Search found 5 matches

by frozon
Sun Jun 12, 2005 8:23 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 80022

woops sorry lol
I run out of idea in order to complete my dic so i didn't find any new function yet.
I'll give an other look. ;)
It is funny to do this lol
by frozon
Sun Jun 12, 2005 6:55 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 80022

Here are some more function.
lex i've checked them it seems ok for the first one the second i have no clue.

Code: Select all

** found: sceFontSetResolution 0x48293280 **
** found: sceMpegForwardCodeing 0xbea18f91 ** ???

by frozon
Sun Jun 12, 2005 1:55 am
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 80022

I found something int sceNetAdhocctl sceVoidLPasswd 0x8916c003 update #1: sceIosshRecive 0x2f67356a sceWriteKernelavi 0x6b294ee4 sceKernelSendMbx 0xe9b3061e sceKernelFreeVpl 0xb736e9ff sceKernelFreeFpl 0xf6414a71 sceSHANetPlugged 0x81aee1be sceStructureGeCrypted 0x83bf7afd scenameDomainVoid ...
by frozon
Sat Jun 11, 2005 11:56 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 80022

Hi.
I'm currently studying for my exam next week so i don't use my computer.
I've compiled the sha attack program for my nunux.
But now i'm wondering how to use it.
If someone can say me where i can find the hash_list dictionaryfirst and dictionarymain i'll run the soft and let it run 24/24.
by frozon
Mon May 16, 2005 7:26 am
Forum: PSP Development
Topic: bmp to const unsigned short
Replies: 7
Views: 4863

bmp to const unsigned short

Hi, i'm currently developing a little shoot'm up for psp but i'm having trouble with the convertion of bmp into a const unsigned short like the picture in HELLOPSP. Some can explain a way to do it plz? I'll let you know when the first release of the game will be ready. The title of the game is "...