Search found 23 matches
- Sun Jan 29, 2006 3:12 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
I like malloc's in video interface but is there a way that I can change the background to a blue rather than the biege it uses? If it's just a change to the interf.tga then that would be cool but if its a coding thing just forget I asked. You can edit the interf.tga directly :) (You just need to pa...
- Tue Jan 24, 2006 10:49 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
That was fast Raphael :) It's cool ! About the battery level I was thinking of displaying it also on the infobar during play, with a precise % remaining (or a graphic with steps of 5 or 10 % max) -> because this is the main problem with the PSP, you have to get to the system info menu to get a preci...
- Tue Jan 24, 2006 7:22 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
Great work Raphael (and thanks for the bug fix;), I think we will need a CVS :) I also hate WMP, maybe you could add one of the skin proposed ? argandona (the one that made the eboot BG for PMP), did the full skin here : http://files.filefront.com/skinrar/;4629196;;/fileinfo.html The only things tha...
- Tue Jan 24, 2006 1:13 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
I'm using the Sony 2GB MSD, the second slowest speed in jonny's speedtest contest. I think it's the problem but can be solved. Because there was no tick sound when I used the M2 version Could you try the 1.01 version from Jonny to see if the problem is also there ? (Maybe Jonny changes may have tri...
- Mon Jan 23, 2006 10:37 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
try playback any 368x272 video in M4.01, press START for the info screen kinda mess the vid up - it pinches the vid for about 10% narrower - while the info bars themselves are showing 2 completely blank bottom bars (means the original top bar now is also a blank bottom bar). Edit: just tried Blade....
- Mon Jan 23, 2006 7:48 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
M4.01 still has ticking/popping. reverse to M2 and all fine. Hum... If no zoom mode is used, and the info bars are not shown, the player is using the old code from M2, so it shouldn't be slower... if the info bars are displayed, it could be a little slower (GU blit instead of a SetBuffer) and creat...
- Mon Jan 23, 2006 6:57 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
I've merged Jonny's 1.01 with the M4 version creating in the process... well ... a M4.01 ;) (the first post has been updated) About the GUI (for file selection), I'm not a great artist, so if somebody wants to create a cool design (480x272, with a box where the files are listed and a scroll bar), I'...
- Mon Jan 23, 2006 5:43 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
- Mon Jan 23, 2006 1:43 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
I've updated the first post with the new version (M4), it should fix all the issues previously reported :D @Jonny : moving the code didn't help much, so I've tried different other techniques, and managed to get something as quick as the setbuffer with the GU. (But I've put back the setbuffer if the ...
- Thu Jan 19, 2006 1:46 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
- Wed Jan 18, 2006 10:46 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
Ok I'll check with the jonny's SP2 trailer encode, and will try to improve the playback speed. The GU is slowing down the display, I'll try to use a double buffered list, to avoid a VSync wait, but I think that it will never be as fast as the old display function (video buffer in RAM). If I can't ge...
- Mon Jan 16, 2006 7:18 pm
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
@permarco : did you rename the application folder ? The path to the interface file is hardcoded (for now), so the application needs to be in \PSP\GAME\PMPMOD\ (like it is in the zip file), otherwise it won't be able to find the tga file. @weav2k4: I wasn't aware of that issue (I tried all the videos...
- Mon Jan 16, 2006 3:54 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1174224
PMP Mod V1.02 / small mods
I created a new topic for the small mods I do on the amazing PMP Mod player (great work Jonny !!!). I'll keep this first post updated with the new versions. And this thread will keep track of the suggestions, comments, and bug reports of the mods only . Jonny works on the core player / decoder, so a...
- Mon Jan 09, 2006 1:55 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8841321
- Sat Jan 07, 2006 10:29 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8841321
I've updated the small mod I posted earlier. ** edited *** - Left and Right trigger can be used to adjust the luminosity during playback (it's usefull to add a bit of luminosity to remove the bad ghosting effect of the LCD screen in dark scenes) - if START is pressed during play, it goes to the star...
- Sat Jan 07, 2006 8:45 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8841321
small mod
Thank you so much Jonny for this great player ! I've added 2 new functions : - a volume booster function (up and down can be used to change the volume from x1 to x2, x4, or x8 during play, usefull for the low volume scenes) - a resume function (when the video is exited with triangle, the position is...
- Thu May 05, 2005 7:10 pm
- Forum: PSP Development
- Topic: Hello World for PSP
- Replies: 99
- Views: 173265
- Fri Apr 29, 2005 10:15 pm
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78060
naaa, 1% isn't enuff to get you fired... I mean, there are PUBLIC presentations held by SCE people which go quite into some detail about the vfpu and stuff... just check out the seminars list from the last Breakpoint party... and I believe that talk is also available as avi... You are probably righ...
- Fri Apr 29, 2005 9:33 pm
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78060
I don't upload anything, because I'm trying to help, but I want to stay 100% legit ! I don't want to loose the game developper job I love to prove something ;) It's too much risk... (There's Sony NDA I've signed, and copyright issues here...) I will not give any information that would break this NDA...
- Fri Apr 29, 2005 8:46 pm
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78060
I hope PinkPeach will be able to upload a better sample, and that everybody will be able to see it works ok. But then, what to do next ? We can't install 1.0 on a 1.5 because 1.0 is not available in an install file. And we can't even install 1.5 on 1.5, if the sfo is changed to 1.6, and the .pbp lau...
- Fri Apr 29, 2005 7:24 pm
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78060
PinkPeach, could you compile one of the simple graphic samples of the SDK like the one with the balloons, or the dragon (I know they work ok). Because if there's any debug info, or access to files or to 1.5 specific calls in your elf, it will not work on 1.0. If you could do that and upload the elf ...
- Fri Apr 29, 2005 12:17 am
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78060
I tried many many things with SFO. But no luck :( I started with the SFO of the 1.5 update. Of course on a 1.5 PSP it would not run (1.5 update is already installed). I then changed the 1.50 string in the SFO to 1.60, and it worked, the PSP screen appears, the .elf loads (memory stick access), but t...
- Thu Apr 28, 2005 11:50 pm
- Forum: PSP Development
- Topic: PBP Exploit Success... but only on 1.0 psp :(
- Replies: 67
- Views: 78060
PBP Exploit Success... but only on 1.0 psp :(
Hi, I managed to execute .elf executables on a retail PSP, by replacing the DATA.PSP in the 1.5 update PBP, by a simple .elf psp executable. It does work, but only on 1.0 retail psp, I couldn't start anything on a 1.5 (the exe starts, but return in the menu, with the 80020001 error). I think the old...