Search found 51 matches

by EugeneE3RD
Tue Apr 19, 2005 7:18 pm
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 47637

quick question of tutor 1, first post. so if i didnt yet have the usb to pc. can i still test my homebrew game thru a burn cdr? Only if you have a modchip in your system because an unmodified PS2 can only read offical PS1 CD's/offical PS2 CD's/DVD's. There are swap tricks but these are forbidden to...
by EugeneE3RD
Tue Apr 19, 2005 7:28 am
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 47637

quick question of tutor 1, first post. so if i didnt yet have the usb to pc. can i still test my homebrew game thru a burn cdr? Only if you have a modchip in your system because an unmodified PS2 can only read offical PS1 CD's/offical PS2 CD's/DVD's. There are swap tricks but these are forbidden to...
by EugeneE3RD
Mon Feb 21, 2005 3:59 pm
Forum: PS2 Development
Topic: .gz files
Replies: 9
Views: 3384

Re: Im sorry...

Do people not even bother just trying anymore? You've got winzip, you've got a file... see if it will open for you. You don't have to wait for someone else to say ok. :) Sorry, It wouldnt extract with winzip. Plus dont you have to register for winrar after a 30 day free trial? Screw it, ill jus do ...
by EugeneE3RD
Sun Feb 20, 2005 5:19 pm
Forum: PS2 Development
Topic: SDL Lib compilation issue
Replies: 10
Views: 3541

Well, I also got a compilation error. Here is my compilation error: Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\Owner>cd\ps2dev\ps2sdk-ports\sdl C:\PS2Dev\ps2sdk-ports\sdl>make make -C src make[1]: Entering directory `/cygdrive/c/PS2Dev/p...
by EugeneE3RD
Sun Feb 20, 2005 3:34 pm
Forum: PS2 Development
Topic: Home Brew Cheat Device
Replies: 37
Views: 17469

misfire wrote:A homebrew cheat device has already been made. It's called Cosmic Cheat:
http://www.ps2-scene.org/forums/showthread.php?t=27295
Never tested it though...
Just remember that to view the forums over at PS2 Scene, you have to be a PS2 Scene member.
by EugeneE3RD
Sun Feb 20, 2005 3:30 pm
Forum: PS2 Development
Topic: .gz files
Replies: 9
Views: 3384

Thanks, but when i downloaded it, the file extension was .tar The link on the site when i downloaded it was ________.tar.gz Sometimed Internet Explorer does that, It decompresses the gz on the fly as it downloads, but doesn't update the extension accordingly. Or Vice Versa. I hevent used IE in a wh...
by EugeneE3RD
Fri Feb 18, 2005 8:56 am
Forum: PS2 Development
Topic: linking issue with PS2SDK
Replies: 13
Views: 5260

I like to mention a warning about UAE. If you do release UAE for PS2, it must not contain the Amiga Kickstart roms since Amiga INC doesn't allow the Kickstart roms to be downloaded from the NET/ & the Kickstart roms can't be included/packaged with the Amiga Emu. People who want to use an Amiga E...
by EugeneE3RD
Thu Feb 17, 2005 9:10 am
Forum: PS2 Development
Topic: linking issue with PS2SDK
Replies: 13
Views: 5260

ole wrote:can't wait to see UAE working on the ps2.... :) What about the Atari ST emu you mentioned earlier? Any progress?
So would I. UAE on PS2 would be great since the Amiga has so many freeware programs & in fact, a good amount of commerical companies are allowing downloads of their old Amiga progs.
by EugeneE3RD
Mon Feb 14, 2005 7:46 pm
Forum: General Discussion
Topic: How many in your graveyard ?
Replies: 5
Views: 4147

My PS2 isn't dead yet & it is still working fine. It's a launch model which I purchased used on EBAY during March 2002.
by EugeneE3RD
Mon Feb 14, 2005 10:09 am
Forum: PS2 Development
Topic: PS2 Indy Exploit on Memory Card
Replies: 4
Views: 3079

Thinking about it some more I realized that if I wanted to stay up to date, or help ps2link stay up to date i should just go out and buy the X-Port. http://www.pricegrabber.com/search.php?topcat_search=1&form_keyword=X-Port&topcat_id=&Search=Search Time to wipe off some of those old ass...
by EugeneE3RD
Thu Jan 20, 2005 9:47 am
Forum: PS2 Development
Topic: The MAME Emulator for PS2
Replies: 7
Views: 3687

