Search found 13 matches

by platform
Fri Sep 04, 2009 8:28 pm
Forum: PSP Development
Topic: Toolchain build error on OSX.
Replies: 2
Views: 1556

I've now tried doing a 'make release' within the build/pspusblink and this works fine. Should I now just do a 'make install' and be done with it?
by platform
Fri Sep 04, 2009 9:10 am
Forum: PSP Development
Topic: Toolchain build error on OSX.
Replies: 2
Views: 1556

Toolchain build error on OSX.

I'm trying to build the psptoolchain on OSX. It all goes fine until the final stage, psplink where I get a number of errors like the following: g++ -Wall -g -D_PCTERM -I../psplink -c -o pspsh.o pspsh.C pspsh.C: In function 'int execute_line(const char*)': pspsh.C:232: error: invalid conversion from ...
by platform
Fri Sep 04, 2009 6:03 am
Forum: PSP Development
Topic: Debug file not receiving characters
Replies: 13
Views: 7378

As pointed out if you get psplink running it comes with its own exception handler so you dont need to set up anything else and will help in development and debugging to boot. OK, so I'm now trying to install the most recent toolchain but I can't find libusb-dev for OSX anywhere. Does anyone know wh...
by platform
Fri Sep 04, 2009 2:13 am
Forum: PSP Development
Topic: Debug file not receiving characters
Replies: 13
Views: 7378

>Surely I don't have to close and reopen the file each time I want to log to it. What's wrong with that? Isn't that innefficient? i read it's not possible to do a fflush on psp. You can do a devctl to memorystick to fulsh ALL the files. opening, writing and closing is more efficient ;) ab - thanks ...
by platform
Fri Sep 04, 2009 1:32 am
Forum: PSP Development
Topic: Debug file not receiving characters
Replies: 13
Views: 7378

psPea wrote:>Surely I don't have to close and reopen the file each time I want to log to it.
What's wrong with that?
Isn't that innefficient?
by platform
Fri Sep 04, 2009 12:59 am
Forum: PSP Development
Topic: Debug file not receiving characters
Replies: 13
Views: 7378

You really shouldn't be doing anything with the 1.50 kernel anymore. There is simply NO need for it for almost any homebrew application. Thanks for the tip. The deal is I've picked up a project from a couple of years ago so my setup is outdated. If someone could link me to a thread summarising the ...
by platform
Wed Sep 02, 2009 7:34 am
Forum: PSP Development
Topic: Debug file not receiving characters
Replies: 13
Views: 7378

Yes, closing the file writes everything to it. But this isn't a very good solution since I'm trying to debug a problem that crashes the PSP necessitating a power up. Surely I don't have to close and reopen the file each time I want to log to it. Or is there a way of trapping the crash so that I can ...
by platform
Wed Sep 02, 2009 3:15 am
Forum: PSP Development
Topic: Debug file not receiving characters
Replies: 13
Views: 7378

I've tried adding a fflush incase that was the problem but still no joy.

One thought I've had is to use the SceIo API instead. This raises a couple of questions in my mind.

(i) Should I expect fprintf to work on the PSP?

(ii) This is an SDL app. Will this interfere with the SceIo API?
by platform
Wed Sep 02, 2009 2:13 am
Forum: PSP Development
Topic: Debug file not receiving characters
Replies: 13
Views: 7378

Debug file not receiving characters

I'm building my app using kxploit and installing it on 3.52 M33 firmware to the PSP/GAME150 directory. I use the following code to print to a debug file: FILE * g_DbgFile; void DBG_Init() { #ifdef DBG_TO_FILE g_DbgFile = fopen ("./simpleplatformdbg.txt",&qu...
by platform
Wed Sep 02, 2009 2:05 am
Forum: PSP Development
Topic: SDL linking cannot find definition of Unlock Surface
Replies: 7
Views: 2778

An odd issue if the OSX build is still erroneously letting the binary get linked to the improperly spelled function. No clue. Does it crash? That's correct, OSX was compiling and running the improperly spelt function using an unrelated SDL implementation. My guess is that there is a typedef hidden ...
by platform
Fri Aug 28, 2009 2:27 am
Forum: PSP Development
Topic: SDL linking cannot find definition of Unlock Surface
Replies: 7
Views: 2778

jsharrad wrote:It's case sensitive ... SDL_UnlockSurface
It is indeed, good catch.

Now, this is somewhat academic, but does anyone know why that builds fine for my OSX build but not for PSP?
by platform
Fri Aug 28, 2009 1:41 am
Forum: PSP Development
Topic: SDL linking cannot find definition of Unlock Surface
Replies: 7
Views: 2778

SDL linking cannot find definition of Unlock Surface

Hi all, As you can see from the linker error below the definition of SDL_UnLockSurface is not available to me. This is made all the stranger by the fact that SDL_LockSurface is! Could someone pass their eyes over the command below and verify if I've got all the necessary linker flags present? It wou...
by platform
Wed Aug 26, 2009 6:12 pm
Forum: PSP Development
Topic: SDL to reflect a bitmap
Replies: 1
Views: 1224

SDL to reflect a bitmap

I've been writing the basics of a 2D sprite engine using SDL. The next task I want to do is reflect the Sprite in the y-axis.

I understand this sort of functionality is not presupplied in the SDL. That being the case is there a preferred library I should use?
Or should I just write this myself?