50 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

Pirata Nervo wrote:And that worked?
yes, atm when you press home, it will not show you the exit screen and will exit directly... I'm looking now for libraries that can work on plugins.
by krosk
Mon Oct 20, 2008 7:14 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

coz with the third you can do a custom exit menu, not the default one... and I'm trying to do a XMB-ingame, so when I press home I need that the default exit screen doesn't come on the screen.
by krosk
Mon Oct 20, 2008 3:01 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

The sceKernelRegisterExitCallback isn't the function that blit the Exit screen, it is only a function that go to register the callback to wakeup when you press X in the Exit Screen! The default callback is something like this: int exit_callback(int arg1, int arg2, void *common) &...
by krosk
Sat Oct 18, 2008 12:24 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

Sorry not a callback... a bootstrap ! I had the wrongpiece of jargon in my head! Sorry! Angelo The prx that I'm using is a bootstrap... If you readed my information, isn't a problem that the prx isn't being loaded, it's a problem with the code to patch the function sceKernelRegisterExitCallback
by krosk
Fri Oct 17, 2008 6:02 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

angelo wrote:It's called a callback. It been discussed before... ;)
can you help me a little bit? I can't find anything...
by krosk
Fri Oct 17, 2008 4:57 am
Forum: PSP Development
Topic: trying to do an xmb in-game
Replies: 22
Views: 9036

trying to do an xmb in-game

hi, I'm trying to do an xmb in-game. I'm using rdriver from the dark-alex bootload example to replace the sceKernelRegisterExitCallback function, with that code: int ExitPatched3(int cbid) { int k1 = pspSdkSetK1(0); SceCtrlData pad; while(!done&#4...
by krosk
Sun Oct 05, 2008 9:54 am
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

check for the sample included on the newest vlf, it has some tricks to increase speed, size, rotate it...
by krosk
Wed Oct 01, 2008 5:23 am
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

This is a example of what can be done with that library: http://img369.imageshack.us/img369/4325/screenshot008dz3.png http://img368.imageshack.us/img368/299/screenshot010hd8.png At the moment is a really bad shell, but I think that I will do a good job :) The developement thread: http://www.elotrola...
by krosk
Thu Sep 04, 2008 1:54 am
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

Moonlight, I'm using vlf and dvemgr, but when I connect the slim tv cable, I see on the tv a image like this:

Image


Any way to fix it?
(I'm using components cable)
by krosk
Mon Sep 01, 2008 1:47 am
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

vlfGuiLoadResources don't work: char *names[2]; void *datas[2]; int types[2], sizes[2]; names[0] = "tex_game"; names[1] = "tex_sdwn_game"; types[0] = types[1&am...
by krosk
Sun Aug 24, 2008 10:02 pm
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 345646

bug: vlfguinetconfdialog doesn't work for me... I'm calling it with something like that: if(vlfGuiNetConfDialog() < 0) { vlfGuiMessageDialog("Connection error.", VLF_MD_TYPE_ERROR | VLF_MD_BUTTONS_NONE); } else { RegisterDialog(1); } It doesn't show the Net Dialog, but shows the register d...