The MAME emulator for PS2 is based off of an older distro of Mame & it really isn't that good anyway. It would be better for someone to port the current source distro of Mame to PS2. The current Mame for PS2 is just a tech demo. The author isn't working on it anymore, they never release the sour...
by EugeneE3RD
Thu Nov 11, 2004 9:58 pm
Forum: PS2 Development
Topic: Need text editor on ps2 ?
Replies: 2
Views: 2221

Re: Need text editor on ps2 ?

hi! is there any text editor i can load from ps2menu or other elf application to edit textfiles on hd or mc? i didnt find anythin in google etc thanks Not that I know of. If you want a text editor for PS2, you will have to create one of port a text editor to PS2 since right now, there is no text ed...
by EugeneE3RD
Thu Nov 11, 2004 9:55 pm
Forum: PS2 Development
Topic: DCT4Calc on PS2 (Unlock Nokias with your PS2 *g* )
Replies: 21
Views: 6261

Well, in fairness he checked first on ps-scene.org and someone directed him here. I almost posted on ps2-scene.org suggesting it might not be a good idea considering everything, but was conflicted on whether to discourage posting in advance. I was the person on PS2 Scene who directed HONGXING to ps...
by EugeneE3RD
Wed Oct 20, 2004 6:36 pm
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 47637

To people who own Codebreaker 8 or Action Replay Max Evo can now use these tutorials. There is a new release of PS2 Save Builder at http://www.ps2savetools.com/download.php?op=viewdownloaddetails&lid=74&ttitle=PS2_Save_Builder . This new version can create save files for Codebreaker & Ac...
by EugeneE3RD
Tue Oct 05, 2004 7:47 am
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 47637

Eh eh Mr Brown I still wonder how did you find this buffer overflow (yep yep again a strcpy...so common but...), what was passing thru your brains... what was your idea ? You're definitively an ET in my opinion :D Eugene, since there is a XPO/XPS/MAX converter available, a chapter using Max Drive A...
by EugeneE3RD
Mon Oct 04, 2004 9:47 am
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 47637

Re: Tutorial: Homebrew Booting on Unmodified Consoles

Next tutorial is for people who have an unmodified PS2 console with an HDD who have followed the above tutorials. Well, before PS2MENU can be able to access the HDD, you will have to create a HDD file partition. First of all, you will need PS2 Save Builder (links are posted in my above posts) & ...
by EugeneE3RD
Mon Oct 04, 2004 9:41 am
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 47637

Re: Tutorial: Homebrew Booting on Unmodified Consoles

New Tutorial: How to get homebrew on the mem card using Xport. Well, since you now have PS2MENU on your mem card, you will probably now want to run some homebrew thru PS2MENU. Here is how we get homebrew of the mem card so you can run them thru PS2MENU. For this example, I am going use the freeware ...
by EugeneE3RD
Mon Oct 04, 2004 9:31 am
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 47637

Re: Tutorial: Homebrew Booting on Unmodified Consoles

Next tutorial is for people with a Japanese console: To get the exploit on a Jap console using the X-Port, you will need to: Download Exploit save Files - Xport format , PS2 Menu & Titleman frontend (win32) from http://www.ps2savetools.com/download.php?op=viewdownload&cid=7 Download PS2 Save...
by EugeneE3RD
Mon Oct 04, 2004 9:27 am
Forum: PS2 Development
Topic: Tutorial: Homebrew Booting on Unmodified Consoles
Replies: 55
Views: 47637

Tutorial: Homebrew Booting on Unmodified Consoles

Well, I'm a moderator of the Homebrew section at PS2 scene & I wrote several tutorials at PS2 Scene on how to help newbies to get the PS2 Indy Exploit & homebrew software on unmodified PS2's. I am posting it here also because it might help keep the newbies from keeping posting about how to g...
by EugeneE3RD
Tue Sep 21, 2004 7:33 pm
Forum: PS2 Development
Topic: New Project : CaSTaway PS2
Replies: 9
Views: 5510

Re: New Project : CaSTaway PS2

Well, I believe an Atari ST emulator for PS2 would be an excellant idea. I never owned an Atari ST but there are many freeware/shareware homebrew games written for the Atari ST.
by EugeneE3RD
Sat Aug 14, 2004 2:51 pm
Forum: General Discussion
Topic: PS2MENU Homebrew Software Tests
Replies: 13
Views: 11558

Re: PS2MENU Homebrew Software Tests

I haven't done to many tests using PS2MENU but I did do one recently with PS2 ScummVM.

