Search found 10 matches
- Thu Jul 28, 2005 11:21 am
- Forum: PSP Development
- Topic: audio playback frequency
- Replies: 1
- Views: 1267
- Tue Jul 26, 2005 1:04 pm
- Forum: PSP Development
- Topic: odd c++ error
- Replies: 3
- Views: 2141
- Fri Jul 15, 2005 7:18 am
- Forum: PSP Development
- Topic: Doom-PSP 0.03 Released
- Replies: 7
- Views: 4300
- Fri Jul 15, 2005 12:08 am
- Forum: PSP Development
- Topic: Doom-PSP 0.03 Released
- Replies: 7
- Views: 4300
- Thu Jul 14, 2005 6:12 pm
- Forum: PSP Development
- Topic: Doom-PSP 0.03 Released
- Replies: 7
- Views: 4300
Doom-PSP 0.03 Released
Whats New? ========== - Updated code to latest PSPSDK - Updated rendering code to use libGU - Palette now uses libGU CLUT routines - Fixed sound (not 100% but much improved) - Added seperate save folders. - Misc other bug fixes and crashes fixed. - Updated icon - thanks pochi grab it from here with ...
- Sun Jun 05, 2005 11:17 am
- Forum: PSP Development
- Topic: sprintf
- Replies: 1
- Views: 1434
sprintf
does anyone know of a portable sprintf function that can be used in PSP dev?
- Thu May 26, 2005 4:52 pm
- Forum: PSP Development
- Topic: working C++ samples?
- Replies: 9
- Views: 5101
- Mon May 23, 2005 12:11 pm
- Forum: PSP Development
- Topic: working C++ samples?
- Replies: 9
- Views: 5101
working C++ samples?
has anyone managed to build a C++ project?
by that i mean as an example take nem's hello world source, rename *.c to *.cpp and link to libSTDC++. I've tried everything and cant get it to link correctly.
anyone have a solution?
by that i mean as an example take nem's hello world source, rename *.c to *.cpp and link to libSTDC++. I've tried everything and cant get it to link correctly.
anyone have a solution?
- Thu May 12, 2005 4:33 pm
- Forum: General Discussion
- Topic: SNES emu for psp
- Replies: 8
- Views: 6604
- Tue May 10, 2005 12:15 pm
- Forum: PSP Development
- Topic: SAVEDATA Exploit Theory
- Replies: 10
- Views: 8110