Search found 11 matches

by dankydoo
Sat Dec 03, 2005 9:14 am
Forum: PSP Development
Topic: PatchNID function
Replies: 5
Views: 3154

John, Interesting function! I have a few questions on how it works, I am attempting to understand how all this works: I Understand that you patch the first instruction of the given NID function to jump to the patched function. What I do not understand is how the unpatched function is called within t...
by dankydoo
Sat Nov 05, 2005 11:20 am
Forum: PSP Development
Topic: Strange Mipmap selection
Replies: 7
Views: 4393

The game burnout does this too when you are doing 'crash' mode. The camera will zoom in on your car, and it continuously swaps mip-maps for the ground back and forth. It's very strange, I always wondered why the wouldn't have fixed such an obvious bug, maybe it is hardware....


dankydoo
by dankydoo
Sun Oct 30, 2005 7:53 am
Forum: PSP Development
Topic: Re: Where to get UMD Emulator source code ?
Replies: 3
Views: 1728

mrbrown, this is all you.
by dankydoo
Thu Oct 27, 2005 6:45 pm
Forum: PSP Development
Topic: Wifi GDB Stub
Replies: 20
Views: 5802

So we have an SIO implementation for GDB, a WiFi implementation, will a USB implementation take a driver computer side to implemnt? I see that SIO is the most unintrusive, what exactly do we need for a USB implementation?

dankydoo
by dankydoo
Tue Oct 25, 2005 7:47 am
Forum: PSP Development
Topic: Wifi GDB Stub
Replies: 20
Views: 5802

Any progress on this? I'm very interested in what you've got going....

thanks,

dankydooo
by dankydoo
Thu Oct 13, 2005 8:08 am
Forum: PSP Development
Topic: textures, blitting, array in VRAM, and etc...
Replies: 14
Views: 7048

Ahh, yes, I was hoping that you would implement Bezier patches soon....are they in your repository yet?

dankydoo
by dankydoo
Tue Oct 11, 2005 1:25 am
Forum: PSP Development
Topic: Advice needed for Database app
Replies: 3
Views: 1383

Look into something called sqllite....google it. It's a self contained dbms that can be compile into your executable.

dankydoo
by dankydoo
Mon Oct 10, 2005 3:42 am
Forum: PSP Development
Topic: usb exiting
Replies: 3
Views: 1738

Thanks guys!


I will look into this...

dankydoo
by dankydoo
Sat Oct 08, 2005 8:12 am
Forum: PSP Development
Topic: usb exiting
Replies: 3
Views: 1738

usb exiting

Hello all, I've been porting some of my openGL code with the PSPSDK, and it came to me that compile time/execution turnaround will be much quicker if I enable USB in my programs, then upload the new executable with a script after it is compiled and then maybe hook the booting of the executable to sa...
by dankydoo
Thu Oct 06, 2005 9:34 am
Forum: PSP Development
Topic: How do I use the psptoolchain script?
Replies: 82
Views: 54852

Hey all, I've followed the wiki step by step, and everytime I run the toolchain script it bombs at exactly the same place telling me 'Invalid Configuration' 'psp' machine 'psp' not recognized I've searched the forum, and one other person seemed to of had it, but they edited their posted saying they ...
by dankydoo
Tue Mar 29, 2005 2:41 am
Forum: PSP Development
Topic: Excited about a homebrew scene
Replies: 16
Views: 11439

I'd imagine that a disassembly of a firmware update might reveal quite a bit of the innerworkings of the psp, at least maybe a framebuffer address?


dankydoo