Search found 6 matches

by Hedonis
Thu Jun 02, 2005 2:01 am
Forum: PS2 Development
Topic: graph.c help
Replies: 1
Views: 1221

graph.c help

Heya's, ive dont alot of reading/trial and error but im still stumped on how to use graph from the ps2sdk to use a chain and write an image to the screen. I get absolutely nothing on screen or junk if I play around with the BITBLTBUF settings.. shouldnt a call to graph_vram_write be enough to achiev...
by Hedonis
Sat May 28, 2005 1:52 am
Forum: PS2 Development
Topic: confusing problem with setup
Replies: 8
Views: 3160

It looks as if it should but after doing a bit of reading up through tutorials etc I think I can see a problem. In the part of upload code which sets up the Image data transfer while (packets-- > 0) { *p_data++ = DMA_TAG( DMA_MAX_SIZE, 1, DMA_REF, 0, (u32&...
by Hedonis
Fri May 27, 2005 4:35 am
Forum: PS2 Development
Topic: confusing problem with setup
Replies: 8
Views: 3160

yup that makes sense but even if I have enough space left in vram it still seems to stuff up on large textures and I cant see why.

I'll stuff around with it tomorrow, I need sleep
Hed
by Hedonis
Thu May 26, 2005 10:30 pm
Forum: PS2 Development
Topic: confusing problem with setup
Replies: 8
Views: 3160

Sorry got another question, started playing around with gskit and wanted to try and load a couple of textures which are 256x256 but im finding that gsKit_vram_alloc is failing as the the current pointer in the buffer is going past a magic number 4194304 if(gsGlobal->CurrentPointer >= 4194304) so the...
by Hedonis
Thu May 26, 2005 7:39 pm
Forum: PS2 Development
Topic: confusing problem with setup
Replies: 8
Views: 3160

You were absolutely right guys, seems inlink was the issue!

thanks
Hed
by Hedonis
Wed May 25, 2005 1:00 pm
Forum: PS2 Development
Topic: confusing problem with setup
Replies: 8
Views: 3160

confusing problem with setup

Heya's, Ive got a problem and hopefully you guys will be able to point me in the right direction. Basically I spent the past few days finally trying to get my development setup running which included grabbing the ps2sdk from the cvs and compiling it and then the latest gskit from the website. After ...