Search found 23 matches
- Mon Sep 12, 2005 7:11 pm
- Forum: PSP Development
- Topic: What do we know about VME ?
- Replies: 14
- Views: 99410
- Mon Sep 12, 2005 2:21 pm
- Forum: PSP Development
- Topic: What do we know about VME ?
- Replies: 14
- Views: 99410
Hi I dont think ARM has anything to do with the VME, it does not match any of the description done before in term of energy, power, feature. A mips or ARM cpu is quite expensive in term of electrical power for a given output. But it is versatile... Which is the opposite of the VME. I heard also abou...
- Sat Sep 10, 2005 12:51 pm
- Forum: PSP Development
- Topic: What do we know about VME ?
- Replies: 14
- Views: 99410
- Wed Aug 03, 2005 11:10 am
- Forum: PSP Development
- Topic: uo_Snes9x 0.02pd2
- Replies: 13
- Views: 34089
Snes Emu Release.
Hi,
Yoyo, thunder and I have released finally our porting of V1.39 of Snes9X.
Main point is hardware accelerated rendering.
http://yoyofr.fr.st/
See you.
Yoyo, thunder and I have released finally our porting of V1.39 of Snes9X.
Main point is hardware accelerated rendering.
http://yoyofr.fr.st/
See you.
- Wed Jul 27, 2005 3:03 am
- Forum: PSP Development
- Topic: found how to use color function (filtering)
- Replies: 8
- Views: 4068
- Thu Jun 23, 2005 11:04 am
- Forum: PSP Development
- Topic: WARNING: FIRE and FLASH
- Replies: 13
- Views: 8009
- Mon Jun 20, 2005 9:49 pm
- Forum: PSP Development
- Topic: WARNING: FIRE and FLASH
- Replies: 13
- Views: 8009
Hum... I admit that I may have went too far. Still, stuff like it's usually brought about by folks who aren't actually developing anything for the PSP. *Ahem* is very nice... You can not avoid to talk to somebody without trying to provocate him, do you ? That is EXACTLY what I was talking about beei...
- Mon Jun 20, 2005 4:53 pm
- Forum: PSP Development
- Topic: WARNING: FIRE and FLASH
- Replies: 13
- Views: 8009
Hello, 1/ Sorry for disturbing with something that seems off-topic. (to you at least) But it is an important matter to me, and it will benefit the whole community. Some people do it (modify the flash) knowing that they do it, but malware could exist. I believe that it is NOT off-topic but closely re...
- Mon Jun 20, 2005 3:25 pm
- Forum: PSP Development
- Topic: WARNING: FIRE and FLASH
- Replies: 13
- Views: 8009
I believe that : - Appli modifying the flash should warn the user at run time with a dialog like : Are you fully understanding that... bla bla bla YES / NO. - Homebrew appli should be packaged with a standard I/O module that filter the access to the IO at run time and use this module instead of dire...
- Sun Jun 19, 2005 6:18 pm
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 10938
> konfig I precompute nothing... What you do is compute the coordinate screen -> texture for the first pixel at the beginning of each scanline (this could be optimized too actually),and then use the inverse matrix to find the next pixel inside the texture when I move on pixel on the next right pixel...
- Sun Jun 19, 2005 1:03 am
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 10938
konfig> background size is 256*224 in pixel, each multiplied by a 2*2 matrix(6 floating point operations), also processed at 60 fps, that is about 20m flops. Its seems you really know what you are talking about right ? Try to do something smarter than a matrix computation per pixel. Floating point o...
- Sat Jun 18, 2005 5:48 pm
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 10938
333 Mhz if you go full soft is a challenge. No the versions that are outhere for the moment do not use the hard, plz look around and logically deduct that nobody knows how to use the 3D on the PSP yet. Now even if we could do it (hardware acceleration) -> fine. But how about : - mode 7 (you can rota...
- Sat Jun 18, 2005 2:28 pm
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 10938
Hi guys, I am not sure if this thread need to turn into a snes emu development thread :-) I bet its the wrong place to do so > Any admin. plz. correct me if I am wrong. Anyway, if people are interested to tune this stuff, or they join the project and we tell them what to are the part to do inside th...
