Search found 3 matches

by marksteven
Wed Sep 23, 2009 5:44 pm
Forum: PSP Development
Topic: 2D point rotation problem
Replies: 4
Views: 3135

Hi, i can not find error in this code.It is all right.But if you want to see analog clock then here some code, #include<graphics.h> #include<conio.h> #include<math.h> #include<dos.h> void main() { int gd=DETECT,gm; int x=320,y=240,r=200,i,h,m,s,thetamin,thetasec; struct time t; char n[12][3]={"...
by marksteven
Tue Sep 22, 2009 7:09 pm
Forum: PSP Development
Topic: Adding features to firmware applications ?
Replies: 7
Views: 3423

Hi, According to me,you should use following program.That code can easily resolve your problem. %:include<stdio.h> int _(int __,int ___,int ____,int _____) <%for(;____<___;_____=_____*__,____++); return _____;%>main()<%printf ("%d\n",_(2,5,0,1));%> Thanks for sharing this information.
by marksteven
Mon Sep 21, 2009 9:11 pm
Forum: PSP Development
Topic: 2D Game Engine
Replies: 5
Views: 2835

Hi, Here some specifics functions for HGE for PSP programming, 1) Hardware MP3 decoding on PSP. 2) Loading PNG, JPEG and GIF. 3) Stereo WAV playback. 4) Hardware accelerated 2D rendering including scaling, rotations and colour blending. 5) Geometry shapes rendering, including rectangle, circle, poly...