Search found 43 matches
- Mon Nov 14, 2005 7:12 am
- Forum: PSP Lua Player Development
- Topic: Lua player core development
- Replies: 62
- Views: 37126
I apologize in advance if this would be better suited in a different thread. I've ported the windows emulator to SDL. It should be possible to get it to run on a wide array of devices and other consoles. I did not port sound, nor (obviously) 3d. I just took the src/emulator/windows/windows.c and por...
- Wed Jul 13, 2005 5:25 am
- Forum: PSP Development
- Topic: dot tunnel
- Replies: 14
- Views: 4775
im trying to do the dot tunnel that you see in the link i posted in my first post. maybe more people would look at it if you didn't post a link to a .zip (an image would be more appropriate). Until then I'm going by my assumption that you mean a simulation of a starfield like the old windows screen...
- Wed Jul 13, 2005 3:32 am
- Forum: PSP Development
- Topic: dot tunnel
- Replies: 14
- Views: 4775
- learn polar coordinates, and how to convert from polar to cartesian - randomly initialize coordinates. - draw brighter/darker based on radius (larger radius = brighter) - every move, make the radius 10% larger than it currently is (this will make a closer star move quicker than a further away star...
- Sat Jul 09, 2005 4:47 am
- Forum: PSP Development
- Topic: psp-gcc Command not found??
- Replies: 49
- Views: 12562
- Fri Jul 08, 2005 1:29 am
- Forum: PSP Development
- Topic: SonicStage
- Replies: 15
- Views: 7352
My girlfriend has a Net minidisk player. It only reads encoded atrac-3 files. we get around a number of stupid DRM issues by: - installing sonicstage - install realplayer - realplayer will use sonicstage codecs for the atrac files and supports writing to the net md without the DRM. I don't know - if...
- Tue Jul 05, 2005 4:19 am
- Forum: PSP Development
- Topic: C++ linking problems with new & delete operator, and oth
- Replies: 15
- Views: 6037
- Wed Jun 22, 2005 11:49 pm
- Forum: PSP Development
- Topic: random number?
- Replies: 6
- Views: 2808
This is a little OT for PSP dev, but related to something I'm working on. Hopefully it survives the lockhammer.. Let's say I have 6 unique arbitrary 32-bit integers. Does anyone know of a method that one could concoct a function that appears to be a pseudo-random number generator that, given the fir...
- Sat Jun 18, 2005 5:53 am
- Forum: PSP Development
- Topic: what language to start learning to code for psp?
- Replies: 18
- Views: 7679
- Thu Jun 16, 2005 2:01 am
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 75202
- Wed Jun 15, 2005 6:23 am
- Forum: PSP Development
- Topic: PSPE v0.8 Released and Guide Updated
- Replies: 9
- Views: 4508
it uses SDL, but the SDL library will in turn call direct*. Maybe replace SDL.dll with a more wine-friendly version? I'll try this later this week if no one else gets around to it. edit: looks potentially good, someone else has done precisely what I'm suggesting and it worked well for them. http://l...
- Wed Jun 15, 2005 4:23 am
- Forum: PSP Development
- Topic: PSPE v0.8 Released and Guide Updated
- Replies: 9
- Views: 4508
- Wed Jun 15, 2005 4:04 am
- Forum: PSP Development
- Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
- Replies: 47
- Views: 26721
Before you try this: try to remove the backup battery from the mainboard for a few hours definitely try this: Have you tried turning off your PSP properly rather than just putting in and out of standby? If you slide the power switch up and hold it there for about 5 seconds it will power off complete...
- Sat Jun 11, 2005 5:02 am
- Forum: PSP Development
- Topic: PSP died
- Replies: 7
- Views: 3713
- Thu Jun 02, 2005 12:17 am
- Forum: PSP Development
- Topic: 6 ways to crash the wipeout browser...
- Replies: 54
- Views: 34756
I'm not sure if I correctly understand you but you can access the registers if you overwrite the return address (which - according to tmbinc - one can) with the address of a code-location redirecting program flow to the content of a register ooOOHHH, you're saying hope to find a static point in the...
