Search found 6 matches
- Sat Apr 02, 2005 4:59 am
- Forum: PSP Development
- Topic: Possibilities with Twisted Metal: Head On Online
- Replies: 1
- Views: 3381
There are no GETs involved.... In fast, the protocol isn't even HTTP. It's a binary game lobby protocol run over TCP. I have performed multiple dumps, but I don't want to paste them since i think some kind of gameid or serial number is passed in the authentication phase. I have replayed packets up t...
- Fri Apr 01, 2005 3:26 pm
- Forum: PSP Development
- Topic: PSP Soft Reset DoS via Network Scan
- Replies: 7
- Views: 8064
- Fri Apr 01, 2005 7:08 am
- Forum: PSP Development
- Topic: PSP Namco museum transfer
- Replies: 28
- Views: 29883
- Thu Mar 31, 2005 4:58 pm
- Forum: PSP Development
- Topic: PSP Namco museum transfer
- Replies: 28
- Views: 29883
oops lost my train of thought. But what I was trying to say was, the PSP online game protocol doesn't appear to be encrypted. If a serial number or unique id is being passed, by reversing the protocol, it would be possible to steal people's credentials if they were playing on an unwepped network or ...
- Thu Mar 31, 2005 4:53 pm
- Forum: PSP Development
- Topic: PSP Namco museum transfer
- Replies: 28
- Views: 29883
Has anyone messed with the psp online protocol? I have been replaying packets to login to the Twisted Metal game lobby. None of the communications look to be encrypted to me. I would post my code and dumps but I'm pretty sure my serial number or a unique id is being passed. Here is a link to a socum...
- Wed Mar 30, 2005 2:51 pm
- Forum: PSP Development
- Topic: dissecting the .psp file...
- Replies: 22
- Views: 18603
http://www.rsasecurity.com/press_releas ... oc_id=5648
here is a press release from RSA. It sounds like it is something similar to protection of the ps2.
here is a press release from RSA. It sounds like it is something similar to protection of the ps2.