Search found 70 matches

by MindWall
Tue Aug 02, 2005 11:55 am
Forum: General Discussion
Topic: ISO-loader
Replies: 1
Views: 1723

ISO-loader

there you have it... it's released =/
that do you think will be the fallback from that?
I wonder if Sony can do anything about it...
by MindWall
Tue Aug 02, 2005 7:49 am
Forum: General Discussion
Topic: IPL
Replies: 1
Views: 1748

IPL

I was wondering if anyone has looked into comparing the psp_ipl.bin and the kbooti.bin. After all we did not have the IPL in the first updates… updated… so is the kbooti.bin the IPL for ver 1.0 through 1.52? Is there’s a chance that the IPL will have to do with encryption key-updates (some part of k...
by MindWall
Mon Aug 01, 2005 7:55 am
Forum: PSP Development
Topic: known psp devices
Replies: 28
Views: 27757

I haven't had time to look at it, but from your words it looks a lot like the kbooti.bin

remember that some of the modules are not accessible through the usual device accesses, I guess the ipl: should be assigned to the "restricted" section of the flash?
by MindWall
Mon Aug 01, 2005 4:40 am
Forum: PSP Development
Topic: known psp devices
Replies: 28
Views: 27757

I was wondering why the ipl:/ in not in the list?
could the bruteforce search have missed it?
by MindWall
Sun Jul 31, 2005 7:39 am
Forum: PSP Development
Topic: Proper Image Reproduction
Replies: 0
Views: 1008

Proper Image Reproduction

When developing homebrew, how do you simulate the PSP’s screen output? If I’m making a background image, after I’m satisfied with the result on my colour profiled monitor I adjust the gamma to 0.6, and sometimes add a small saturation increase to match the reproduced image by the PSP. Without colour...
by MindWall
Fri Jul 15, 2005 11:28 pm
Forum: PSP Development
Topic: run UMD's WITHOUT a firmware upgrade
Replies: 6
Views: 5375

[REMOVED]
by MindWall
Tue Jul 12, 2005 12:49 am
Forum: General Discussion
Topic: video uploading from camera
Replies: 4
Views: 2847

8mm with digital out? you sure? anyhow, just get a firewire card (if you indeed have digital out), get video-editing soft. and capture the tape. IF you only have something like S-Video out, you can either look for a capture card (that captures S-Video), or get/borrow miniDV camcorder, use it to pass...
by MindWall
Sun Jul 10, 2005 4:57 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 56731

Agoln, I'm trying to use your tutorial and setup the dev--C++, I have a few questions...

shoudn't there be additional directories set in the CompilerOptions>Directories
?

where does the psp-gdb.exe come from?

where does the makefile.bat come from? (any instrucitions how to make it?)
by MindWall
Sat Jul 09, 2005 3:15 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 56731

does this tutorial work when setting up with the "win32 native (non cygwin) psp toolchain"? The devkitPro team are proud to announce the addition of a PSP toolchain to our collection. This is based on the patches from http://ps2dev.org/ and includes PSPSDK 1.0+beta. The release will be mov...
by MindWall
Thu Jul 07, 2005 5:55 am
Forum: PSP Development
Topic: PSPersonalize
Replies: 8
Views: 3650

no need to "crop"
just keep it under 150k and 24bit bmp.

get one that works and see if you have the same problem.

keep the images in the ROOT something like x:\01.BMP
g'luck
by MindWall
Wed Jul 06, 2005 10:10 am
Forum: PSP Development
Topic: Image Conversion
Replies: 17
Views: 5326

Aglon, thanx. do you know if the PSPE compensates fot the PSP LCD? when I was doing a background for the PSP I had to make a gamma correction in order to match what I was seeing on my monitor. here's the original-->thumb--> thumb-simulated as seen on PSP screen http://www.alienminds.ca/PSP-bg.jpg th...
by MindWall
Wed Jul 06, 2005 9:14 am
Forum: PSP Development
Topic: How Do You Analyze The Contents of the DATA.PSAR File?
Replies: 7
Views: 3232

read on here:
http://forums.ps2dev.org/viewtopic.php?t=931

edit:

just want to point out that newer games come with the 1.5 ver update in the sysdir/update
there is the usual param.sfo and
eboot.bin (data.psp)
data.bin (data.psar)
by MindWall
Wed Jul 06, 2005 9:04 am
Forum: PSP Development
Topic: Image Conversion
Replies: 17
Views: 5326

Image Conversion

I was looking at some program modestly priced at about 3,500$ which does a few things as: Image Conversion and Color Equalizer -------------------------------------------------------------------------------- You can convert full color image to "PSP™" specific image format such as RGBA4444,...
by MindWall
Wed Jul 06, 2005 8:30 am
Forum: PSP Development
Topic: How Do You Analyze The Contents of the DATA.PSAR File?
Replies: 7
Views: 3232

if i'm not mistaken the following is a mrbrown or gorim quote: DATA.PSAR First 16 bytes of the PSAR file 00 to 03 == "PSAR" (magic for this file) 04 to 07 == 01 00 00 00 08 to 0B == NN NN NN NN (size of encrypted section, not including PSAR header) 0C to 0F == 01 00 00 00 PSAR-structure 1....
by MindWall
Wed Jul 06, 2005 8:20 am
Forum: PSP Development
Topic: PSP Encryption Key
Replies: 34
Views: 24370

