So lol, nevermind. :/Davee wrote:Continued lol. No, it won't "survive".
Search found 48 matches
- Sun Mar 07, 2010 4:18 am
- Forum: PSP Development
- Topic: "PSP 300X pre-ipl access" is it possible?
- Replies: 16
- Views: 15036
- Sat Mar 06, 2010 11:45 pm
- Forum: PSP Development
- Topic: "PSP 300X pre-ipl access" is it possible?
- Replies: 16
- Views: 15036
- Sat Mar 06, 2010 11:34 pm
- Forum: PSP Development
- Topic: "PSP 300X pre-ipl access" is it possible?
- Replies: 16
- Views: 15036
i truthfuly do not doubt that i may be getting things mixed up a bit, so i am in fact going to do a lot of reaserch lol... but what im trying to do is, just find a hole that sony would have never expected and create a program to work with mohh or Your exploit src that will somehow link to a seperat...
- Fri Mar 05, 2010 6:28 am
- Forum: PSP Development
- Topic: Plugins Recovery
- Replies: 4
- Views: 7263
Re: Plugins Recovery
I hope that means he coded recovery.dark_hex wrote:but can not add support for plugins.
For the question: enabling/disabling plugins is simple in newer CFWs. Just read in your program, for example, game.txt:
Code: Select all
ms0:/seplugins/plugin.prx 0
- Tue Mar 02, 2010 4:24 pm
- Forum: PSP Development
- Topic: "PSP 300X pre-ipl access" is it possible?
- Replies: 16
- Views: 15036
- Sun Jan 10, 2010 2:00 am
- Forum: PSP Development
- Topic: Problem with PSPLink Windows 7
- Replies: 17
- Views: 14833
- Sat Jan 09, 2010 4:53 am
- Forum: PSP Development
- Topic: Problem with PSPLink Windows 7
- Replies: 17
- Views: 14833
- Fri Jan 08, 2010 11:55 pm
- Forum: PSP Development
- Topic: Problem with PSPLink Windows 7
- Replies: 17
- Views: 14833
http://www.image-share.com/image.php?img=129/64.jpg
Solved! :) Thanks TyRaNiD!
Edit: uh, not at all...
i see host0: in pspSH now, and it's talking with me, but still all hosts are mapped to cygrive/c/pspsdk/bin...
Solved! :) Thanks TyRaNiD!
Edit: uh, not at all...
i see host0: in pspSH now, and it's talking with me, but still all hosts are mapped to cygrive/c/pspsdk/bin...
- Fri Jan 08, 2010 11:00 pm
- Forum: PSP Development
- Topic: Connection to AP, nothing happens
- Replies: 6
- Views: 3767
- Wed Jan 06, 2010 4:23 am
- Forum: PSP Development
- Topic: Problem with PSPLink Windows 7
- Replies: 17
- Views: 14833
- Wed Jan 06, 2010 3:11 am
- Forum: PSP Development
- Topic: Problem with PSPLink Windows 7
- Replies: 17
- Views: 14833
- Tue Jan 05, 2010 7:55 am
- Forum: PSP Development
- Topic: Problem with PSPLink Windows 7
- Replies: 17
- Views: 14833
- Tue Jan 05, 2010 7:27 am
- Forum: PSP Development
- Topic: VLF bugged?
- Replies: 11
- Views: 16584
- Tue Jan 05, 2010 7:07 am
- Forum: PSP Development
- Topic: Problem with PSPLink Windows 7
- Replies: 17
- Views: 14833
Problem with PSPLink Windows 7
I've got MinPSPW on Windows 7 Ultimate 32 bit. PSP Slim 5.50 gen-d3 I've used drivers and psplink from MinPSPW, but it's not working. If i run usbhostfs, i can see "connected to device", but when i start pspsh, i should see "host0:>", but theres nothing at all. What the problem c...
- Mon Jan 04, 2010 12:26 am
- Forum: PSP Development
- Topic: [How To] Make Booster's IPL SDK work with GCC > 4.0.2
- Replies: 4
- Views: 3734
I have a question.
I have MinPSPW + DevC++. I've tried to compile Flash Led sample.
I've got an error:
but it creates pspboot.bin anyway. So I can just ignore this error?
I have MinPSPW + DevC++. I've tried to compile Flash Led sample.
I've got an error:
Code: Select all
Assembler messages:
line numbers must be positive; line number 0 rejected
- Sun Jan 03, 2010 11:09 pm
- Forum: PSP Development
- Topic: [How To] Make Booster's IPL SDK work with GCC > 4.0.2
- Replies: 4
- Views: 3734
- Thu Dec 31, 2009 11:14 pm
- Forum: PSP Development
- Topic: Strange Entry Point in Datel's Action Replay
- Replies: 7
- Views: 5145
- Wed Dec 30, 2009 4:36 am
- Forum: PSP Development
- Topic: Strange Entry Point in Datel's Action Replay
- Replies: 7
- Views: 5145
- Wed Dec 16, 2009 6:20 am
- Forum: PSP Development
- Topic: Batterie Eeprom
- Replies: 4
- Views: 3443
- Wed Dec 16, 2009 5:47 am
- Forum: PSP Development
- Topic: Batterie Eeprom
- Replies: 4
- Views: 3443
The orginal serial can be restored only when you have an eeprom dump. There is no other way. Hellcat is putting dummy one, too (but you can restore your orginal from dump too, of course). I think he just hardocode it in his app, but this is no problem to generate a random serial. A simple question: ...
- Tue Dec 15, 2009 11:24 pm
- Forum: PSP Development
- Topic: Running homebrew on the PSP
- Replies: 10
- Views: 6186
No, I remembered, the PS2 disk is called Swap Magic. We don't burn it, we buy it, and it makes the PS2 identify it as an original disk. But if the same could be done to the PSP, it should already exist :( Well, SwapMagic is just a fragment of orginal disc glued with rest of normal DVD, doesn't it? ...
- Wed Dec 09, 2009 6:06 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 58438
- Wed Dec 09, 2009 4:10 am
- Forum: PSP Development
- Topic: Running homebrew on the PSP
- Replies: 10
- Views: 6186
Re: Running homebrew on the PSP
First of all, keep in mind that the PS2 firmware isn't updated. So every exploit is "permanent". And for PS2 you can burn a disc, for PSP you can't. *IPL loader is to load up a firmware on the PSP, right? Well, yes. But there's a diffrence. Time Machine IPL is loading another (!!!) IPL, wh...
- Tue Dec 08, 2009 7:07 am
- Forum: PSP Development
- Topic: Running homebrew on the PSP
- Replies: 10
- Views: 6186
- Sat Dec 05, 2009 10:50 am
- Forum: PSP Development
- Topic: Color
- Replies: 3
- Views: 2447
- Sat Dec 05, 2009 7:10 am
- Forum: PSP Development
- Topic: Color
- Replies: 3
- Views: 2447
- Sat Dec 05, 2009 7:07 am
- Forum: PSP Development
- Topic: Correction Source Code
- Replies: 3
- Views: 2889
- Sat Dec 05, 2009 4:58 am
- Forum: PSP Development
- Topic: slim's pre ipl routines?
- Replies: 4
- Views: 3360
- Fri Dec 04, 2009 4:22 am
- Forum: PSP Development
- Topic: Decompile
- Replies: 8
- Views: 5944
- Fri Dec 04, 2009 4:11 am
- Forum: PSP Development
- Topic: Decompile
- Replies: 8
- Views: 5944