Search found 51 matches
- Tue Apr 19, 2005 7:18 pm
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 47637
quick question of tutor 1, first post. so if i didnt yet have the usb to pc. can i still test my homebrew game thru a burn cdr? Only if you have a modchip in your system because an unmodified PS2 can only read offical PS1 CD's/offical PS2 CD's/DVD's. There are swap tricks but these are forbidden to...
- Tue Apr 19, 2005 7:28 am
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 47637
quick question of tutor 1, first post. so if i didnt yet have the usb to pc. can i still test my homebrew game thru a burn cdr? Only if you have a modchip in your system because an unmodified PS2 can only read offical PS1 CD's/offical PS2 CD's/DVD's. There are swap tricks but these are forbidden to...
- Mon Feb 21, 2005 3:59 pm
- Forum: PS2 Development
- Topic: .gz files
- Replies: 9
- Views: 3384
Re: Im sorry...
Do people not even bother just trying anymore? You've got winzip, you've got a file... see if it will open for you. You don't have to wait for someone else to say ok. :) Sorry, It wouldnt extract with winzip. Plus dont you have to register for winrar after a 30 day free trial? Screw it, ill jus do ...
- Sun Feb 20, 2005 5:19 pm
- Forum: PS2 Development
- Topic: SDL Lib compilation issue
- Replies: 10
- Views: 3541
Well, I also got a compilation error. Here is my compilation error: Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\Owner>cd\ps2dev\ps2sdk-ports\sdl C:\PS2Dev\ps2sdk-ports\sdl>make make -C src make[1]: Entering directory `/cygdrive/c/PS2Dev/p...
- Sun Feb 20, 2005 3:34 pm
- Forum: PS2 Development
- Topic: Home Brew Cheat Device
- Replies: 37
- Views: 17469
Just remember that to view the forums over at PS2 Scene, you have to be a PS2 Scene member.misfire wrote:A homebrew cheat device has already been made. It's called Cosmic Cheat:
http://www.ps2-scene.org/forums/showthread.php?t=27295
Never tested it though...
- Sun Feb 20, 2005 3:30 pm
- Forum: PS2 Development
- Topic: .gz files
- Replies: 9
- Views: 3384
Thanks, but when i downloaded it, the file extension was .tar The link on the site when i downloaded it was ________.tar.gz Sometimed Internet Explorer does that, It decompresses the gz on the fly as it downloads, but doesn't update the extension accordingly. Or Vice Versa. I hevent used IE in a wh...
- Fri Feb 18, 2005 8:56 am
- Forum: PS2 Development
- Topic: linking issue with PS2SDK
- Replies: 13
- Views: 5260
- Thu Feb 17, 2005 9:10 am
- Forum: PS2 Development
- Topic: linking issue with PS2SDK
- Replies: 13
- Views: 5260
So would I. UAE on PS2 would be great since the Amiga has so many freeware programs & in fact, a good amount of commerical companies are allowing downloads of their old Amiga progs.ole wrote:can't wait to see UAE working on the ps2.... :) What about the Atari ST emu you mentioned earlier? Any progress?
- Mon Feb 14, 2005 7:46 pm
- Forum: General Discussion
- Topic: How many in your graveyard ?
- Replies: 5
- Views: 4147
- Mon Feb 14, 2005 10:09 am
- Forum: PS2 Development
- Topic: PS2 Indy Exploit on Memory Card
- Replies: 4
- Views: 3079
- Thu Jan 20, 2005 9:47 am
- Forum: PS2 Development
- Topic: The MAME Emulator for PS2
- Replies: 7
- Views: 3687
- Thu Nov 11, 2004 9:58 pm
- Forum: PS2 Development
- Topic: Need text editor on ps2 ?
- Replies: 2
- Views: 2221
Re: Need text editor on ps2 ?
hi! is there any text editor i can load from ps2menu or other elf application to edit textfiles on hd or mc? i didnt find anythin in google etc thanks Not that I know of. If you want a text editor for PS2, you will have to create one of port a text editor to PS2 since right now, there is no text ed...
- Thu Nov 11, 2004 9:55 pm
- Forum: PS2 Development
- Topic: DCT4Calc on PS2 (Unlock Nokias with your PS2 *g* )
- Replies: 21
- Views: 6261
Well, in fairness he checked first on ps-scene.org and someone directed him here. I almost posted on ps2-scene.org suggesting it might not be a good idea considering everything, but was conflicted on whether to discourage posting in advance. I was the person on PS2 Scene who directed HONGXING to ps...
- Wed Oct 20, 2004 6:36 pm
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 47637
- Tue Oct 05, 2004 7:47 am
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 47637
Eh eh Mr Brown I still wonder how did you find this buffer overflow (yep yep again a strcpy...so common but...), what was passing thru your brains... what was your idea ? You're definitively an ET in my opinion :D Eugene, since there is a XPO/XPS/MAX converter available, a chapter using Max Drive A...
- Mon Oct 04, 2004 9:47 am
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 47637
Re: Tutorial: Homebrew Booting on Unmodified Consoles
Next tutorial is for people who have an unmodified PS2 console with an HDD who have followed the above tutorials. Well, before PS2MENU can be able to access the HDD, you will have to create a HDD file partition. First of all, you will need PS2 Save Builder (links are posted in my above posts) & ...
