Search found 12 matches

by lynx44
Sat Dec 01, 2007 5:47 am
Forum: PSP Development
Topic: PSP as USB Client?
Replies: 2
Views: 2546

PSP as USB Client?

Hi, I'm trying to find a work around for the Rock Band/Guitar Hero controller issue on the PS3 (the guitar controllers are not compatible with each other). I realize that they most likely will release a patch at some point, but I think it would be cool to have a solution (even a hokey one) until a p...
by lynx44
Tue Sep 19, 2006 2:55 pm
Forum: PSP Development
Topic: PSP dev in CodeBlocks
Replies: 3
Views: 1850

I know this isn't your question, but have you tried using Eclipse? Free and totally compatible. Great IDE, I used it at school, now at work, and for PSP dev.

-Matt
by lynx44
Thu Sep 14, 2006 1:11 pm
Forum: PSP Development
Topic: Setting up Eclipse + PSPLink + GDBServer debugging
Replies: 20
Views: 24544

Ok, here's the real way to set up Eclipse in Windows. First, make sure you have PSPSDK all set up in Cygwin. 1. Install CDT into Eclipse just as said in the above tutorial. 2. Import the Sprite project, as in the above Windows tutorial (Step 2). 3. Right click on your project, then click "Prope...
by lynx44
Wed Sep 13, 2006 1:36 pm
Forum: PSP Development
Topic: Setting up Eclipse + PSPLink + GDBServer debugging
Replies: 20
Views: 24544

He just means reference the full path of the files. Since they were relocated, they used to be one directory back in the common folder, but now your the project has been copied to your workspace folder, so there is no common folder one directory below. If you instead create your Sprite project by cr...
by lynx44
Mon Sep 04, 2006 9:26 am
Forum: PSP Development
Topic: Setting up Eclipse + PSPLink + GDBServer debugging
Replies: 20
Views: 24544

***CHECK FURTHER DOWN FOR A MUCH BETTER METHOD. This method works, but its basically a hack, a few posts down, I posted how to do it the "real" way.*** I got this compliling on windows with Cygwin, by following some of the directions above. I haven't actually gotten to the PSPLink part, ju...
by lynx44
Tue Jun 28, 2005 2:31 pm
Forum: PSP Development
Topic: Homebrew devs "unlicensed" / users "bad boys&
Replies: 22
Views: 8909

I just thought this line was funny: (And yes, there is a Memory Stick cheat to hack into the PSP with version 1.50, but it's already been locked down in later versions, and it's not exactly good for your Memory Sticks to try.) Way to stay up to date IGN! They released an article back...
by lynx44
Thu Jun 23, 2005 8:32 am
Forum: PSP Development
Topic: Can't get my compiled "Hello world" code to execut
Replies: 7
Views: 3528

Yeah, sorry, I forgot to say that I was using the outp for the elf file. Any other suggestions?

-Matt
by lynx44
Wed Jun 22, 2005 8:47 pm
Forum: PSP Development
Topic: Can't get my compiled "Hello world" code to execut
Replies: 7
Views: 3528

Alright, well I still can't get this to work, not even with the new non-swap method for 1.5. I compile with these commands: ./psp-gcc -c hellopsp.c ./psp-gcc -c pg.c ./psp-as startup.s (Then I rename the a.out to startup.o) ./psp-ld startup.o pg.o hellopsp.o (Then I rename th...
by lynx44
Mon Jun 20, 2005 6:19 pm
Forum: PSP Development
Topic: Can't get my compiled "Hello world" code to execut
Replies: 7
Views: 3528

Can't get my compiled "Hello world" code to execut

So I finally got everything to compile, but when I attempt to run the code on my 1.5 using the swap method, it just freezes on the white screen with a solid lit memory stick light. I'm using these commands to compile it in Cygwin, using the PSP toolchain: ./psp-gcc -march=r4000 -g -mgp32 -mlong32 -c...
by lynx44
Sat Jun 18, 2005 7:16 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 34832

Alright, it just finished. Not sure if it works yet, but at least it appears to have executted successfully. Thanks for the script oopo!

-Matt
by lynx44
Sat Jun 18, 2005 6:51 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 34832

I'm installing the toolchain as we speak. I used the script and Cygwin to run it - it was easy enough to get it to run, but its still installing, 8 hours later. Is this normal? Or did I most likely miss something? Just wondering if I should leave it for a while longer or start over. My computer and ...
by lynx44
Wed Jun 01, 2005 8:04 pm
Forum: PSP Development
Topic: My psp magazine [PSPCMag]
Replies: 4
Views: 2786

Yeah, it appears to be made for the PSP. I think its kind of funny that there are directions on how to get the images on your PSP, when you are supposed to be viewing the magazine itself on the PSP. It looks really good. The design is very nice. However, I think the writing could use some help - its...