Search found 8 matches
- Sat Nov 12, 2005 2:12 pm
- Forum: PSP Development
- Topic: Some stupid newbish questions :D
- Replies: 7
- Views: 3700
using devkitpro/pspsdk and the samples you would very quickly be able to write a function to plot pixels in any colour you wish, clearing the screen is also very easy. its just a case of setting up a buffer in memory, plotting pixels to it, and dumping it into a framebuffer from the gu*() commands....
- Sat Nov 12, 2005 8:02 am
- Forum: PSP Development
- Topic: PSPX
- Replies: 18
- Views: 166913
Re: PSPX
I see someone's a fan of Robert Frost. ;)xwd wrote: Anyway, Miles to go before i sleep..
- Sat Nov 12, 2005 12:22 am
- Forum: PSP Development
- Topic: Some stupid newbish questions :D
- Replies: 7
- Views: 3700
Some stupid newbish questions :D
Hey. I'm interested in writing some small simple apps for the PSP making use of only text input and output. I was looking for answers to the following questions: 1) What are the possible functions to use for: a) "Printing" (wrong choice of word, I know :() a pixel at any one point of the s...
- Fri Nov 11, 2005 11:55 pm
- Forum: PSP Development
- Topic: Request for Linux pre-compiled version..
- Replies: 7
- Views: 4238
- Sat Nov 05, 2005 12:25 am
- Forum: PSP Development
- Topic: Request for Linux pre-compiled version..
- Replies: 7
- Views: 4238
- Fri Nov 04, 2005 11:10 pm
- Forum: PSP Development
- Topic: Request for Linux pre-compiled version..
- Replies: 7
- Views: 4238
Request for Linux pre-compiled version..
Didn't know where to put this.. mods, please move this if you deem it inappropriate for the forum. I was wondering if someone could sent me an already-compiled version of PSPSDK for Linux.. The reason I ask is because I've never had luck compiling PSPSDK on NetBSD, and I have a very strong feeling t...
- Fri Jun 24, 2005 10:31 pm
- Forum: PSP Development
- Topic: KXploit for PSP 1.5
- Replies: 18
- Views: 11437
Re: kxploit for mac os x
to compile a version of kxploit for mac os x? For me, the manual steps are - use PBPUnpacker to unpack EBOOT.PBP to temp - use PBPUnpacker to re-pack PARAM.SFO and PIC0.PNG to MS in /PSP/GAME/[FOLDER]%/ - copy DATA.PBP over to MS in /PSP/GAME/[FOLDER]/ and rename it to EBOOT.PBP - copy any extra ne...
- Sat May 14, 2005 7:34 am
- Forum: PSP Development
- Topic: Sony forcing updates on new games is here
- Replies: 17
- Views: 10487