just some info that may help: Encryption - 128bit AES AES info: http://www.quadibloc.com/crypto/co040401.htm (description of AES including possible attack, thanx for link-update Lex) RSA Security Solutions Adopted for PSP™: "RSA Security Inc. (NASDAQ: RSAS) announced today that it has licensed ...
by MindWall
Tue Jul 05, 2005 6:58 pm
Forum: PSP Development
Topic: general purpose mounted remote storage via WiFi
Replies: 2
Views: 1530

sorry, I eddited-in the "story" just after you posted
by MindWall
Tue Jul 05, 2005 5:16 pm
Forum: PSP Development
Topic: general purpose mounted remote storage via WiFi
Replies: 2
Views: 1530

general purpose mounted remote storage via WiFi

it's late... and I have a few questions on my foggy mind.... 1) Using PSPersonalize I noticed that it looks like the PSP reloads the background (and probably the modules) from the flash after running the homebrew on ver.1.5. (and from the instructions that come with it looks like ver.1.0 the modules...
by MindWall
Tue Jul 05, 2005 12:18 pm
Forum: PSP Development
Topic: Homebrew devs "unlicensed" / users "bad boys&
Replies: 22
Views: 8901

gorim, I wanted to imply that you may have felt pressured to release the psptoolchain sooner in order to differentiate your release and enforce the legality of untainted creation. re: organization structure... IMHO lack of organization does not implay commercial-free intent (it just promotes anarchy...
by MindWall
Tue Jul 05, 2005 10:41 am
Forum: PSP Development
Topic: OS glitches
Replies: 1
Views: 3527

OS glitches

- error I encountered last night a few times, but that I cannot duplicate at the moment. ver 1.5, two home brew's on the MS, when entering the list of thumbs on the MS-game, before the thumbs are loaded, quickly chosing the second one (in my case), the brew could not start, I did not record the erro...
by MindWall
Tue Jul 05, 2005 9:13 am
Forum: PSP Development
Topic: Homebrew devs "unlicensed" / users "bad boys&
Replies: 22
Views: 8901

ooPo: sorry, I worded it wrong. I know that there are people in NA who got the JAP for dev purposes already. When I said to "jump-start" I meant that after making brewing possible for the masses in NA, this will "jump-start" a lot of new interest in development coming from people...
by MindWall
Tue Jul 05, 2005 6:28 am
Forum: PSP Development
Topic: Homebrew devs "unlicensed" / users "bad boys&
Replies: 22
Views: 8901

gorim, I cannot say there's "harm" that had come, and I actually appreciate the way things go here. In my view the organization here is centered on providing the tools for development, with legal low-level code generation for providing the basics. At least on the surface there's no organiz...
by MindWall
Mon Jul 04, 2005 12:17 pm
Forum: PSP Development
Topic: increase the percieved resolution of background img
Replies: 0
Views: 1221

increase the percieved resolution of background img

here's a way that may increase the percieved resolution of your custom background image. (simply put) people perceive more vertical resolution (you can "see" more horizontal lines) than horizontal ("see" more vertical lines). instead the common accepted dimetions of 300x170 with ...
by MindWall
Mon Jul 04, 2005 5:40 am
Forum: General Discussion
Topic: PSPlinux
Replies: 7
Views: 9016

probably the kbooti.bin and rinit.prx ...

(part of the kernel modules found in Ridge Racer, and "I guess" part of the 8MB unaccessible memory block of the flash)

...can be of some assistance for cold booting.
by MindWall
Thu Jun 30, 2005 6:36 pm
Forum: PSP Development
Topic: GPU?
Replies: 12
Views: 5732

I don't know if you had this info, but just in case you don't and it may be of use... as the slide says: LibGU - primary graphics library is very similar to OpenGL sceGuStart, sceGuFinish, sceGuMaterial, sceGuLight, sceGuDrawArray, sceGuDrawBezier... LibGUM matrix stack manipulation somewhat similar...
by MindWall
Mon Jun 27, 2005 3:05 pm
Forum: PSP Development
Topic: Advancements in 1.51...
Replies: 83
Views: 35002

or try it with \UPDATE%\EBOOT.PBP (1.52) \UPDATE\EBOOT.PBP (1.51) {as here you can try with the actual 1.51 pbp, or the data.PSAR as pbp, or data.psp as the pbp and data.psar in the same folder} have fun, ( as the chance of this to work is slim to none ) :P disclaimer: the above procedures are not t...
by MindWall
Thu Jun 23, 2005 4:20 am
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 75211

since this is exact "exploit" as the previous that needed swapping memory sticks, this will most probably NOT work on ver 1.51 nor 1.52
to get this you will need modification of the loading construct.
by MindWall
Wed Jun 22, 2005 8:59 pm
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 75211

apperantly you don't need a canon to kill a musquito!... who knew?! and it's (at first glance) the same exploit, but they used a second system hole with directory name recognition. first one (directory) with the "%" gets executed the "loader" and authoring process passes on only ...
by MindWall
Wed Jun 22, 2005 3:40 pm
Forum: PSP Development
Topic: Ps2dev meeting planned?
Replies: 15
Views: 7336

Drakonite, I don't think the strong Canadian beer is legal down-under :)
by MindWall
Wed Jun 22, 2005 10:50 am
Forum: PSP Development
Topic: Ps2dev meeting planned?
Replies: 15
Views: 7336

ooPo, sure.. where should we meet? ontario place? :)