PS2 ScummVM ( http://www.volny.cz/molej/ps2/ ). Loads up & runs. I didn't get it to load up any Lucasarts games but I will try again sometime soon.
by EugeneE3RD
Sat Jul 17, 2004 8:51 pm
Forum: PS2 Development
Topic: inlink broke winsock?
Replies: 2
Views: 2113

Re: inlink broke winsock?

DracoLacertae wrote:I tried installing the newest inlink on my pc (windows 98), but after that I found that winsock was competely messed up. I has to recopy the original winsock off of the windows cd. Has anyone else ever had this problem?
Yep, this has happened to me also & it sucks.
by EugeneE3RD
Tue Jun 15, 2004 9:13 pm
Forum: General Discussion
Topic: Does somebody want some PS2 devkit?
Replies: 10
Views: 7765

Re: Does somebody want some PS2 devkit?

Well, the EBAY link is now invalid so it looks like EBAY probably cancelled the auction.
by EugeneE3RD
Tue Jun 15, 2004 9:10 pm
Forum: General Discussion
Topic: UMCDR Ripped off...look here now
Replies: 6
Views: 5383

I think as someone else posted somewhere else, the audio "trick" reading had been around for a while, what makes you think it has been ripped off? (not being arsey, just curious) Teclis probably thought that Datel ripped off UMCDR since UMCDR also used the audio trick to load homebrew sof...
by EugeneE3RD
Mon Jun 07, 2004 5:37 am
Forum: General Discussion
Topic: Should guests be allowed to post?
Replies: 23
Views: 14612

Re: Should guests be allowed to post?

ooPo wrote:Should guests be allowed to post? Discuss.
Well, I voted for No since guests are more likely to ask questions releasted to the PS2 Warez scene such as how to load up backups, et al.
by EugeneE3RD
Mon Jun 07, 2004 5:34 am
Forum: General Discussion
Topic: Should guests be allowed to post?
Replies: 23
Views: 14612

Oh, BTW, www.ps2newz.net "shutdown" whatever that's supposed to mean. Beware the fallout :P. Actually, www.ps2newz.net shutdown so they could move domains & is now called Consolenewz & it is located at http://www.consolenewz.net/ . About 1-2 months ago, the moderator at Consolenew...
by EugeneE3RD
Sun May 23, 2004 9:30 pm
Forum: General Discussion
Topic: Is there anyway i can browse the internet from my ps2?
Replies: 9
Views: 6352

well is there anyway i can just buy the linux software becuz i already have a mouse, keyboard, HDD. The answer is no. If you want the PS2 Linux software, you will have to purchase the Linux kit because Sony doesn't sell the software seperatly. Or, you or some else could try to port an open source w...
by EugeneE3RD
Tue May 18, 2004 7:10 am
Forum: General Discussion
Topic: More topic drift...
Replies: 11
Views: 8345

Well, the definition of warez differes with each & every person. Even though PS2DEV does use the syscalls & stuff which is from Sony, I don't consider PS2DEV to be warez. IMO, if someone programs a game using the PS2DEV tools & then tries to sell the game then it is warez because the pro...
by EugeneE3RD
Tue May 18, 2004 6:51 am
Forum: PS2 Development
Topic: SDL Port already in progress
Replies: 13
Views: 13847

Re: SDL Port already in progress

Calvin, I think that it's excellent that you & your students are porting SDL to the PS2. I really believe that SDL can help ease the development pains associated with programming the PS2. Basically, IMO, a SDL port would enable people to port games, applications (music players, emulators), et al...
by EugeneE3RD
Sat May 15, 2004 9:23 am
Forum: PS2 Development
Topic: SDL Library
Replies: 24
Views: 13602

Re: SDL Library

I have an idea. Maybe some of the PS2 programmers could come together & start a PS2 programming group to port both SDL & Allegro to native PS2. Both of these libraries would really help to bring more homebrew software to the PS2. Homebrew software is lacking on the PS2 since the PS2 is harde...