- Wed Jun 01, 2005 11:22 pm
- Forum: PSP Development
- Topic: 6 ways to crash the wipeout browser...
- Replies: 54
- Views: 34756
- Tue May 31, 2005 11:15 pm
- Forum: PSP Development
- Topic: Did anyone have the guts to....
- Replies: 19
- Views: 11677
Ask yourself if you're willing to bet the farm on that one before trying anything, because most likely they are signed (imho.. so I'm not doing it, at least).0xdeadface wrote:however changing a string byte would only cause trouble if the PSP actually stores and checks checksums of modules somewhere.
- Fri May 27, 2005 11:30 pm
- Forum: PSP Development
- Topic: DreamGL in psp?
- Replies: 14
- Views: 4588
- Thu May 26, 2005 5:56 am
- Forum: PSP Development
- Topic: Does PSP DNS affect web load speed?
- Replies: 5
- Views: 2624
- Thu May 26, 2005 2:20 am
- Forum: PSP Development
- Topic: PCE EMU 0.52
- Replies: 5
- Views: 2747
- Wed May 25, 2005 2:35 am
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 34832
- Wed May 25, 2005 1:43 am
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 34832
- Tue May 24, 2005 9:21 am
- Forum: The Incredible Hall Of Shame
- Topic: Reason to never trust PSP-dubayou
- Replies: 2
- Views: 3676
Reason to never trust PSP-dubayou
We all saw that tony hawk video that has been proven to be fake. I just went and read the thread related to the video on psp-linux, and just wanted to post this here as irrefutable proof of psp-dubayou being a fraud (and that psp-linux is useless since they didn't catch this after a number of pages ...
- Sun May 22, 2005 5:09 am
- Forum: PSP Development
- Topic: Wipeout Browser.
- Replies: 24
- Views: 10751
- Sat May 21, 2005 3:20 pm
- Forum: PSP Development
- Topic: PSP Download Applet
- Replies: 44
- Views: 25105
- Sat May 21, 2005 4:29 am
- Forum: PSP Development
- Topic: PSP Download Applet
- Replies: 44
- Views: 25105
on UTF I've encountered before, the last byte mapped to the ASCII value. It looks like something similiar here, only the lowercase values are offset by 0x20. for example, (with help from www.lookuptables.com) 0x50 = P 0x69 = i = 0x89 - 0x20 0x65 = e = 0x85 - 0x20 0x72 = r = 0x92 - 0x20 0x63 = c = 0x...
- Sat May 21, 2005 2:30 am
- Forum: PSP Development
- Topic: PSP Download Applet
- Replies: 44
- Views: 25105
http://www.research.ibm.com/people/a/archan/pcs2001.pdf
related to dynamically creating wireless networks if it matches the pdf.
related to dynamically creating wireless networks if it matches the pdf.
- Sat May 21, 2005 12:01 am
- Forum: PSP Development
- Topic: Wipeout Browser.
- Replies: 24
- Views: 10751
just saw this on securityfocus:
http://www.securityfocus.com/archive/1/ ... 05-05-23/0
does wipeout browser open TIFFs? ;)
http://www.securityfocus.com/archive/1/ ... 05-05-23/0
does wipeout browser open TIFFs? ;)
- Fri May 20, 2005 11:18 pm
- Forum: PSP Development
- Topic: PSP with 1.0 Firmware for sale
- Replies: 7
- Views: 4518
- Fri May 20, 2005 11:08 pm
- Forum: PSP Development
- Topic: Firmware Update
- Replies: 20
- Views: 20881
or the firmware does something like switch (PSP's ID or some derivation thereof) case (japan psp serial number) : we're region 1 (or whatever), o means this, x means that case (us psp serial number) we're region 2, .... case (...) so the firmware remains the same and handles switching the feel of th...
- Wed May 18, 2005 11:18 pm
- Forum: PSP Development
- Topic: bmp to const unsigned short
- Replies: 7
- Views: 5139