Search found 81 matches
- Sat Dec 09, 2006 7:28 pm
- Forum: PS3 Development
- Topic: SIXAXIS under Linux (not just on the PS3)
- Replies: 6
- Views: 14304
- Sat Dec 09, 2006 7:14 pm
- Forum: PS3 Linux Development
- Topic: For the curious...
- Replies: 9
- Views: 9010
- Mon Aug 08, 2005 2:52 am
- Forum: General Discussion
- Topic: ssh client
- Replies: 5
- Views: 4003
- Sat Aug 06, 2005 2:24 pm
- Forum: PS2 Development
- Topic: Great application for the PlayStation
- Replies: 3
- Views: 3223
I just checked it out.. it seems to be a linux system.. and you can build it from source... so theoretically if you had the linux kit for playstation, and if you were a linux guru, and if you were a great ps2 programmer with loads of free time, you could port the code for the core to the ps2 and hav...
- Sat Aug 06, 2005 2:15 pm
- Forum: PS2 Development
- Topic: Great application for the PlayStation
- Replies: 3
- Views: 3223
- Thu Jul 28, 2005 6:06 pm
- Forum: General Discussion
- Topic: linux distros
- Replies: 4
- Views: 3048
- Sun Jul 17, 2005 1:54 pm
- Forum: PSP Development
- Topic: IRDA keyboard driver concept w/source
- Replies: 21
- Views: 20757
- Thu Jul 14, 2005 9:39 am
- Forum: PS2 Development
- Topic: Text Editor
- Replies: 8
- Views: 4113
that's what I do... I was never able to get any of the networking clients or usb clients to work with my setup except for the ftp server, so currently that's the only way I have to transfer files to my ps2... BTW, the PSP version of the text editor is progressing nicely, I am just about to add menu ...
- Tue Jul 12, 2005 11:48 am
- Forum: PSP Development
- Topic: Fast keyboard method, version 1.1
- Replies: 34
- Views: 18212
- Fri Jul 08, 2005 6:01 am
- Forum: PSP Development
- Topic: finally got cygwin installed.how do i run the toolchain ??
- Replies: 9
- Views: 4248
- Fri Jul 08, 2005 5:55 am
- Forum: PSP Development
- Topic: Dynamic memory allocation
- Replies: 1
- Views: 1585
- Thu Jul 07, 2005 3:33 pm
- Forum: PSP Development
- Topic: What to do with compiled EBOOT.PBP?
- Replies: 15
- Views: 5898
- Thu Jul 07, 2005 10:05 am
- Forum: PSP Development
- Topic: Converting images for dev
- Replies: 1
- Views: 1415
those numbers are the data for the rgb values for the pixels in the image.. they are converted like that so that it makes it easier to use an image in a c program.. you can use the Gimp to convert them.. but you should look at some source code (hello world is an example) to see how they are used, be...
- Thu Jun 30, 2005 1:35 pm
- Forum: PSP Development
- Topic: SDK Sample
- Replies: 5
- Views: 3941
yeay, it gives some debug-ish info on the screen.. ie, what directory the app was executed from, etc.. if your psp is powering off, then there is something wrong.. (;P) make sure that your toolchain is up to date.. btw, You probably know this, but you don't need to use the outpatch anymore.. the elf...
- Thu Jun 30, 2005 11:51 am
- Forum: PSP Development
- Topic: SDK Sample
- Replies: 5
- Views: 3941
- Wed Jun 29, 2005 11:56 am
- Forum: PSP Development
- Topic: PSPSDK 1.0+beta released!
- Replies: 59
- Views: 58993
- Mon Jun 27, 2005 2:50 pm
- Forum: PSP Development
- Topic: SonicStage
- Replies: 15
- Views: 7352
- Mon Jun 27, 2005 4:10 am
- Forum: PS2 Development
- Topic: Text Editor
- Replies: 8
- Views: 4113
- Sun Jun 26, 2005 3:42 am
- Forum: General Discussion
- Topic: Which os do you use?
- Replies: 13
- Views: 6859
- Fri Jun 24, 2005 8:14 am
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
- Thu Jun 23, 2005 4:21 pm
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
- Thu Jun 23, 2005 4:04 pm
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
oh, I see. well, his style is a bit different than mine, but i wrote mine based on his... his variable naming is a bit hard to understand at first, that's why I changed the names of mine.. but the basic premise is this.. he gets the place of the first pixel in the psp's ram with the vptr0=... line h...
- Thu Jun 23, 2005 2:47 pm
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
- Thu Jun 23, 2005 2:41 pm
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
vptr0 is just a pointer to the vram of the psp.. pgGetVramAddr supplies the correct address for a given pixel for each iteration. the next line puts the pixel data from the picture into the ram, effectively drawing one pixel.. jeach time the for loops are incremented, the yloop and xloop values chan...
- Thu Jun 23, 2005 12:41 pm
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
- Thu Jun 23, 2005 12:40 pm
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
maybe I should have said : althogh your picture is 2d, all memory (on your hdd, the psp, everything) is 1d that means that your pic must be chopped up and arranged in mem as 1d, then when the psp puts it on screen, it reads out the 1d memory in chunks of SCREEN_WIDTH, for each line. so like this for...
- Thu Jun 23, 2005 12:32 pm
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
- Thu Jun 23, 2005 10:04 am
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
- Thu Jun 23, 2005 9:02 am
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196
- Thu Jun 23, 2005 9:00 am
- Forum: PSP Development
- Topic: tile engine help
- Replies: 22
- Views: 14196