Search found 6 matches
- Tue May 10, 2005 7:41 am
- Forum: PSP Development
- Topic: WipeOut Pure wad dump
- Replies: 29
- Views: 19827
- Tue May 10, 2005 5:10 am
- Forum: PSP Development
- Topic: WipeOut Pure wad dump
- Replies: 29
- Views: 19827
Ok - trying to steer this back, I've noticed that some of the files in the data.wad file are ELF binaries. This leads to a couple of things that could help homebrew: 1. If a way can be found to patch .wad files from the memory stick (and this is certainly possible to an extent with the already avail...
- Mon May 09, 2005 9:42 pm
- Forum: PSP Development
- Topic: WipeOut Pure wad dump
- Replies: 29
- Views: 19827
Sorry - should have said the code was for MSDev, but it should work on gcc by changing the header to stdio.h. Haven't verified that myself, though. Didn't know about the existing tools, but thanks for pointing them out. Now I just need a tool to make new encrypted wad's for the memory stick - any po...
- Mon May 09, 2005 2:01 am
- Forum: PSP Development
- Topic: WipeOut Pure wad dump
- Replies: 29
- Views: 19827
- Sun May 08, 2005 6:46 am
- Forum: PSP Development
- Topic: WipeOut Pure wad dump
- Replies: 29
- Views: 19827
Ok. Code is attached. BTW, I can confirm that the 32-bit id is a filename hash. There are several data files that appear in more than one .wad file with the same hash, which leads to the idea that any file could be patched from the memory stick. It should be easy to understand the .wad file structur...
- Sun May 08, 2005 3:17 am
- Forum: PSP Development
- Topic: WipeOut Pure wad dump
- Replies: 29
- Views: 19827
WipeOut Pure wad dump
Hi All. I'm new to the PSPDev community, but I've been taking a look at the WipeOut Pure wad files, and hoepfully my observations may be of use. All the WipeOut Pure data is held in .wad files, which are just a bunch of files concatenated without any compression / encryption (much like the original ...