Damn, i just found out this was already known about a year ago...
Please close this thread, it's useless now :)
Search found 12 matches
- Tue May 16, 2006 9:42 am
- Forum: PSP Development
- Topic: Weird glitch after exiting SnesPSP_TYL 0.4.2
- Replies: 2
- Views: 1131
- Tue May 16, 2006 9:33 am
- Forum: PSP Development
- Topic: Weird glitch after exiting SnesPSP_TYL 0.4.2
- Replies: 2
- Views: 1131
Hmm, it seems not only the SNES emu i tried was affected by this, all the homebrew i try on my PSP seems to spawn this glitch... (may we can get into another menu by pressing some other keys???) Hmm, it seems it opens the very first item in the menu, but places this on the item on wich the user was ...
- Tue May 16, 2006 9:31 am
- Forum: PSP Development
- Topic: Weird glitch after exiting SnesPSP_TYL 0.4.2
- Replies: 2
- Views: 1131
Weird glitch after exiting SnesPSP_TYL 0.4.2
Just want to let you know, I found a very weird glitch in my 1.5 psp... I was messing around with the new SNES emu (SnesPSP_TYL 0.4.2) when suddenly i decided not to play a snes rom :) The glitch occurs when you boot the SNES emu, press home and then exit, but while exiting keep pressing the 'X' but...
- Fri May 27, 2005 10:47 pm
- Forum: PSP Development
- Topic: working C++ samples?
- Replies: 9
- Views: 5101
- Wed May 25, 2005 6:33 pm
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 34835
- Wed May 25, 2005 3:59 am
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 34835
- Tue May 24, 2005 3:27 am
- Forum: PSP Development
- Topic: working C++ samples?
- Replies: 9
- Views: 5101
- Sun May 08, 2005 4:36 am
- Forum: PSP Development
- Topic: PSP GameLibrary
- Replies: 9
- Views: 6537
- Sun May 08, 2005 3:39 am
- Forum: PSP Development
- Topic: PSP GameLibrary
- Replies: 9
- Views: 6537
Yeah, my blit method (somewwhere in CScreen) does a pretty slow pixel blit. It's not optimised for speed, but i'm sure if you make a assembly or a optimised c++ blitter, you would get much higher rates. Also the screenshot used in here, is a GDI version on my athlon 1500 mhz laptop. So that's why it...
- Sun May 08, 2005 2:33 am
- Forum: PSP Development
- Topic: PSP GameLibrary
- Replies: 9
- Views: 6537
- Sun May 08, 2005 1:11 am
- Forum: PSP Development
- Topic: PSP GameLibrary
- Replies: 9
- Views: 6537
I am still waiting for that PSP opensource toolchain before i can compile this :)
Here is a zip containting my framework code, so you allready can look in to it :)
SpeedPlay 2d PSP GameLibrary
Here is a zip containting my framework code, so you allready can look in to it :)
SpeedPlay 2d PSP GameLibrary
- Sun May 08, 2005 12:53 am
- Forum: PSP Development
- Topic: PSP GameLibrary
- Replies: 9
- Views: 6537
PSP GameLibrary
I was interested in making (2D) games for the PSP ever since it came out. So i made a way to produce games for it, without a emulator or something. I was inspired by the way GapiDRAW did this for mobile phones, the way to do this is easy. My gamelibrary consits of 3 layers: - A hardware depended lay...