No, ScummVM is for games using the scumm engine (old lucasarts adventures), although a few other games (revolution etc.) are also supported...The_Who wrote: And one more question: will the ScummVM PSP be able to emulate games such King's Quest and Discworld?
Search found 11 matches
- Wed Jul 27, 2005 7:26 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148914
- Mon Jul 18, 2005 4:13 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148914
- Sun Jul 17, 2005 8:10 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148914
Nice work, I tried Indiana Jones and the fate of atlantis yesterday, and it rocks. I'll hope that you guys will be able to speed up the saving process a bit in the future... And they're probably some more buttons needed in some games (except for left and right mouse); for example in the game I tried...
- Sat Jul 09, 2005 11:27 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148914
- Tue Jul 05, 2005 6:14 am
- Forum: PSP Development
- Topic: C++ linking problems with new & delete operator, and oth
- Replies: 15
- Views: 6042
My current configuration is http://forums.ps2dev.org/viewtopic.php?t=2374 How do I update the toolchain? (such as what commands I should type in). I'm a bit green on all this command line stuff. You can get new stuff from the svn repository. But regarding the toolchain, I think the psptoolchain-200...
- Mon Jul 04, 2005 7:20 pm
- Forum: PSP Development
- Topic: C++ linking problems with new & delete operator, and oth
- Replies: 15
- Views: 6042
- Mon Jul 04, 2005 7:04 pm
- Forum: PSP Development
- Topic: helloworld psp assembler error
- Replies: 3
- Views: 2106
- Mon Jul 04, 2005 6:49 pm
- Forum: PSP Development
- Topic: C++ linking problems with new & delete operator, and oth
- Replies: 15
- Views: 6042
The library order is important (see also this thread ). I think you should use -lstdc++ -lc -lpspglue. Also, according to mrbrown, you should use libpsplibc, or libc + libpspglue; not both together. Doing this, I only have 1 error (after updating with svn): /usr/local/pspdev/lib/gcc/psp/4.0.0/../../...
- Sun Jun 19, 2005 7:23 pm
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 34832
- Fri Jun 17, 2005 7:23 pm
- Forum: PSP Development
- Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
- Replies: 47
- Views: 26723
- Tue May 31, 2005 5:27 am
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 34832