- Sat Jun 18, 2005 2:20 am
- Forum: PSP Development
- Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
- Replies: 47
- Views: 27934
To be honest, I would rather see people use lower clockrates (or lowest possible for each software) and learn how to better optimize their code. Hum... Running a snes at full speed with copro on a 333 mhz is a challenge I think. (sound stereo 48 Khz :-P, no frame skip) Try to emulate the ARM cpu at...
- Sat Jun 18, 2005 12:58 am
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 10938
- Sat Jun 18, 2005 12:53 am
- Forum: PSP Development
- Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
- Replies: 47
- Views: 27934
Kemical... I think a lot of people here are waiting from you to fully test if you can bring back your PSP to live here or not. And if it is really due to a 333Mhz overclock. By spreading wrong information, a lot of people are afraid or wait to use a feature that is may be doing NO DAMAGE whatsoever ...
- Fri Jun 17, 2005 4:28 pm
- Forum: PSP Development
- Topic: PSP Emulator...
- Replies: 25
- Views: 18495
I think there is a big difference between running a sequence of MIPS instructions and simulating two MIPS cores, floating point units, a vector unit, etc... and the buses that connect them all. Hi ! Sorry, I may have missed a point :-(. So you want to simulate the mips core and everything ?(=Simula...
- Fri Jun 17, 2005 10:58 am
- Forum: PSP Development
- Topic: PSP Emulator...
- Replies: 25
- Views: 18495
Hello... I am sorry but I dont see a difference with your emulator and PSPE. (And I have written some basic compiler, emulator and virtual machine so I know what I am talking about) Even simulator are most likely to simulate CPU the complete timing and hardware stuff of the cpu. I am not sure that P...
- Wed Jun 15, 2005 4:04 am
- Forum: PSP Development
- Topic: screenshot snippet
- Replies: 10
- Views: 6303
Hey weak, You could improve the quality of the screenshots by using 32 items lookup table and promote each 5 bit component into 8 bit correctly (normalize) : For the moment your whites are not white :-P To create the table, just do (n*255)/31 for each value between 0 and 31. Still quite usefull anyw...
- Tue Jun 14, 2005 4:19 am
- Forum: PSP Development
- Topic: Program to check CPU speed, is it really capped at 222Mhz?
- Replies: 14
- Views: 7728
Hi, The PSP is far more public than a console like the GP32. It is true that in the case of the GP32 you could damage your hardware. If a setup of the clock speed would have been dangerous for the hardware, Sony would not have authorized such API at first. I believe so. It is not overclocking :-). E...
- Mon Jun 13, 2005 11:41 am
- Forum: PSP Development
- Topic: Program to check CPU speed, is it really capped at 222Mhz?
- Replies: 14
- Views: 7728
Hum... I am not sure that the console run at full speed (333) by default. (even 222) If you take the GP32, it can go up to 133 or 166 but it start at 66 mhz. Considering the battery energy as wealth, you care about it and you dont want to waste it. I think it is really to the game to handle it : lik...
- Tue Jun 07, 2005 11:45 am
- Forum: PSP Development
- Topic: Program to check CPU speed, is it really capped at 222Mhz?
- Replies: 14
- Views: 7728
Hi, Yes I was thinking that too. Actually as no timer ability as been found yet except the VBL waiting routine, the only approximately correct way of doing this would be to have an assembly routine (or a C program where the assembly has been checked) (I dont know the MIPS assembler yet so please for...
- Wed Jun 01, 2005 11:12 pm
- Forum: PSP Development
- Topic: Maybe Sony are doing us a favour
- Replies: 12
- Views: 6307
Thats why PSPE would be usefull.
Hi everybody, I dont think Sony care about homebrew... Bios 1.0 with a flaw? Good for us ! I bet somebody was fired or had bad time over there... :-) Find another hole in the 1.5 ? May happen. To come back to the subject, nem warned people about such possibility of running "untrusted" code...