Search found 10 matches

by lantus
Thu Jul 28, 2005 11:21 am
Forum: PSP Development
Topic: audio playback frequency
Replies: 1
Views: 1267

pretty sure its only 44100
by lantus
Tue Jul 26, 2005 1:04 pm
Forum: PSP Development
Topic: odd c++ error
Replies: 3
Views: 2141

things may have changed but try linking with -lstdc++
by lantus
Fri Jul 15, 2005 7:18 am
Forum: PSP Development
Topic: Doom-PSP 0.03 Released
Replies: 7
Views: 4300

nice one, cheers
by lantus
Fri Jul 15, 2005 12:08 am
Forum: PSP Development
Topic: Doom-PSP 0.03 Released
Replies: 7
Views: 4300

0.04 is out, fixed the sound mixer issue amongst other things

go here and stuff
by lantus
Thu Jul 14, 2005 6:12 pm
Forum: PSP Development
Topic: Doom-PSP 0.03 Released
Replies: 7
Views: 4300

Doom-PSP 0.03 Released

Whats New? ========== - Updated code to latest PSPSDK - Updated rendering code to use libGU - Palette now uses libGU CLUT routines - Fixed sound (not 100% but much improved) - Added seperate save folders. - Misc other bug fixes and crashes fixed. - Updated icon - thanks pochi grab it from here with ...
by lantus
Sun Jun 05, 2005 11:17 am
Forum: PSP Development
Topic: sprintf
Replies: 1
Views: 1434

sprintf

does anyone know of a portable sprintf function that can be used in PSP dev?
by lantus
Thu May 26, 2005 4:52 pm
Forum: PSP Development
Topic: working C++ samples?
Replies: 9
Views: 5101

excellent thanks for checking it out Treat
by lantus
Mon May 23, 2005 12:11 pm
Forum: PSP Development
Topic: working C++ samples?
Replies: 9
Views: 5101

working C++ samples?

has anyone managed to build a C++ project?

by that i mean as an example take nem's hello world source, rename *.c to *.cpp and link to libSTDC++. I've tried everything and cant get it to link correctly.

anyone have a solution?
by lantus
Thu May 12, 2005 4:33 pm
Forum: General Discussion
Topic: SNES emu for psp
Replies: 8
Views: 6604

lol thats what all the haters said to me when i was working on xSnes9x. great stuff! cant wait to see a release of this bad boy
by lantus
Tue May 10, 2005 12:15 pm
Forum: PSP Development
Topic: SAVEDATA Exploit Theory
Replies: 10
Views: 8110

10. what if the key/encryption is on a per game level?
11. goto 1