Search found 8 matches
- Mon Jul 25, 2005 4:02 pm
- Forum: PSP Development
- Topic: Articles for beginners explaining computer architecture
- Replies: 10
- Views: 6231
- Thu Jun 09, 2005 12:23 am
- Forum: PSP Development
- Topic: Articles for beginners explaining computer architecture
- Replies: 10
- Views: 6231
- Mon May 16, 2005 5:28 am
- Forum: PSP Development
- Topic: TFTP ???
- Replies: 9
- Views: 5721
An interesting idea...
According to ye ol' wikipedia the PSP would need to send a RRQ (read request) packet to the TFTP server to get the firmware image. It also says TFTP runs on UDP port 69. Hm...
According to ye ol' wikipedia the PSP would need to send a RRQ (read request) packet to the TFTP server to get the firmware image. It also says TFTP runs on UDP port 69. Hm...
- Mon May 16, 2005 4:22 am
- Forum: PSP Development
- Topic: Memory stick hidden data
- Replies: 9
- Views: 5479
Re: (red herring)
Hmm, obvious answer: it is using the timestamp of the gamesave folder (\PSP\SAVEDATA\WHATEVER) Negative. Tried that. The date on the folder is the date of the first time I saved a game... about a month ago. Something else of interest I noticed. The save game manager says that the save data is 96KB,...
- Mon May 16, 2005 3:49 am
- Forum: PSP Development
- Topic: Memory stick hidden data
- Replies: 9
- Views: 5479
- Mon May 16, 2005 3:33 am
- Forum: PSP Development
- Topic: Memory stick hidden data
- Replies: 9
- Views: 5479
Memory stick hidden data
I think I have found evidence that there is hidden data stored on the memory stick for saved games. Using the saved game mananger utility, I noted that the time stamp on one of my saved games was May 11, 4:35PM. I captured these files using my USB connection and saved them on my PC. I then went and ...
- Tue May 10, 2005 2:48 pm
- Forum: PSP Development
- Topic: C++ Example built yet?
- Replies: 2
- Views: 2879
- Tue May 10, 2005 2:05 pm
- Forum: PSP Development
- Topic: AES exploit theory
- Replies: 2
- Views: 2630
AES exploit theory
The other day I got an idea for discovering the AES key used by the PSP for saving games. Basically the machine applies the function AES(DATA,KEY) = ENCRYPTED_DATA. Typically all we know is ENCRYPTED_DATA and it's pretty much useless to us. But what if we knew what DATA was in the first place? If we...