Search found 10 matches
- Thu May 12, 2005 6:25 am
- Forum: PSP Development
- Topic: First cut at PSP buffer overflow loader code.
- Replies: 15
- Views: 11126
you can have the greatest code in the world.. but where the hell are you going to point it.. in most cases.. getting a overflow to run your code requires more experience about the system than most software developers posess.. (myself included). And me too. I said that in my post. Right there after ...
- Thu May 12, 2005 6:20 am
- Forum: PSP Development
- Topic: First cut at PSP buffer overflow loader code.
- Replies: 15
- Views: 11126
and tomorrow you might as well get a MIPS programming handbook and learn about delay slots and such funky stuff like not using hashes as jump addresses ... Yeah, I deserved that. Especially since I scolded someone for not putting a branch delay slot instruction in their code a couple days ago . As ...
- Wed May 11, 2005 3:21 pm
- Forum: PSP Development
- Topic: First cut at PSP buffer overflow loader code.
- Replies: 15
- Views: 11126
First cut at PSP buffer overflow loader code.
We need three things to run code on the 1.5 PSPs via buffer overflows: 1) We need to find a buffer overflow, and 2) figure out how to exploit it. I think the best candidate so far is this thread. (I think. Anyone else know of anything that looks like an obvious buffer overrun?) Some resources on buf...
- Mon May 09, 2005 2:19 pm
- Forum: PSP Development
- Topic: PSP [firmware] Dump [program]
- Replies: 69
- Views: 66654
- Mon May 09, 2005 1:58 pm
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 27923
- Sun May 08, 2005 5:50 pm
- Forum: General Discussion
- Topic: (TOPIC ABOUT STUFF BETTER LEFT UNSAID)
- Replies: 1
- Views: 1704
(TOPIC ABOUT STUFF BETTER LEFT UNSAID)
(RAMBLING REMOVED)
I can't be the first to think of this. Someone must have tried it. What happened?
I can't be the first to think of this. Someone must have tried it. What happened?
- Sun May 08, 2005 5:26 pm
- Forum: PSP Development
- Topic: Program for parsing data in PARAM.SFO files
- Replies: 29
- Views: 24384
- Sun May 08, 2005 5:19 pm
- Forum: PSP Development
- Topic: Program for parsing data in PARAM.SFO files
- Replies: 29
- Views: 24384
Hey thanks for the update on letting people know how they can compile it on win98! I'm kinda curious if my executable works under 2k or XP. Actually, I'm curious if it even works on someone else's 98 box. For all I know it may depend on some weirdo DLL that only I have. Do newer windows platforms u...
- Sun May 08, 2005 4:59 pm
- Forum: PSP Development
- Topic: How To Crash The PSP
- Replies: 51
- Views: 27923
Branch delay slot, dude...
.globl main main: j main You should probably put a NOOP after "j main". Read up on the MIPS architecture - due to the way the CPU instruction pipeline works, the next instruction right after a jump is always executed even though it isn't supposed to be. This is because the CPU is ...
- Sat May 07, 2005 5:55 pm
- Forum: PSP Development
- Topic: Program for parsing data in PARAM.SFO files
- Replies: 29
- Views: 24384
Port to Win98 done.
I added some typedefs to your code to make this compile under Visual C++ 6.0 on Win98. Three typedefs: // Some data type definitions for Intel Doze platforms, 2005/05/06, bwc typedef unsigned int u_int32_t; typedef unsigned short int u_int16_t ; typedef unsigned char u_int8_t; And I had to cast some...