- Mon Oct 04, 2004 9:41 am
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 47637
Re: Tutorial: Homebrew Booting on Unmodified Consoles
New Tutorial: How to get homebrew on the mem card using Xport. Well, since you now have PS2MENU on your mem card, you will probably now want to run some homebrew thru PS2MENU. Here is how we get homebrew of the mem card so you can run them thru PS2MENU. For this example, I am going use the freeware ...
- Mon Oct 04, 2004 9:31 am
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 47637
Re: Tutorial: Homebrew Booting on Unmodified Consoles
Next tutorial is for people with a Japanese console: To get the exploit on a Jap console using the X-Port, you will need to: Download Exploit save Files - Xport format , PS2 Menu & Titleman frontend (win32) from http://www.ps2savetools.com/download.php?op=viewdownload&cid=7 Download PS2 Save...
- Mon Oct 04, 2004 9:27 am
- Forum: PS2 Development
- Topic: Tutorial: Homebrew Booting on Unmodified Consoles
- Replies: 55
- Views: 47637
Tutorial: Homebrew Booting on Unmodified Consoles
Well, I'm a moderator of the Homebrew section at PS2 scene & I wrote several tutorials at PS2 Scene on how to help newbies to get the PS2 Indy Exploit & homebrew software on unmodified PS2's. I am posting it here also because it might help keep the newbies from keeping posting about how to g...
- Tue Sep 21, 2004 7:33 pm
- Forum: PS2 Development
- Topic: New Project : CaSTaway PS2
- Replies: 9
- Views: 5510
Re: New Project : CaSTaway PS2
Well, I believe an Atari ST emulator for PS2 would be an excellant idea. I never owned an Atari ST but there are many freeware/shareware homebrew games written for the Atari ST.
- Sat Aug 14, 2004 2:51 pm
- Forum: General Discussion
- Topic: PS2MENU Homebrew Software Tests
- Replies: 13
- Views: 11558
Re: PS2MENU Homebrew Software Tests
I haven't done to many tests using PS2MENU but I did do one recently with PS2 ScummVM.
PS2 ScummVM ( http://www.volny.cz/molej/ps2/ ). Loads up & runs. I didn't get it to load up any Lucasarts games but I will try again sometime soon.
PS2 ScummVM ( http://www.volny.cz/molej/ps2/ ). Loads up & runs. I didn't get it to load up any Lucasarts games but I will try again sometime soon.
- Sat Jul 17, 2004 8:51 pm
- Forum: PS2 Development
- Topic: inlink broke winsock?
- Replies: 2
- Views: 2113
Re: inlink broke winsock?
Yep, this has happened to me also & it sucks.DracoLacertae wrote:I tried installing the newest inlink on my pc (windows 98), but after that I found that winsock was competely messed up. I has to recopy the original winsock off of the windows cd. Has anyone else ever had this problem?
- Tue Jun 15, 2004 9:13 pm
- Forum: General Discussion
- Topic: Does somebody want some PS2 devkit?
- Replies: 10
- Views: 7765
Re: Does somebody want some PS2 devkit?
Well, the EBAY link is now invalid so it looks like EBAY probably cancelled the auction.
- Tue Jun 15, 2004 9:10 pm
- Forum: General Discussion
- Topic: UMCDR Ripped off...look here now
- Replies: 6
- Views: 5383
- Mon Jun 07, 2004 5:37 am
- Forum: General Discussion
- Topic: Should guests be allowed to post?
- Replies: 23
- Views: 14612
Re: Should guests be allowed to post?
Well, I voted for No since guests are more likely to ask questions releasted to the PS2 Warez scene such as how to load up backups, et al.ooPo wrote:Should guests be allowed to post? Discuss.
- Mon Jun 07, 2004 5:34 am
- Forum: General Discussion
- Topic: Should guests be allowed to post?
- Replies: 23
- Views: 14612
- Sun May 23, 2004 9:30 pm
- Forum: General Discussion
- Topic: Is there anyway i can browse the internet from my ps2?
- Replies: 9
- Views: 6352
well is there anyway i can just buy the linux software becuz i already have a mouse, keyboard, HDD. The answer is no. If you want the PS2 Linux software, you will have to purchase the Linux kit because Sony doesn't sell the software seperatly. Or, you or some else could try to port an open source w...
- Tue May 18, 2004 7:10 am
- Forum: General Discussion
- Topic: More topic drift...
- Replies: 11
- Views: 8345
- Tue May 18, 2004 6:51 am
- Forum: PS2 Development
- Topic: SDL Port already in progress
- Replies: 13
- Views: 13847
Re: SDL Port already in progress
Calvin, I think that it's excellent that you & your students are porting SDL to the PS2. I really believe that SDL can help ease the development pains associated with programming the PS2. Basically, IMO, a SDL port would enable people to port games, applications (music players, emulators), et al...
- Sat May 15, 2004 9:23 am
- Forum: PS2 Development
- Topic: SDL Library
- Replies: 24
- Views: 13602
Re: SDL Library
I have an idea. Maybe some of the PS2 programmers could come together & start a PS2 programming group to port both SDL & Allegro to native PS2. Both of these libraries would really help to bring more homebrew software to the PS2. Homebrew software is lacking on the PS2 since the PS2 is harde...